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LoneWolf
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Actually, it does work the way it is SUPPOSED to, it just doesn't work the way people WANT it to.
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If you were so unsatisfied, why didn't you take it back? Stop complaining and appreciate what you have. They didn't have to come out with ANY civ game if they didn't want to. So until you're the one coding the game, you have no right to judge it such a manner, especialy when you don't even have to buy the game in the first place.
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W4r_Machine
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of Nothing! Canada, where the sun freezes
Jun 2002 time: 23:20
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quote: Originally posted by ACTD_Ran
Come on.... This is about the "June patch", if you want to start fighting, take it to PM or email or some where else please.
So is this "June patch" going to be something above the current 1.21F patch?
Here are a few 'gripes'/'problems' I've experianced and haven't seen many of them posted[Albeit I haven't looked that far and deep.]
Would it adress:
More diplomatic abilities... Such as the ability to be able to cut off things like mutual protection without having to start a war? From what I know, that is the only way to cut off any of the diplomatic agreements Does any 'real civ' start wars to cut off diplomatic negoations with any other country? No
Another thing along these lines is:
That I've noticed is that some times I wont be able to have access to some of the options in the diplomatic screen. Like I wont be given the option to make any type of diplomatic agreements with some civ's even though 'we' aren't at war with each other and technoclically they're about equal or greater than I am... And on top of that... I had previously made agreements with them...
Science workers in the city shouldn't make citizens unhappy! They're expanding the science/growth/culture of the city, eventually improving the citizens way of life and therefore shouldn't make them unhappy! Maybe shouldn't change the other citizens current status at all
I've also noticed that many times the AI will capture workers, but I wont be able to recapture them Did they kill them? How come I can't kill their workers instead of capturing them?
Another thing is that I closely monitor the work my citizens are doing in each city... Near the 'middle game' and the 'end game' there comes a point where I have too many cities to do this I'll set the workers where I want them because the Governer can't do it 'properly'. When the next turn comes around... They'll be back to where they were before... In the "Improper" place... This effects the game in that it will take longer to produce wonders/imporvements/units and such... Concidering that this is a long game... That in itself can have a deteremental effect on your winning or losing. I'd prefer to have it set so that if I set the workers in one are of the city map... They should stay there when the next turn comes up. I've found that trying to use the city governer doesn't work for me, and that's why I have to do it manually 
The book also states that turning a citizen into a scientest produces "adds one to the raw science production"... My question is this... How many commertial 'units' equal "one raw science" point from the "city production' point of view?
I'd like to know that because there are many times where I can't produce much in any given city square... I wonder if there's a benifit to having scientest as apposed to working for one shield or one food or such. In the begining and middle game... This can be critical! |
It's all fun and games man relax,
Anywho, micromanagement do get a little annoying so I hope they would smartn' up the governor.
Yeah, When AI captures the worker it disappers into nothingness while human players have to protect it till it's safely on your borders.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:20
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Looking forward all month to this new patch, must have soon.
The AI sometimes disbands workers once they capture them. You can do (and I have done) the same thing on occassion, if i can't smuggle them out.
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