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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:20
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quote: Originally posted by Aeson
I just don't care much for PvP type games. I like figuring out patterns (read: AI) and dislike making sense of chaos (read: Humans). |
In the future, humans may seem predictable to AI rather than the other way around.
Personally, while I really like Civ III as it is, I prefer multiplayer precisely because human players are so "chaotic". After a while, you learn all of the AI's tricks, and beating it becomes easy. As you've demonstrated. Humans are harder to beat because they're actually smart, as opposed to just acting in ways that superficially seem smart, but are actually pretty simplistic. Multiplayer is a challenge.
By this point, it should be clear that if you really want to make the game hard, you should try to make the AI smarter. For this, see the thread "The key to AI greatness", which suggests a good place to start.
Perhaps someone would like to try taking on the challenge of creating an AI that could actually beat Aeson. (Not that this could necessarily be done. ) Here I'm talking not about changing a civ's characteristics (e.g. industrious, religious) or special unit, just the way they make decisions. Anyone out there up to building a Civ III "Deep Blue"?
Last edited by JohnM2433 on 28-07-2002 at 06:55
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King of Rasslin
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What version was this? You really cannot get away with 100% tax for tech trading anymore.
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Aeson
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orangesoda
Nov 2001 time: 22:20
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What was the question leading to your sig quote alva848? Whatever the question was, gotta hand it to Mike, that's hillarious!
Sabre,
The thing about this type of game is it wouldn't really work on smaller maps, at least not with any regularity. The AI's really falter at managing huge empires, and huge maps give the player enough warning time to prepare for comming AI attacks as well.
Because of that, a game like this takes quite a few hours to play through, win or lose. I think I put close to 75 hours into this one. That long of a game is something that I've only been able to find time for 3 or 4 times in the 10 months I've been playing. A challenge of this nature wouldn't get much participation in all likelyhood, as there just isn't time for most people.
And anyways, with MP coming out shortly, most people will probably look to it to provide challenges.
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:20
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quote: Originally posted by Aeson
Because of that, a game like this takes quite a few hours to play through, win or lose. I think I put close to 75 hours into this one. |
*Groans* You got that right, Jack. I've been playing on a huge map as well, and it just takes forever. It's not that the computer is taking so long (it's only a minute or two of AI thinking and moving, once you turn their animation off), it's me! I've got what seem like millions of units and thousands of cities all begging for attention. It takes at least 10-20 minutes a turn to take care of everything, and that's at peace. War turns take longer. It's a challenge all right, and I whole-heartedly agree that it's something you can only do once in a great while. I find myself longing to play a nice small-map game that can be all over in a few hours, but I also just want to finish this freakin' epic and move on. So I put in a few hours here and there and watch the progress slowly roll along.
As an aside, huge maps tend to run through the city name list pretty quickly. It doesn't take long before you start getting the creative "New Delhi" naming convention, followed by the highly innovative "New Delhi 2" convention. I don't know if it then goes to "New New Delhi 2" or "New Delhi 3" but I expect I'll find out sooner or later....
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Aeson
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orangesoda
Nov 2001 time: 22:20
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Thanks for the link alva, that's a great thread!
Barchan,
Cultural victory is somewhat easy to avoid. You have to keep track of the increase in culture each turn (F5), and then make sure it stays below a level that would bring you to 100k in the remaining turns till 2050AD. If your per turn culture is going to exceed 100k, you just have to sell off enough of your cultural improvements until your rate is low enough. Keeping the AI from hitting 100k is more dicey, as the estimate you can get from the F8 screen is very rough. A 100k culture victory needs 2 times the culture of the next most cultured civ, so keeping close will always avoid it for you and them.
Lovro's Apollo utility will do the math for you and can show the AI's culture values as well now.
vmxa1,
Not sure if you were commenting on the iceberg game or one of the others mentioned here.. but all victory conditions were enabled in this game. Normally I would expect the spaceship to be launched in a Deity game sometime around 1500AD, give or take a century. There was just so much warfare that no one ever got around to even building the Apollo Program in this game though. Everyone had been relying on the Indians (or rather I was relying on them, and everyone else relying on me) for techs, and when I attacked them, there just wasn't a tech powerhouse left. If a spacerace had developed, I would have had to forgo the conquest (or gone capital hunting) of course.
Rushing the UN was a must too. I don't know if anyone could have gotten the votes to win, because of how much warfare there was, but it's not a chance I wanted to take.
Nice-guy-Nick,
If you do try it, I would be very interested in seeing how the game developes in 1.29f. I'm pretty sure I played this in 1.21f, so the game should progress much differently now. I would expect a slower tech rate, and a more gold intensive trading scheme. Techs are more costly to trade for, but it might even out because they will sell for more as well. Be interesting to find out.
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Dominae
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Heh, you might have to choose one or the other. Tough call: in Wizardry 8 you get a whole new game to explore, but Play the World promises to be excellent. Maybe Santa will free you from your dilemma...
Dominae
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