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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Kass-- Paladin-- has to attack
Che-- Fighter-- has to attack
Imran-- Thief-- will attack, presumably (inactive)
Felch-- Illusionist-- will attack, presumably (inactive)
Lorizael-- Mage-- preparing a Fireball (inactive)
Sandman-- Paladin-- has to attack
Loinburger-- Solar (dunno what it is)-- sending sword at Death Knight, preparing to smite
Rand-- Druid-- preparing a Prayer
UR-- Ranger-- will attack, presumably (inactive)
Enemy party:
Death Knight
Skeletons (18)
Wraiths (3)
Wights (2)
Last edited by Vlad Antlerkov on 25-06-2002 at 04:07
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Rand Al'Tor
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Newsmax N/CE Moderator
Apr 2000 time: 05:20
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Sphere: Necromantic
Range: Touch
Components: V, S, M
Duration: 1 round + 1 round/level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
The recipient of this spell gains the benefit of a bless spell (+1 to
attack rolls and saving throws) and a special bonus of 1d8 additional hit
points for the duration of the spell. The aid spell enables the recipient
to actually have more hit points than his full normal total. The bonus hit
points are lost first when the recipient takes damage; they can not be
regained by curative magic. Example: A 1st-level fighter has 8 hit points,
suffers 2 points of damage (8-2=6), and then receives an aid spell that
gives 5 additional hit points. The fighter now has 11 hit points, 5 of
which are temporary. If he is then hit for 7 points of damage, 2 normal
hit points and all 5 temporary hit points are lost. He then receives a
cure light wounds spell that heals 4 points of damage, restoring him to
his original 8 hit points.
Note that the operation of the spell is unaffected by permanent hit
point losses due to energy drain, Hit Die losses, the less of a familiar,
or the operation of certain artifacts; the temporary hit point gain is
figures from the new, lower total.
The material components of this spell are a tiny strip of white cloth
with a sticky substance (such as tree sap) on the ends, plus the priest's
holy symbol.
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Right, everyone's at full HP.
So, rolling initiative:
Kass- 8, -3 modifier from 2h sword-- 5
Che- 3, -3 modifier from long sword-- 1
Rand- 1
Loin- 9
Sandman- 10, -3 modifier from 2h sword-- 7
Lorizael- 3
UR- 9, -3 modifier from long sword-- 6
Imran- 3, -4 modifier from two short swords-- 1
Felch- 6, -2 modifier from short sword-- 4
Loin's Sword- 5
Death Knight- 9, -3 modifier from 2h sword-- 6
Skeletons (3 groups of 6)- 8, 3, 9, 6, 7, 4
Wraiths (3)- 6, 5, 10 (:eek
Wights (2)- 4, 10 (:eek
So battle order is:
Wight/Wraith
Skeletons (3)/Loin
Skeletons (3)
Skeletons (3)/Sandman
Skeletons (3)/Death Knight/Wraith/UR
Wraith/Kass/Loin's Sword
Wight/Skeletons (3)/Felch
Skeletons (3)/Lorizael
Che/Rand/Imran
Wight 1 goes after Kass, Wraith 1 after Sandman.
Wight 1: Rolls 3 on attack roll, misses
Wraith 1: Rolls 12 on attack roll, hits, 6 damage, one level drained from Sandman (now 4th-level paladin)
Skeletons 1 go after UR, Loin casts Holy Smite. Skeletons go first.
Skeletons roll 8, 10, 17. One hit, 5 damage dealt to Urban Ranger.
Loin dispels 3d6=15 skeletons. Only Skeletons 6 survives. Wights, Wraiths, and Death Knight unaffected. (Death Knight just grins )
Sandman attacks the Death Knight. Rolls a 10, misses.
Death Knight casts power word, kill on Felch. Felch fails save, dies. 
Wraith 2 attacks Loin. Rolls a 5, misses.
UR attacks Wraith 2. Rolls an 8, misses.
Wraith 3 attacks Loin. Rolls an 11, misses.
Kass attacks the Death Knight. Rolls 17, hits! 7 damage.
Loin's sword attacks the Death Knight. Rolls a 20, critical hit! 26 damage.
Wight 3 attacks Kass. Rolls 16, hits, 4 damage dealt to Kass, 1 level drained from Kass (now 4th-level paladin)
Skeletons go after Sandman. Two hits, 5 damage dealt to Sandman.
Lorizael casts a fireball at the Death Knight. 5 damage dealt. (No, you weren't unlucky. This thing has a LOT of MR!)
Che attacks the Death Knight, hits, 4 damage.
Rand casts prayer. Prayer successful.
Imran attacks Wight 1. Misses both times.
Round 1 results:
Sandman-- Down to 4th level, dealt 11 damage.
Kass-- Down to 4th level, dealt 4 damage.
Felch-- dead
UR-- dealt 5 damage
Death Knight-- dealt 38 damage
Wights-- Dealt no damage
Wraiths-- Dealt no damage
Skeletons-- 15 dispelled, 3 active
Need combat decisions for next round...
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