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Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:20
  Old Post 25-06-2002 03:00
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It's your idea, you pull the lever.

Don't blame me if a cowshed falls on you though.

Kassiopeia is offline Kassiopeia
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Jul 2001
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Kass the Paladin shrugs.

"Get yer healing spells ready, [name of my god which I have forgotten] knows what shalll come..."

He pulls the third lever.

loinburger is offline loinburger
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Sweet Sauce Jones
Jul 1999
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  Old Post 25-06-2002 03:24 Visit loinburger's homepage!
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C'mon people, let my monsters pull the levers for you. Who cares if they get whalloped?

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 03:28
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oh, well that is an idea.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 25-06-2002 03:28 Visit Kassiopeia's homepage!
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I already pulled lever #3, I wonder what'll happen.

Vlad Antlerkov is offline Vlad Antlerkov
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Mar 1999
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  Old Post 25-06-2002 03:34 Visit Vlad Antlerkov's homepage!
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*rolls dice*

Nothing happens to Kass. The trap is reset; the doors that blocked us from leaving the corridor are gone.

Now, we're back in the exact same room we were in (the one with the seven exits and the pedestal). This time, five statues go down 1, 2, 3, 6, and 7.

Which corridor do you head down?

Loin: You can summon a maximum of five at a time.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 25-06-2002 03:37 Visit Kassiopeia's homepage!
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Five's the charm. I say we go down corridor five.

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 03:39
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Rand opens his mouth to say "The won't have a trap in number three TWO times" (and will say that if nobody interrupts him.)

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 03:41 Visit Vlad Antlerkov's homepage!
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Alright, you go down five.

After a few hundred feet of walking through the corridor, you reach an open room. In the middle of the room is a pedestal with a key on it. The key looks like it will fit in the lock on the big iron door we had to go away from earlier. Remember that door?

As you approach the pedestal, you hear footsteps.

Ah, remember that Death Knight? He's here...

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 25-06-2002 03:46 Visit Kassiopeia's homepage!
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Gaah, my Detect-Evil-O-Metre is going hogwild!

Okay. Strategy conference. You guys, dish out some serious Blesses and other positive stuff at me, chegitz and whoever's gonna hack this b*stard. Get your curative magic ready. This is going to be tough.

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 03:50
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Rand inmediately begins praying like mad to the nature spirits. (Cast Prayer)

Kassiopeia is offline Kassiopeia
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  Old Post 25-06-2002 03:54 Visit Kassiopeia's homepage!
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What kind of a party do we have now? Kass the Paladin, Imran's a thief, Rand's some sort of druid (IIRC)...

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 04:00
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Sandman is another Paladin, Loinburger is some kind of winged mage I think. Oh and Che is a ranger I thought.

loinburger is offline loinburger
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Sweet Sauce Jones
Jul 1999
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  Old Post 25-06-2002 04:00 Visit loinburger's homepage!
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quote:
What kind of a party do we have now? Kass the Paladin, Imran's a thief, Rand's some sort of druid (IIRC)...


...and I'm a Solar.

I send my Dancing sword at the Death Knight, and cast Holy Smite on the Death Knight.

Vlad Antlerkov is offline Vlad Antlerkov
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Kass-- Paladin-- has to attack
Che-- Fighter-- has to attack
Imran-- Thief-- will attack, presumably (inactive)
Felch-- Illusionist-- will attack, presumably (inactive)
Lorizael-- Mage-- preparing a Fireball (inactive)
Sandman-- Paladin-- has to attack
Loinburger-- Solar (dunno what it is)-- sending sword at Death Knight, preparing to smite
Rand-- Druid-- preparing a Prayer
UR-- Ranger-- will attack, presumably (inactive)

Enemy party:

Death Knight
Skeletons (18)
Wraiths (3)
Wights (2)

Last edited by Vlad Antlerkov on 25-06-2002 at 04:07

Sandman is offline Sandman
Prince
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Aug 2001
time: 05:20
  Old Post 25-06-2002 04:01
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"Let's see what you've got, mister boney."

*Rinses sword with holy water*

loinburger is offline loinburger
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Jul 1999
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  Old Post 25-06-2002 04:04 Visit loinburger's homepage!
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Anybody know what the Aid spell does?

Edit: Never mind, found it on the Priest list that Vlad put up.

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 04:06
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Well we haven't actually seen the guy yet did wee?

Rand Al'Tor is offline Rand Al'Tor
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  Old Post 25-06-2002 04:08
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Sphere: Necromantic
Range: Touch
Components: V, S, M
Duration: 1 round + 1 round/level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None

The recipient of this spell gains the benefit of a bless spell (+1 to
attack rolls and saving throws) and a special bonus of 1d8 additional hit
points for the duration of the spell. The aid spell enables the recipient
to actually have more hit points than his full normal total. The bonus hit
points are lost first when the recipient takes damage; they can not be
regained by curative magic. Example: A 1st-level fighter has 8 hit points,
suffers 2 points of damage (8-2=6), and then receives an aid spell that
gives 5 additional hit points. The fighter now has 11 hit points, 5 of
which are temporary. If he is then hit for 7 points of damage, 2 normal
hit points and all 5 temporary hit points are lost. He then receives a
cure light wounds spell that heals 4 points of damage, restoring him to
his original 8 hit points.
Note that the operation of the spell is unaffected by permanent hit
point losses due to energy drain, Hit Die losses, the less of a familiar,
or the operation of certain artifacts; the temporary hit point gain is
figures from the new, lower total.
The material components of this spell are a tiny strip of white cloth
with a sticky substance (such as tree sap) on the ends, plus the priest's
holy symbol.

Rand Al'Tor is offline Rand Al'Tor
King
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time: 05:20
  Old Post 25-06-2002 04:10
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and on that note, I must leave. Feel free to use my character as you see fit, but please try to keep him in one piece.

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:20
  Old Post 25-06-2002 04:23 Visit loinburger's homepage!
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Next round I'll put up a Protective Aura (free action) and continue casting Holy Smite (centered so as to affect the maximum number of undead), and my sword will focus its attacks first on the Death Knight, next on the Wraiths, and next on the Wights (the skeletons ought to be toasted by my Holy Smites by the time the sword gets a chance to attack them).

Everybody in the party: get within 20 feet of me so that my Protective Aura covers you.

How're everybody's hit points going? Anybody need healing?

Vlad Antlerkov is offline Vlad Antlerkov
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Mar 1999
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  Old Post 25-06-2002 05:00 Visit Vlad Antlerkov's homepage!
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Everyone: Doing first-round of battle now.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 05:22 Visit Vlad Antlerkov's homepage!
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Battle, round 1 Avatar Enlargement: We've got the solution

Right, everyone's at full HP.

So, rolling initiative:

Kass- 8, -3 modifier from 2h sword-- 5
Che- 3, -3 modifier from long sword-- 1
Rand- 1
Loin- 9
Sandman- 10, -3 modifier from 2h sword-- 7
Lorizael- 3
UR- 9, -3 modifier from long sword-- 6
Imran- 3, -4 modifier from two short swords-- 1
Felch- 6, -2 modifier from short sword-- 4
Loin's Sword- 5

Death Knight- 9, -3 modifier from 2h sword-- 6
Skeletons (3 groups of 6)- 8, 3, 9, 6, 7, 4
Wraiths (3)- 6, 5, 10 (:eek
Wights (2)- 4, 10 (:eek

So battle order is:

Wight/Wraith
Skeletons (3)/Loin
Skeletons (3)
Skeletons (3)/Sandman
Skeletons (3)/Death Knight/Wraith/UR
Wraith/Kass/Loin's Sword
Wight/Skeletons (3)/Felch
Skeletons (3)/Lorizael
Che/Rand/Imran

Wight 1 goes after Kass, Wraith 1 after Sandman.

Wight 1: Rolls 3 on attack roll, misses
Wraith 1: Rolls 12 on attack roll, hits, 6 damage, one level drained from Sandman (now 4th-level paladin)

Skeletons 1 go after UR, Loin casts Holy Smite. Skeletons go first.

Skeletons roll 8, 10, 17. One hit, 5 damage dealt to Urban Ranger.
Loin dispels 3d6=15 skeletons. Only Skeletons 6 survives. Wights, Wraiths, and Death Knight unaffected. (Death Knight just grins )

Sandman attacks the Death Knight. Rolls a 10, misses.

Death Knight casts power word, kill on Felch. Felch fails save, dies.
Wraith 2 attacks Loin. Rolls a 5, misses.
UR attacks Wraith 2. Rolls an 8, misses.

Wraith 3 attacks Loin. Rolls an 11, misses.
Kass attacks the Death Knight. Rolls 17, hits! 7 damage.
Loin's sword attacks the Death Knight. Rolls a 20, critical hit! 26 damage.

Wight 3 attacks Kass. Rolls 16, hits, 4 damage dealt to Kass, 1 level drained from Kass (now 4th-level paladin)

Skeletons go after Sandman. Two hits, 5 damage dealt to Sandman.
Lorizael casts a fireball at the Death Knight. 5 damage dealt. (No, you weren't unlucky. This thing has a LOT of MR!)

Che attacks the Death Knight, hits, 4 damage.
Rand casts prayer. Prayer successful.
Imran attacks Wight 1. Misses both times.

Round 1 results:

Sandman-- Down to 4th level, dealt 11 damage.
Kass-- Down to 4th level, dealt 4 damage.
Felch-- dead
UR-- dealt 5 damage

Death Knight-- dealt 38 damage
Wights-- Dealt no damage
Wraiths-- Dealt no damage
Skeletons-- 15 dispelled, 3 active

Need combat decisions for next round...

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 05:25 Visit Vlad Antlerkov's homepage!
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Avatar Enlargement: We've got the solution

So, here's the list:

Sandman-- attacking again
Rand-- Bless
Loin-- casting Monster Summoning VII
Kass-- attacking again
UR-- attacking again
Lorizael-- Melf's acid arrow
Loin's sword-- attacking Death Knight
Imran-- attacking again
Che-- attacking again

Anyone differs, post new commands here.

What I'm planning on having the Death Knight do next round won't be good for you guys. Trust me.

Last edited by Vlad Antlerkov on 25-06-2002 at 06:02

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
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  Old Post 25-06-2002 05:34 Visit chegitz guevara's homepage!
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My initiative sux.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 05:52 Visit Vlad Antlerkov's homepage!
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Will do second round shortly.

If anyone wishes to change what they do in this round, please do so before 9:30 EST (230 GMT, IIRC).

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
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  Old Post 25-06-2002 05:57 Visit loinburger's homepage!
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I'm a Solar, so casting Protective Aura is a free action for me.

For my full round action I'm going to cast Monster Summoning VII.

BTW, do any of the monsters attacking us have +4 or better weaponry?

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 06:01 Visit Vlad Antlerkov's homepage!
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updated

Loin-- can you refresh my memory on what Protective Aura does, exactly? (I can't find a spell by that name in my list.) And do you know any spells below 7th level?

And yes, the Death Knight's 2H sword is a two-handed sword +4. Why?

Last edited by Vlad Antlerkov on 25-06-2002 at 06:08

loinburger is offline loinburger
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Jul 1999
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  Old Post 25-06-2002 06:16 Visit loinburger's homepage!
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quote:
Originally posted by Vlad Antlerkov
Loin-- can you refresh my memory on what Protective Aura does, exactly?


Protective Aura (Su): As a free action, solars can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial’s Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn.

quote:
And do you know any spells below 7th level?


Oh sure, but I'd rather use my spell-like abilities. They're cheaper.

quote:
And yes, the Death Knight's 2H sword is a two-handed sword +4. Why?


I wanted to see if my damage resistance was going to be effective or not, since solars get damage resistance 35/+4.

Vlad Antlerkov is offline Vlad Antlerkov
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  Old Post 25-06-2002 06:21 Visit Vlad Antlerkov's homepage!
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Right, so you can block 4 spell levels worth of spells, get +4 AC/saves... gotcha.

And if I allowed an all-Vaati campaign, I'll allow a Solar.

 
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