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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Right, Second Round done.
Round 2 Initiative
Chegitz- 5
Imran- 4
Kass- 7
Sandman- 1
Lorizael- 3
Urban Ranger- 1
Rand- 7
Loinburger- 6
Sword- 7
Death Knight- 7
Wight 1- 4
Wight 2- 7
Wraith 1- 4
Wraith 2- 7
Wraith 3- 1
Skeleton 1- 3
Skeleton 2- 8
Skeleton 3- 1
Skeleton 2
Kass/Rand/Sword/Death Knight/Wight 2/Wraith 2
Loinburger
Chegitz
Imran/Wight 1/Wraith 1
Lorizael/Skeleton 1
Sandman/UR/Wraith 3/Skeleton 3
Skeleton 2-- attacks Kass, rolls 20, critical, 3 dmg to Kass
Kass-- attacks DK, rolls 1
Rand-- Bless succeeds
Sword-- attacks DK, rolls 4
DK-- Casts fireball, 20d6 damage... 90 damage, spread among 9 PCs, 10 dmg each
Wight 2-- Attacks Imran, misses
Wraith 2-- Attacks Che, misses
Loin-- Summons a Giant Slug
Che-- Attacks Wraith 2, rolls 19, hits, 4 damage
Imran-- Attacks Wight 2, hits, 5 damage
Wight 1-- Attacks Imran, misses
Wraith 1-- Attacks Che, misses
Lorizael-- Casts Melf's Acid Arrow at Wraith 3. 5 damage.
Skeleton 1-- attacks Rand, misses
Sandman-- attacks DK, hits, 15 damage
Urban Ranger-- attacks DK, misses
Wraith 3-- attacks Che, misses
Skeleton 3-- attacks Loin, misses
Round 2 summary:
Kass-- 13 dmg (+4= 17 dmg total), still at 4th-level
Sandman-- 10 dmg (+11= 21 dmg total), still at 4th-level
UR-- 10 dmg (+5= 15 dmg total)
Everyone else-- 10 dmg each (+0= 10 dmg)
Felch-- still dead
DK-- 15+38=53 dmg
Wraiths-- 0/4/5 dmg dealt, respectively
Wights-- 0/5 dmg dealt
Skeletons-- intact
Prayer: 3 rounds left
Bless: 4 rounds left
Aura: 5 rounds left
Will do third round tomorrow. I'm tired.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:20
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What does Continual Flame do? If it does a fair amount of damage, then I'll cast it at the DK. If not, then I'll cast Blade Barrier. (I wish I had a PHB on me so I could see what priest spells I get).
Solar
Spell-Like Abilities: At will: aid, animate objects, commune, continual flame, dimensional anchor, greater dispelling, holy smite, imprisonment, improved invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, resist elements, summon monster VII, and speak with dead; 3/day-blade barrier, earthquake, heal, permanency, resurrection, and shapechange; 1/day-greater restoration, mass charm, power word blind, power word kill, power word stun, prismatic spray, symbol (any), and wish. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).
The following abilities are always active on the solar’s person, as the spells cast by a 20th-level sorcerer: detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the solar can reactivate them as a free action.
Spells: Solars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 20th-level clerics (save DC 17 + spell level).
Celestial Qualities: Protective aura, fire resistance 20, tongues, electricity, cold, acid, and petrification immunity, +4 save against poison.
Information is off of this site, which seems to be an exact copy of the new MM.
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Vlad Antlerkov
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Do you have Matt Stairs in your house?
Mar 1999 time: 23:20
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Round 3
Rand-- 1
Che-- 7
Sandman-- 7
Loin-- 5
Loin's sword-- 6
GS-- 3
Imran-- 4
Lorizael-- 8
UR-- 6
Kass-- 4
DK-- 1
Wraiths-- 1/2/4
Wights-- 1/8
Skeletons-- 1/7/6
Wight 2 attacks Imran, misses
Lorizael casts Melf's Acid Arrow at DK, 3 dmg
Sandman attacks DK, rolls 20, critical! 30 dmg!
Che attacks Wraith 2, rolls 10, hits, 3 dmg
Skeleton 2 attacks Che, rolls 10, misses
Loin's sword attacks DK, rolls 20, critical! 17 dmg. It keels over. (It's technically not dead-- he has to be dispelled in order to "die". But it's out of combat.)
UR attacks wight 2, rolls 19, hits, 6 dmg
Skeleton 3 attacks Che, misses
Loin casts blade barrier; 5d6 dmg to all enemies. 18 damage to all enemies in area. Skeletons disposed of.
Imran attacks Wight 2. Rolls a 5, misses.
Kass attacks Wight 2. Rolls a 2, misses.
Wraith 3 attacks Che, misses
Giant slug attacks Wraith 3 using his acid attack. Wraith 3 saves vs. BW, takes 6 damage.
Wraith 1 attacks Rand, rolls 3, misses
Wight 1 attacks Imran, rolls 13, hits, 3 dmg, 1 level drained from Imran
Rand casts cure light wounds on Sandman, heals 10 damage.
Round 3 summary
Imran-- 3 dmg (+10=13 dmg), 1 level drained, down to 4th
Kass-- 0 dmg (+17=17 dmg), 1 level drained, down to 4th
Sandman-- -10 dmg (+21=11 dmg)
UR-- 0 dmg (+15=15 dmg)
Everyone else-- 0 dmg (+10 each=10 dmg each)
Felch-- Still dead
DK-- 50 dmg, out of combat
Wraiths-- 18/21/24 dmg
Wights-- 18/24 dmg
Skeletons-- 18/18/18 dmg, destroyed
Last edited by Vlad Antlerkov on 25-06-2002 at 19:57
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