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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I am downloading and will play right away. I should post log in a few hours.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I know why you disbanded the triremes, but I wanted to do a bit of exploring because I hadn't had the occasion. That was selfish, but initially I also wanted them to ferry caravans from the island to the continent. These were too slow to get built so I travelled instead.
I think discovering an island might be worth the upkeep cost in case we got lucky in hut-popping with the diplo I put aboard. Magnetism will come after Magellan (hopefully it should get built soon), so the trireme should be able to gain us several turns if there is land near the discovered island. It also shows fish and whales around the island for better city placement.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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President STYOM is installed after a narrow recount victory The kingdom is surveyed and all seems well. The Mongols seem to be expanding, and as they are to our west, STYOM determines to settle and hold our Western continent more strongly, while trading and improving the homeland.
1020: Settings left alone for now. Nobody seems to like us What have you all been saying to our foreign friends? 
1040: Physics discovered; researching Steam Engine. There are several wonders we could be building... start Magellan, with an eye to pumping Caravans into Special One.
1060: Sewers and Aqueducts rushed.
1080: Silk Hutton>SpecialOne, 63g
1100: Vikings learn Medicine; start Shakespeare. Production in western areas changed to Settlers, mainly.
1120: Steam Engine discovered; starts University.
1140: Failed attempt at diplomacy with the Mongols. Oh, we're now at war with the Celts
1160: Taxes adjusted to 1.2.7 to speed science.
1180: Magellan completed in SpecialOne. University discovered; researching Economics.
Copper SouthernHarbor>FirstBlood 28g 
1200: Poseidon'sWrath founded.
Some workers are shifted to Elvi in FirstBlood and MarDelPlata for celebrations.
Vikings are almost done Shakespeare. We have a good shot at getting all the other happy wonders if we want to wage war in Demo... and there's always Fundy as well. STYOM decides not to sell anything in an attempt to rush Shakespeare.
1220: Hot Springs founded.
Vikings finish Shakespeare.
1240: Economics discovered; researching Theory of Gravity.
1260: Nothing much
1280: Same... caravans moving
Mongols are almost finished Sun Tzu.
1300: Tickle cities to keep celebrations running.
Mongols finish Sun Tzu.
1320: Theory of Gravity discovered; researching Chemistry. Since everyone is hostile, and we haven't been building ships waiting for Magnetism, we may have to bite the bullet and research Warrior Code! Unless my successor wants to build a caravel and take several turns to take a diplo to the Vikings... better still, 3 diplos, since the Mongols have several techs and we need Iron Working and Bridge Building, and we are sure to get Masonry and Feudalism 
Gems MarDelPlata>FirstBlood 120g
1340: Silk DavyJonesLocker>MarDelPlata 111g
Spice InBetween>SpecialOne, 126g
STYOM retires quietly, this time around... vowing to bring our 'culture' to the world, the next time he takes office. 
**
Not much happening! I have tried to tweak our taxes to keep science discoveries happening every 3 turns. It should be faster once we have universities in SpecialOne, FirstBlood and MarDelPlata finishes Isaac. Leos is nearly done in FirstBlood. Adam Smith and SoL are also there for the building.
My successor may want to watch FirstBlood and MarDelPlata closely so no red faces pop up and end the party. Also, I'm positioning the Trireme to the east of our main island, so that when it upgrades from Leo's, it can proceed east into that big black space 
Next!
STYOM
Attachment: ap_a1340.sav
This has been downloaded 2 time(s).
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Thoth
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Ottawa, Canada
Dec 2000 time: 00:20
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A slightly hungover President Thoth takes office.
1340:
Marketplace in North Star bought, caravans rushed throughout the mainland.
Gifted Invention and Steam Engine to the Mongols. Traded: Republic, Physics, Banking and Writing to the Mongols (also collected by the English via the GL) in exchange for: Iron Working, Bridge Building, Feudalism and Masonry.
Special One begins constructing Adam Smith's Trading Company.
Taxes to 3/2/5
1360: Caravans. More caravans. Pikemen rushed in Hot Springs and Posedon's Wrath. Settlers rushed in Fish For Two. Taxes to 2/2/6.
1380: The Mongols overthrow their government. Celts aquire Medicine.
We discover Chemistry. Our advisors confer over the choice between Gunpower (followed by explosives) and Magnetism (for trading galleons). Gunpowder is selected as most of our production is currently going into caravans for Wonders. Gems(d) caravan Lost Souls-->First Blood for 60g, Silk(d) Southern Harbour-->Mar Del Plata 120g.
1400: The English overthrow their government. The Mongols begin Leonardo's Workshop and form a Republic. We spend most of our treasury rushing caravans.
1420: The English have changed government to a Republic. Celts and Mongols sign a peace treaty. The Vikings develop Invention and begin Leonardo's workshop.
We develop Gunpowder. Explosives are next. First Blood completes Leonardo's Workshop. 
1440: Land is discovered to the East.
1460: According to St. Augusting we are the largest Civilization in the world; followed by the Mongols and the Vikings.
1480: Leonardo's Workshop upgrades all Settlers to Engineers. We discover Explosives. We do not have Magnetsim as an option so Theology (JSB) is selected.
1500: Adam Smith rushed in Special One. I
1510: Issac Newton's College completed in Mar Del Plata.
1520: Theology. Magnetism next. WLTPD in Special One. Sewer system bought. Ahab founded to the East of North Fen. Caravans rushed for wonders and trade.
1530: The Mongols have almost completed the Eiffel Tower.
Special One begins construction of J.S. Bach's Cathedral.
1540: Mongols develop chivalry. Allepo builds the Eiffel Tower. We develop Magnetism. Metalurgy is next.
1550: Taxes to 2/3/5.
1560: Metalurgy. Electricity next. Special One completes J.S. Bach's Cathedral. 
Gold(d) Lost Souls-->Davy Jones Locker 132g.
1570:
1580: Electricity. Conscription next. Silk(d) Fish For Two-->Mer Del Plata 246g, Cloth Lost Souls-->Mer Del Plata 42g, Salt Davy Jones Locker -->Mer Del Plata 62g,
1590: English develop Gunpowder. Gems(d) Hutton-->First Blood 142g, Gems(d) Southern Harbour-->First Blood 135g,
1600: Conscription. Refrigeration next. Rising Sun founded.
1610: Hides(d) Sherwood-->Laketown 106g, Copper(d) Go Ye Forth-->Mar Del Plata 132g
1620: We're looking good. We're in a position to grow most of our cities (we'll need to buy a few sewer systems). There are demanded caravans outside Mer del Plat and near North Star.
The English are researchin Railroad, but we should have some time before they develop it.
I've rushed a pile of marketplaces, aqueducts and a few sewer systems. About half our cities are building growth improvements, the rest are building caravans or engineers.
Enjoy.
Attachment: ap_a1620.sav
This has been downloaded 2 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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A villa, on the beaches near West Shore. The night air is shattered by a scream. STYOM sits bolt upright and rushes to the window, seeing ships in the misty air... dozens of ships... flying the purple colors of Bortei. He blinks.. and as the mist clears, the ships are gone... gone... gone...
Former president STYOM barks a command to a cringing servant. "Charter a biplane - to FirstBlood! My people need me."
In the capital, none can tell the new president where our enemies lie... redness swims before STYOM's eyes...
[/begin Git mode]
"Where is our Foreign Minister, Marco? I long for the days when we played polo on yonder pitch?"
"Marco polos no more, Mr President. He now only plays chess, ice hockey, and races babushkas in the winter snows..."
STYOM grabs hold of the underling's collar. "Do you know what this means?" he asks hoarsely.
"N-no, Mr President..."
"It MEANS that Communism has been discovered! And you, my advisors, know nothing of it! Why, at any moment, on yon horizon, Mongol ships could appear! Ships full of Kulaks! Apparatchiks! Collectivists! Partizans! And worst of all, ships full of blue-eyed honeys with silky black hair and firm, lush... errrrmm... intentions! Yes, firm young intentions to take our peaceful Democracy and turn it into a workers paradise... and we don't want THAT, do we?"
The advisors blanched as one. "No, Mr President."
STYOM turned on the Defence Minister. "Where is our mobile reserve?"
The Minister pulled out a military roster. "Here, Mr President. In Hutton and Lost Souls"
STYOM's voice rose to a shriek. "These mobile troops are but tribesmen on horses, armed with stone spears and leather shields! Why was our great inventor Leonardo not told of this deficiency so he could put it right?"
Another advisor piped up. "Leonardo has put in an order for a large Duesenberg, and as soon as we learn how to make those, he plans to go on a driving tour of the islands in his retirement."
STYOM holds his head in his hands. "So, you mean to say his workshop will soon close?"
The advisors nodded.
"And that our Yuppies will not upgrade to blue-eyed honeys?"
The advisors nodded again as one.
"Our Horsemen will not become fearless bands of Harry Flashmans?"
The advisors nodded a bit more fearfully.
"And now I see that none of our cities have any production capability. We have but 26 cities, and a mere 5 of these produce as many as 15 shields every 2 years... none more than 21 shields?"
The advisors quailed.
"So, basically, we couldn't have a troop of Harry Flashmans in less than 6 years... time enough for Bortei's Siberians, if she has any, to bend us to her will?"
The advisors all looked as if they wanted to run from the room.
STYOM grasped the presidential cigar box and held it high. "Inform the people... that I have returned."
A cigar, somewhat stale, is lit. "We will build the greatest spy agency in the world, to keep tabs on Bortei and her ilk. And we shall call it the UN. Sound good?"
The remaining advisor nodded.
"Good. Now we must spend the surplus my predecessors have left, on mundane things such as armies and factories, lest the Mongols or English come and take it all away..."
[/end Git mode]
Priorities:
1) Factories and Superhighways and Offshore Platforms soon - get production and money up for the war machine.
2) Make good our knowledge deficit.
3) Finish Hoover, get UN if we want to stay in Demo much longer!
4) More defenders.
5) Start an invasion fleet.
1764: Mar Del Plata rushes Hoover. Lucky Lake and West Shore rush Riflemen. Taxes adjusted to 1.2.7 to bring much needed science advances... (such as Communism, Espionage and Tactics).
1766: Hoover Dam in Mar Del Plata. Automobile discovered... have a nice trip, Leo. Researching Communism.
1768: Trading continues, but Caravan production is gradually switched to more long-term production, such as Factories, Superhighways, and Sewers. Riflemen are started in some of our cities defended only by Horsemen.
1770: Communism discovered. Researching Espionage.
Bulwark founded. OverTheMoon founded. Transport filled with 4 Engineers (and 2 defunct Horsemen ) sets sail for the west.
1772: Many Superhighways completed at great expense, but ongoing trade booms as a result. 2 barbarian kings are ransomed outside Rising Sun. Trade in Oil continues apace, with profits rolling in at Mar Del Plata.
1774: Vikings are almost done Women's Suffrage! Hmmmm... another decision. We have tons of money. We could probably have that and UN. An executive decision is made; we will rush WS.
Espionage discovered; researching (sigh) Chivalry. InBetween rushes Women's Suffrage. UN "The World's Greatest Spy Agency" started in Safe Haven.
1776: Rising Sun sacked by Barbarians, AGAIN Not a good place to build a vacation home, methinks.
WS built in InBetween. Vikings switch to UN. Safe Haven rushes UN.
1778: Safe Haven builds UN; Vikings abandon theirs. Chivary discovered; researching Radio.
Embassies re-opened! The Mongols have Leadership! Well, maybe not , more like 
Celts - 24 cities but low in tech.
Zulus - 10 cities, even worse in tech.
Vikings - 18 cities, best tech out of all the foreigners.
Aztecs - 1 city, pitiful tech.
English - 6 cities, decent tech.
Mongols - 22 cities, half decent military science...
3 sciences to the Aztecs, for their maps. Tenochtitlan is size 2, so much for that being a trading partner.
Everyone else is Hostile. Scr*w 'em.
Village of Royale Les Eaux discovered.
1780: Barbarians slay the garrison of FishForTwo 
1782: FishForTwo sacked.
Radio discovered; researching Mass Production.
'Non' Partisans retake FishForTwo.
Celtic Caravel encountered north of Royale Les Eaux; sunk by Destroyer, with additional loss of 2 ground units.
1784: Mass Production discovered; researching Recycling. Not having Leadership is costing us Computers, Advanced Flight, and Robotics!
1786: Celtic Gate founded.
1788: Recycling discovered; researching Leadership.
Celtic Wall and Celtic Fence founded. Our Cruiser sinks a Celtic Caravel, sending 3 additional units to their deaths.
Mongol city of Capua located north of Celtic Gate. Destroyer Sunk attacking Mongol Dragoon 
1790: Celts land near Celtic Gate!
Our Cruiser sinks Celt Caravel and destroys the Celt landing force.
My successor may want to take care to defend Celtic Gate, Wall, and Fence carefully as they will probably become the focus of Mongol and Celt attacks shortly. The rushbuilding program stalled after we had to rush 2 Wonders; nonetheless I have been trying to finish improvements in our big cities like NorthStar and InBetween...
The transport full of NON Partisans could easily be used to capture some Mongol territory as well.
STYOM
(n.b. file won't fit without zipping anymore)
Attachment: ap_a1790.zip
This has been downloaded 1 time(s).
Last edited by Six Thousand Year Old Man on 07-07-2002 at 22:00
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