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Thoth
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Ottawa, Canada
Dec 2000 time: 00:20
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Here we go...........
1792: Mongols develop magnetism. Superhighways in River City, Library next. North Star finishes University, Freight next. Special One builds a Gems freight, Mass Transit next.
We develop Leadership. Tactics next. Pollution near Lost Souls. First Blood builds a Factory, begins a Mass Transit. Pollution near First Blood.
Gems from Special One to First Blood (d) 283g. 100g hut. Gold from Mar Del Plata to Laketown (d) 210g. Oil from Go Ye Forth to River City (d) 276g, Dye from Sherwood to DavyJonesLocker 104g.
University in Lost Souls rushed, Libraries in: Hutton, DavyJonesLocker, Southern Harbor
1794: More rushbuilding, Capua bribed from the Mongols for 384g. 49g captured.
1796: Celts land near Celtic Gate. We rebuff the Celtic ambassador, our Senate supports the war effort. Tactics. Mobile Warfare next. 
Silk from Haiga Triada to Mar Del Plata (d) 258 g.
1798: Celtic Musketmen die a sad and sorry death charging our riflemen in Celtic Wall.
1800: Mobile Warfare. Genetic Engineering (CFC) next. Coal (d) North Fen to Mar Del Plata 255g, Oil (d) Ahab to First Blood 315g, Oil (d) North Star to River City 664g , Beads (d) Lost Souls to Royale Les Eaux 190g,
1802: We rebuff a Mongol embassy. The war continues. Airport in Celtic Wall and Mar Del Plata,
1804: Cure for Cancer rushed in Hot Springs. Our raiding party of partisans arrives at the Mongol homeland and begins earning their keep.
1806: We discover Fundamentalism, and begin researching Machine Tools. Oil from Over The Moon to First Blood 280g, Kazan bribed for 916g (Granary, Marketplace, Library and Colloseum, plus two musketmen and a settler) 68g and a vet spy in addition. 
1808: Our Senate signs a cease fire with the Mongols. Machine Tools. Advanced Flight next.
Oil from Bulwark to First Blood 374g, Coal from Lucky Lake to Mar Del Plata 267g, Oil from Rising Moon to First Blood 338g
1810: WLTK all over.
1812: Advanced Flight. Miniturization next.
Most of our cities are in WLTK day. There are a couple near the bottom of the list that will need their Marketplaces bought this turn in order to grow. I think a few more turns of growth should leave us in excellent shape for a celebrating Fundy switch. We should have miniturization this turn, which will open up Computers (SETI) to soften the science penalty if we decide to keep researching. I've rushbuilt a few Libraries, Mass Transits and Marketplaces along the way. If we put Offshore Platforms into all of our home cities we'll have the production potential to crush the AI like a bug. 
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I think it is my turn now. I download and will play tonight or tomorrow.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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Her I went:
1828 Hut 100 gold. Some rushbuying.
1830 Robotics found. Rocketry next. Airport in River City (one on each major landmass). Howitzer production started.
I asked the celts to withdraw their troops from our territory. Considering they have no troops, they felt offended and declared war. Oh, a nice casus belli for our tanks and spies . Caernarfon taken. The senate immediately insists on a cease fire!
1832 More supermarkets and WLTPD. I am beginning to place our transport in position so they can carry an invasion force in one turn to the enemies land. They can get us up to Celtic Gate, but no more. We need airports or more transports.
1834 Vikings discover Democracy, start building SoL and are almost done, all in one turn! Damn! To SoL or not to SoL, that is the question. We can go fundy without it, so why bother? I will leave it to someone who knows Oedo years better than I , though. So I leave SoL to the vikings and finish SETI. Lowering taxes a bit. I don't need the money now and want Aegis cruisers soon.
1836 Yarrow builds SoL. Rocketry, Space Flight next. Celtic Scourge found in a hut on the way to celtic lands.
1838 SETI built. We could have one tech per turn if we wanted! We have all our time, anyway, the only things worth researching left being stealth figthers. On the other side, we need strong technology, as our spies spot a powerful chariot near Carmarthen . What if it came and attacked our poor armors in Caernarfon?
Another advanced tribe near Celtic Scourge: More lucky huts!
Food caravan to First Blood to stop it from starving.
Eek! Loaded celtic caravel sighted near Celtic Gate. Aegis cruiser rushed in Celtic Fence. A tank and a howie defend Royale les eaux just in case.
Vikings switch to fundie.
1840 Space Flight. Plastics next. Airport is being built in Caernarfon to avoid any sea related problem in our future troop deployment.
1842 The Aztecs impress the whole modern world with their astounding discovery: Monarchy. We all gape in awe. 
1844 Plastics. Atomic Theory next. Corrupted Rhymney for 467 x2 gold. It was in civil disorder, I couldn't resist. I would have bribed the northern celtic isle too, but I didn't want to run low on money.
1846 Celtic caravel found. It now lurks near More lucky huts. Armies are brought around it just in case something dangerous pops out of it. Atomic Theory. Nuclear fission next.
1848 Mongols talk to us. The senate is firm, and our partisans can continue killing every settler and engineer in sight. Celts declare war again! :b Yipee, I managed to piss them off again by asking to withdraw every turn with no troops in sight! I mustn't talk to them now... Caravel sunk with 3 aboard, plus another one. Carmarthen bribed for 987 gold. Merthyr taken. Armagh taken.
I should probably have turned fundy. Well, I will leave that pleasure to STYOM or whoever comes next. Many cities have had their lot of entertainers in order to maintain growth through WLTP, I didn't check them all the last turn. We have quite good infrastructure. We probably need more ships, and I have set up a line of 7-squares apart transports to carry troops in one turn from the mainland to Celtic Wall area. Airports can help, too. The celts are being butchered easily, but we should get rid of them before landing in Mongol land. I wouldn't want them in our back while we fight the mongols. We must beware celtic caravels and mongol ships.
Attachment: tot1848.zip
This has been downloaded 1 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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President STYOM once again is democratically chosen to lead the Apolytoners in war. Sadly for the democrats, this may be the last election in some time. STYOM has been attending chapel in Safe Haven, and suddenly it all makes sense 
His thoughts on taking power:
1) Turn science down. Why do we need nuclear fission? All that does is allow our enemies a chance to later steal it and Rocketry... and then... 
2) Build up cash and military. This means more high-production cities, and some airports near the front.
3) Save Apollo for a point in the game where the enemy has few cities left. There's a danger of building it too early, and then not being able to find small cities founded after Apollo.
4) Build some aircraft! They can help us locate cities and fighters do quite well against older AI units...
1848: Taxes changed to 7.3.0. Most Eins changed to Taxmen. Oedo year is 1851, so there's no point in starting any celebrations at this point (we revolt next year). Some rushbuilding in the homeland.
1850: Revolution. More rushing. Kells is incited to revolt. Ship chain sails.
1851: Fundamentalism formed. Luxuries set at 6.4.0 to keep celebrating.
Dinas Powys revolts. Celts offer peace - we refuse 
Libraries sold - 1200 g.
Gold NorthStar>DavyJones 242g.
1852: Aztecs switch to Monarchy. Oooh, good idea. 
Universities sold, 800g.
Dinas Emrys captured, 35g.
1853: Celt chariot heroically attacks our Armor north of Merthyr. "Ben Hur" meets "The Desert Fox". Not pretty.
Library rebuilt in Mar Del Plata.
Rhondda sacked, 67 g.
Cardiff sacked, 43 g.
1854: WestShore>NorthStar Oil, 318g.
Celts move capital to Abergavenny
1855: NorthFen>MarDelPlata Salt, 110g
Rhayader captured, 36g.
RoyaleWithChees founded.
1856: Neath captured, 19g.
Invasion fleet lands in Mongol homeland.
1857: Tabriz captured. We rebuff their emissary
Priestson'Roids founded.
Aleppo revolts to our cause. Ooo, Eiffel Tower. 
1858: Laketown>FirstBlood Wool, 85g.
Celtic city W of Neath destroyed.
SmallLake>Bokhara Hides, 138g
Samarkand captured, 115 g.
Bokhara captured, 98 g.
1859: Durrow revolts to our cause.
Gift techs to the Aztecs. Hey, they're now size 3! 
Grand Druid STYOM retires to the monastery newly constructed near West Point, to dream of further conquests, as our ships draw ever closer to the English and Celtic lands.
*************
Well, the worst part of this war is getting troops to the front! We have several Howitzers poised to overrun the remaining Mongol cities on their mainland, and an Carrier (always wanted to build one of those - cool sprite ), AEGIS and loaded transport headed for the English. Armors roam the Celt countryside and some cruisers are searching for isolated Celt cities.
STYOM
Attachment: ap_a1859.zip
This has been downloaded 2 time(s).
Last edited by Six Thousand Year Old Man on 13-07-2002 at 23:02
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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(bump)
Thoth? Any problem?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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OK then. I will download and play after I get some sleep. Should be posted within 24hours.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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1859 - switched 2 temple productions to aqueduct and marketplace. We are in Fundy!
1860 - Tara plundered 43 gold. Sunk boat + 3 units near Tabriz. Bribed Nishapur + 1 engineer for 1600 gold (we have 11000+). Karakorum taken, Mongol government flees to Ormuz. Bought an airport in Kells so we can send troops from there to useful places faster.
1861 - 2 barb leaders in Rising Sun for 300 gold, city retaken and cleared. More airports rushed. Airport = veteran fighters! Same as clads but with 10 move! Kashgar taken. Mongols ask for Advanced Flight !
1862 - Ormuz taken. Mongol mainland is now ours. Llanelli + 1 settler for 196 gold. I wish I had paratroops but I guess we'd as well do without. Cremona (mongol) taken south of Llanelli (on an island south of Tara). More cash founded. Nowhere found in a hut. Trying to spend money on some buildings and rushbuying a few units to attack mongol cities.
1863 - Mongol capital moved to Shangtu, near Cremona... Shangtu taken. Abergavenny taken. Quinsay taken.
1864 - Nothing of interest. Preparing bombing + assault of south Mongolia.
1865 - Khanbalyk taken. Kerman taken.
1866 - Nuclear fission found... Where do the beakers come from? Amphibious warfare researched. Well, given the research rate, teh game will be over before. Kabul taken. Cunaxa taken. Sighted celt settler and fortifications in a far north island. There must be a city around there. Iona taken.
1867 - Illauntanig bribed for 720 gold. Naples taken. Khorasan bribed for 345 gold. Celts and mongols share a big continent on which we have footholds south and north. It is near the Aztecs, too.
1868 - Basra taken. Aberyswyth taken. Shining Sun founded. Issus taken. Turin taken. Cork taken.
1869 - Caerphily bribed. Swansea taken.
1870 - Tintagel taken. Llangollen taken. Ibabanago raised.
Celts have only one city left, somewhere in the north. There is an Aefis cruiser not far where it is supposed to be. Check the fortresses.
Mongols have one city left, which should fall within 2 turns as lots of tanks, a cavalry, a spy, howitzers rush towards it, supported by 2 ships which bombard its defenders into dust.
Aztecs have only one city left too, but that is no great news.
We have a few troops in zulu territory. Once a city is conquered, our huge treasury (27160 gold) should allow airport then one bomber per turn thus easy conquest. Another fleet with very few troops but lots of planes is on its way too. Beware, don't lose the scouting bombers, move them home to the carrier first. Other land transports are on their way a little bit everywhere on the globe. Most of the troops on the west front (Mongols/Celts/Aztecs) are pretty far from the rest, but maybe they can sail on to catch vikings and/or english. We have an empty transport near the vikings. It is unfortunate that I lost the diplomat aboard to the zulus en route near Swazi. Nowhere is the city nearest to the operations, but it is not a harbor and it is still pretty far away. An engineer is nearby though.
Attachment: tot1870.zip
This has been downloaded 1 time(s).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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Go ahead, Julius, find those pesky celts, and show the zulus who is the mightiest civ!
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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