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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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1873, and STYOM regains the seat of power after a short hiatus.
Order of business: Dominate the world.
1873: Some units are loaded onto ships. This map is waaaaay too big. (Note to self: smaller map next time, or at least one with some recognizable features.)
1874: Isandhlwana sacked, 163 g. Swazi sacked, 146g. We are mighty and terrible. All homeland war production is gradually taken offline. Naples destroyed (Celts) - but no message that they are destroyed as a civilization 
1875: Umtata revolts for 1100g, 275 taken. Intombe sacked, 134 g. Peace with Celts, offer them all kinds of things for map exchange. Still can't find their **** Settler! 
1876: Saw something moving along the pole... maybe it's a Celt 
Amphibious Warfare discovered; researching Combined Arms.
Tugela sacked; 132 g. Umfolozi sacked, 70g.
1877: Hlobane captured, 151g. Bapedi captured, 113 gold. Zimbabwe captured, 34 g. Zulus destroyed!
1878: Celts seem to have disappeared from the Foreign Ministry's charts, therefore we're going to declare the Celts destroyed!
We crassly violate our treaty with the English. 
We crassly violate our treaty with the Vikings. 
Ravning Enge sacked, 312 g.
1879: Warwick sacked, 177g.
1880: Larne sacked, 312 g.
1881: Combined Arms discovered; research Nuclear Power.
Revolution incited in York for 1620g, 316 g taken. Hastings captured, 264 g. Canterbury revolts for 1064 g, 220 g taken. Nottingham captured, 107 g. London captured Pyramids, 167 g.
1882: Nonnebakken destroyed, 28g. Birka sacked, 324 g. Coventry sacked, 773 g. English destroyed!
1883: Taxes adjusted to 0.6.4, victory is in sight! 
Granaries sold for 1440g.
Jarlshof captured, 336 g. Skara captured, 324 g.
Wild victory celebrations are mooted... STYOM abandons the monastic existence to enjoy the treasure gathered over his term (Celtic, English and Zulu women ). Again the war leader retires to his villa (along with the plunder ) expecting his successor to bring a quick end to the war...
*************
This should be it. The Vikings alone remain - 18 cities, 15 on the main continent which we have a foothold (and several Howies) in. There are 3 small unwalled Viking cities on islands N of the Viking mainland, which can be picked off by smaller expeditions quite easily. We have many, many transports and carriers steaming towards the Viking lands, including several fresh from our lightning conquest of England.
My successor might want to turn the city notifications off his first turn, as most of our cities will celebrate starting next turn. Also, there are a lot of ships wandering around the top of the map, tipping huts (since the Celts vanished ).
And be warned: A lot of our engineers are automated, and most of our cities are just filling their build queues with infrastructure. I finally thought about it - a transport moves 7/turn, the map is 250 wide, thus if I built any more units, they wouldn't reach the front for about 15 turns. 
Attachment: ap_a1883.zip
This has been downloaded 1 time(s).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I've downloaded and should finish them by the week end.
Good work with the English!
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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1883 - Rushbuilding units and airports near the vikings. A viking chariot attacks our armor!
1884 - Yarrow taken. Odense taken. United Nations. Airports built everywhere in our new Scandinavian cities. Capitalization in many places because it is too much mm. Vikings ask for peace. OK.
1885 - Nuclear Power. Laser next. That or ecology... Westness taken. Airport rushed (temple for 160, then the rest for 240: 400 gold only). Milan in a hut.
1886 - Jorvik taken. Sigtuna taken. Aarhus taken (Darwin). Roskilde bribed. Hladir taken. Viborg bribed. Cancelled Manhattan project! Never build that stuff! What if they built a dip???
1887 - Lindholm bribed. The Udal taken. Kaupang taken. Trondheim taken (Shakespeare, Great Wall). Uppsala taken. Lunde bribed. Vikings make peace.
1888 - Laser, Guerilla researched. Holmgard taken. Ribblehead destroyed.
1889 - Hedeby taken. Vikings beg for peace.
1889 - Guerilla. Superconductor researched.
1890 - Aldeigjuborg bribed (doubled the price just for fun). Vikings are destroyed!
Well, that was quite easy. I don't know why cheat mode was activated when I loaded the game? Rarely jave I seen so much money and beakers you don't know what to do with.
I attach the last turn, with our spy aboard ready to bribe the last vikings.
Attachment: ap_a1890.zip
This has been downloaded 0 time(s).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:20
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I like both OCC and scenarios. I really like Seeds of Greatness by the way, and the good point with this scen is that first turns are not too long (contrary to f.e. WW2 scens where you play long turns from the start and build very little).
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