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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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Here's the first discussion for our War Academy. The subject is our approach in Case Pink, the upcoming war with France. There are the following questions:
1) What are our objectives?
2) Should we send our soldiers scouting before they attack?
3) In what order shall we attack the French cities?
4) At what point shall we declare war?
5) What should our cities build after the strike force leaves?
Discuss!
Edited to add the link.
Last edited by Sir Ralph on 25-06-2002 at 15:47
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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My proposed approach is:
1) We should capture the French capital. It's usually the only city to capture, because the others have no culture to expand and the AI will poprush units, so they most likely will be size 1 and autorazed. We should take the capital, raze 1 more city and try to make peace for 2-3 techs and 1 more city. This will leave the French with about 2 cities. Vassalized, that's enough, case closed.
2) Yes, the archers should scout, but carefully. We do not want to delay the attack, because 2-3 archers have gone too far. The 2 spearmen shall stay home till the army is complete, as 2nd garrison, to ensure a size-3 production.
3) We should attack Paris first. If forces remain, leave 1 spearman and 1 archer in Paris, and turn the rest to the new city the French are about to build now (we've seen the settler). Raze this city. Make peace immediately.
4) We declare war, before we cross their borders. No need to take diplomatic penalties at this point. The French borders will expand again at 1500BC. This makes, that we'll have at least 2 turns to go inside their borders. We shall not attack from different directions, but keep one stack, and make sure our spears can protect the archers in counterattacks during this time. While it may be tempting to take sidesteps to capture workers, don't. They will flee in the city and we'll take them with the city, in due time.
5) Be careful, as the cities will revolt, because we take away 1 police unit (the spearman). Make 1 entertainer or other specialist, depending on size. Prebuild 10 shields and then poprush a temple. This should lower the production to size 2. Build a settler then. Be aware to switch it to archer, if enemy warriors are spotted.
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Guardian
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Bergen, Norway
Feb 2001 time: 06:20
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To the best of my knowledge, declaring war does not hurt your reputation as long as you do not violate any treaties.
In other words, if you have any kind of lasting agreement with your intended victim, such as a Military Alliance, Mutual Protection Pact, Right of Passage, or just a simple trade agreement, then you will hurt your reputation by declaring war unless you wait for the agreement to expire first. Otherwise no.
However, this does not necessarily mean that nobody's going to get mad...
(If civs A and B both have a strong friendship and trade with civ C and you attack civ C, then this could also harm your relations to A and B...)
Last edited by Guardian on 25-06-2002 at 17:21
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Ninot
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Centre Bell
Nov 2001 time: 00:20
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quote: Originally posted by civman2000
DOes just declaring war not hurt your reputation? I know that going into the diplomacy screen, removing the peace treaty, and saying never mind doesnt, but does a normal declaration of war not either? |
afaik, declaring war will only hurt reputation with the civ it is being declared on. And if there are no gpt agreements or formal diplomatic agreements, reputation will stay intact with other neighbors.
But, again, afaik, if we declare war WITH something like an ROP , MPP or GPT agreement still ongoing, it will hurt our reputation, and in the case of a GPT, it will be costlier to set up a trade of the same likeness in the future, cuz the AI will think we might declare war to get out of this kind of deal.
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Sheik
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Captain I think you are right razing a city is bad. The AI might ignore us after we raze a city but I don't think it matters because they will have to talk to us some time.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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1) What are our objectives?
- The subjigation of the French people into a vassal state easily crushed should the need arise.
- The rights to a larger parcel of fertile land
- Several Techs and a city or two from the French
- Some Elite Archers

2) Should we send our soldiers scouting before they attack?
- Yes, but not much. I figure we could scout out the jungle a bit more without slowign down the attack plans (ie the first archers start scouting and start comming back when the last archers are being built.
3) In what order shall we attack the French cities?
- Paris
- Orleans (2nd city they build, we have a general idea where it is)
- ANY city we see in direct opposition to our colonization plans (ie a bottleneck)
4) At what point shall we declare war?
- IF we see a wandering settler stack, i suggest we declare war then and take it for two workers, as well as slowing their growth some more.
- IF we dont, then before we invade their borders.
5) What should our cities build after the strike force leaves?
- I'd like to see a few more archers, maybe 3. i'd like 1 for base defense just incase the french try to be smart and walk around our stack in the jungle. i'd also like 2 to "replenish" any archers we may lose

- After that, i guess it's the culture mongers turn to build. I would sugegst several settlers to claim any areas where we raze french cities, because the AI will jump all over them, and just resettle. also i believe temples / graneries will be fine for our empire. EDIT: i'm also for building the Colossus in Apolyton, should the chance arrive. I am doubtful though, as case Pink puts it pretty close to the end of the Ancient Era.
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