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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > !!!! ERROR with med mod beta 5.0 !!!! WES Help me
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Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 14-06-2000 09:13
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#31 Report this post to a moderator
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I just started a new game, brought up the cheat panel and gave myself a cruise missile so that I could bombard an enemy city. The game crashed again. Here is the exact error message :

Game Obj.cpp Error

No Such ID 268435515

Does anyone know what the problem could be, or how to fix it ?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 14-06-2000 09:41 Visit WesW's homepage!
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#32 Report this post to a moderator
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Take it easy, bro. I addressed your problem as best I could in the 5.0 thread, and sent an email to Locutus to have him address it.
Btw, sorry to hear about your arms. Mine stop at my shoulders.

(Oh, that was bad.)

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Post  Old Post 14-06-2000 09:42
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Hi Ganja, Sorry to hear of all the trouble you are having with the cruise missle thing. What is causing the problem is the slic code that was added to destroy cruise missles after it has attacked once. I'm pretty sure wes will address this problem but for now you could just comment out that part of the code so you won't run into that problem until the fix comes along. It should be in script.slc I do believe. Not to sure.

------------------
Gemini

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Talking  Old Post 14-06-2000 09:47
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Damn Wes beat me by a minute!!!!!!!!!!!


------------------
Gemini

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 14-06-2000 09:52 Visit Paul's homepage!
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#35 Report this post to a moderator
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It's very strange that you have this error. I just tried it myself and my cruise missile got killed like it was supposed to without any crashes.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 13-06-2000 23:52 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Just missed your last post, cruise missiles will work then, but there will be another bug (less serious): it will be possible to attack with them more then once under cetain circumstances (I think when you attack from a square that also contains a city/carrier/sub/cruiser but I could be wrong about one or forget one since I play so little in the later game-periods).

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 14-06-2000 00:12
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Thanks everyone for their help. I'll keep checking back often to see if anyone has any suggestions/fixes. For now I'll use the // infront of the cruise missile triggers.

still a settler

Flyercraft is offline Flyercraft
Chieftain
St-Luc , Qc , Canada
Apr 2000
time: 00:12
Cool  Old Post 14-06-2000 06:04 Visit Flyercraft's homepage!
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#38 Report this post to a moderator
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WOW!!
Never saw more than 30 posts on the SAME day in the SAME thread!!!

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 14-06-2000 15:23 Visit MadWoodster's homepage!
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#39 Report this post to a moderator
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I've had an idea that may be completely wrong but is it a case that it only fails when using bombard, or only fails when using attack, due to the different natures of these two attacks.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 14-06-2000 16:58 Visit Paul's homepage!
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The cruise missile only uses the bombard. It has a regular attack value of zero, so it can't even attack. So that can't be the problem.

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 14-06-2000 17:07 Visit MadWoodster's homepage!
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Oh well just an idea.

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 14-06-2000 17:08
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I did a complete reinstall, even downloaded the med mod again.... but still I get the crash to desktop when using cruise missiles.
Has anyone else tried to see if the game crashes on them ? start a new game and use the cheat mode, but make sure you have the latest med mod beta 5.0 download.

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:12
Post  Old Post 14-06-2000 23:43 Visit skorpion59's homepage!
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Okay, this is an intermittent problem that stems from trying to kill a unit off that is not there any more. It all has to do with the timing of the bombardment and how much time (spaces) is left.

The real question is why is this unit a bombardment unit. All missles are designed to attack and not come back. If a unit is only to bombard then that dictates it is able to return and start over. Being used like this means it is no longer a missle but simply an unmanned bomber which should be able to land at an airport, get refitted and take off again.

I suggest you keep the missle a missle, or some assemblance of a missle. If you want an unmanned or long-range bomber, make one but don't use the missle for it. Using a unit for something it was not designed for is what got all this cruise missle bug problems started in the first place. There is too many other good uses for the missle.

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 00:31
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Skorpion59 - you have made a really good point, but how do you go about changing the cruise missile from being a bombardment to an out right attack ?
And why was this changed in the first place ? if infact it ever was.

Lord Sigma
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Post  Old Post 15-06-2000 00:43
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The problem with the cruise missile attacking not bombarding is that if it attacked it could take out a stack of 9 units with just one cruise missile. Or even capture a city.....

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 01:02
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So if I use the // infront of the trigger or fix in the med mod 5.0 beta script.slc file then the cruise missile will once again beable to take out complete stacks and capture cities?

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 15-06-2000 01:54 Visit Paul's homepage!
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No, you won't be able to do that. The slic trigger only solves the problem that cruise missiles could bombard and then fly back to a nearby airfield or aircraft carrier (and thus be used again in the next turn). The slic trigger will kill the cruise missile after it has bombarded the enemy unit, so disabling the slic trigger allows you to bombard the enemy and then fly the missile back to an airfield or carrier if you have movement points left.

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Question  Old Post 15-06-2000 05:10
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This is starting to get wacko

I didn't really make much sense to me either why it would be a bombarding unit. Is that correct, that it can take out a stack of nine units??

I haven't played the game for quite some time cos I'm still working on my scenario but I did check it out and there are a couple flags you can add in the unit.txt file.

SINGLE_USE // after it has attacked it's destroyed
CANT_CAPTURE_CITY

Won't this fix the problem?

------------------
Gemini

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 06:04
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I just looked in my units.txt file for the med mod beta 5.0, both the flags you have suggested are in the cruise missile section.

############## special flags #############################
MOVEMENT_TYPE_AIR
NO_FUEL_THEN_CRASH
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
CAN_BEACH_ASSAULT
IGNORE_ZOC
HAS_NO_ZOC
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 30
NO_AIR_ATTACK
SINGLE_USE
SEA_CITY_CAN_BUILD
CHEAT_INDEX 3
}


What is the bombard rounds flag, and why is it 30 ?

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Wink  Old Post 15-06-2000 06:23
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I think bombard rounds is how much ammo it has for bombarding.

------------------
Gemini

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 06:43
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#51 Report this post to a moderator
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I just used the // to cut out the trigger fix for the cruise missile in the script.slc file. During play the missile does not destroy a whole stack but takes it down by one each time a missile is fired at it. The missile cannot capture cities.
The only problem I found was the missile could return to its place of origin after it had bombarded but only if the place it had been fired from was one tile away.
Is everyone experiencing the crash to desktop error for the cruise missile in the new med mod 5.0beta ?? It's not just me is it????????

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 15-06-2000 07:26 Visit WesW's homepage!
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#52 Report this post to a moderator
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The below is an excerpt from Celestial Dawn's readme, which I included in the Medpack readmes. I seem to remember reading a more detailed explanation of the change to bombardment a long time ago, but if it's not in some other protion of the readme, I don't know where it might be.
Myself, I think that having it bombard rather than use a normal attack makes the most sense. Cruise Missiles are like guided bombs, not bombers.
Since AIs don't use the Cruise Missile, see no problem with leaving this bug in, if it comes to that. If players want to cheat against the AIs, there are much more effective ways of doing it than exploiting this particular feature. I can put a mention of it in the readme, if no one can find a good solution to this problem.

The Cruise Missile now uses the Bombard attack, instead of Assault. The Cruise Missile is guaranteed to kill or do significant damage to lone units or a stack containing no Active Air Defenders.

It is also cheap (500) – it’s easier (and faster) to get 9 of these produced from multiple cities than to have a single Space Marine (4500) produced from 1 city. Not to mention that 9 Cruise Missiles cause hell of a lot more damage than a single Space Marine.

Apart from destruction, it has a number of other uses – as a decoy for enemy Air Defense and for Submarines to cripple/sink pursuing enemy Destroyers.

Its main drawback of course is its limited range – which means an increased emphasis on delivery systems, as it is in real life.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 15-06-2000 09:10 Visit Paul's homepage!
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#53 Report this post to a moderator
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Ganja, I'm not having any errors with the cruise missile and I haven't heard of anyone else having such problems, so I guess it's only you. Could you perhaps e-mail me your script.slc so that I could see if there might be something wrong with it?

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Cool  Old Post 15-06-2000 09:21
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#54 Report this post to a moderator
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Dumb question but what version are you using Ganja. Did you get the 1.2 patch for ctp. Sorry if you answered this before but I can't remember and it's important to know because some of the slic functions or built in variable may only work with version 1.2 .

------------------
Gemini
[This message has been edited by gemini (edited June 15, 2000).]

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:12
Post  Old Post 15-06-2000 10:02
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#55 Report this post to a moderator
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From time to time I have the same kind of errors.

If I restart the game (even after cold boot of the pc) the game goes crash.

Then for a couple of months ago, I noticed a file named save.dat in the ctp_program/ctp folder, typical with a time-stamp short before the crash.

I tried to delete this file - and was able just to restart the game. No crash anymore.

From that time, I always start looking in the ctp folder for that file. If I see it, I delete it. And the game does not crach half the times it used to.


[This message has been edited by TheBirdMan (edited June 15, 2000).]

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 17:34
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#56 Report this post to a moderator
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Heres what I have installed :

1. Call to power
2. 1.2 patch

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 17:37
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Heres what I have installed :

1. Call to power
2. 1.2 patch
3. 1.21 patch/hack
4. med mod beta 5.0

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 17:55
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#58 Report this post to a moderator
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Birdman - I just looked for a save.dat file and could not find one. I did however have about 6 crash files which I have now deleted. Hasn't cured the problem, but then I didnt think it would

Paul, I have sent you the script file

Thanks

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
  Old Post 15-06-2000 18:15 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#59 Report this post to a moderator
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Looks like you have the correct files installed alright.

He, you're a chieftain now

Ganja is offline Ganja
Chieftain

Jun 2000
time: 05:12
Post  Old Post 15-06-2000 18:20
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#60 Report this post to a moderator
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WOW, today is the greatest day, I'm moving up the ranks Warlord here I come
now hopefully a fix will be found for the cruise missile problem too can I be so lucky???

 
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