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Ganja
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I was armed to the teeth with a stealth sub loaded with 4 cruise missiles. The Aussie city was about to become mine. Boom, Boom, Boom, Boom the 4 cruise missiles launched from the sub headed for the downtown town area, on impact....... THE DAMN GAME CRASHES TO DESKTOP !!!! ERROR - NO OBJECT ID XXXX can you believe this..biggest problem, I hadn't saved the game for about three hours.
I was using the new med mod beta 5.0, does anyone know what the problem is?? I dont know wether to even play the game again because it may always go wrong. Can I start a new game and implement the fix at a later date??
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gemini
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Paul have you tried multiple attacks with the cruise missle or just one cruise missle attack. The problem may be that it's not killing the missles fast enough. Just a guess.
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Gemini
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Ganja
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Thanks for the replies brothers with arms.
Can I start a new game and when I know what the fix is implement this into my new game?
And, how do you edit the slic file without having to go into dos and renaming the file to .txt ??
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gemini
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You can open the slc file with any txt editor.
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Ganja
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Yep the game crashed when I used a multiple attack. I have not tried a single attack yet, guess thats what I'll have to do for now, until a fix is made.
What txt editor can I use??
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gemini
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You could use wordpad or notepad. Something like that.
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Gemini
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gemini
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Do you wanna send me your script slc file. I think it should be in your scenario\default\gamedata folder.
Here's my e-mail address.
darrylm@cable-lynx.net
I'm at work right now so I can't promise you any miracles. But I'll take a look.
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Gemini
[This message has been edited by gemini (edited June 13, 2000).]
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gemini
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Just got it!!
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Gemini
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:12
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Sorry for replying so late, the combination of EURO2000, FlatMaps, my study and a busy personal live 
As for your problem, Gemini was probably right (as usual). My theory is that the game tries to access either too many objects at a time or the same object (or a part of it) several times at once. What exactly happens is something only Mr Ogre (or some other Actigrammer) can tell us, but it isn't all that important.
I already experienced this problem when trying to attack with the missile and kill it at the same time and I solved it by making in a delay between the attacking and the building. I don't know if there's a real solution for it except for waiting a moment before attacking again, I'll have a look as fast as I can. The problem is either with attacking too many missiles at once or accessing the timer several times at once (I think the first probably can't be solved, the second hopefully can).
If you want to disable the code, you'll have to go into script.slc (I assume this is where Wes put the trigger, I haven't had the time to look at the latest beta) and search for the triggers called 'MissileBugFix' and 'MissileBugFixTimer' (should be underneath each other) and outcomment those by putting '//' in front of every line of those triggers (a triggers starts with the line that contains the word trigger and the title and ends with the last '}' before the next trigger or messagebox or whatever follows the trigger - usually the contents of the trigger is preceded with a few spaces/tabs).
Locutus
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gemini
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Ganja, Sorry about the messup with the e-mails but I did e-mail you the right script file finally, let me know if it works or not. I can't really think of doing anything else to make it work right, right now.
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Gemini
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Ganja
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The first time it crashed was when I was playing a full game, that is when I launched a locked group of 4 missiles. I have since started a new game and gone into cheat mode and fired a single and locked group of missiles but unfortunately still the same problem. Could it happen if no enemy units are in the city??
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gemini
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Should really matter I don't think if any units are in the city, did you try putting some units in the city to see if it works. I'm going to check something be right back.
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Gemini
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gemini
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Should really matter I don't think if any units are in the city, did you try putting some units in the city to see if it works. I'm going to check something be right back.
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Gemini
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gemini
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Sorry about that Ganja, The file I wanted you to use should be the smaller one. One my machine it says its 141 kb. The reason for the mixup was that I worked on the med mod file about a month ago and had left it on this machine and I got them confused with the script you sent me.
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Gemini
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Ganja
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Gemini - The script file you sent first (the wrong one) has worked. But why was this the wrong script, does it not allow all the changes made in the beta5.0 ??
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gemini
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Don't use that file cos then your militia's won't upgrade. But the reason it works is cos the code is not in it for the cruise missle thingy.
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Gemini
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