Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > !!!! ERROR with med mod beta 5.0 !!!! WES Help me
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
  Old Post 15-06-2000 18:34 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Enter the AD-FREE zone

I wouldn't put my money on it

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 16-06-2000 20:15 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, buy Civilization 2

Ganja, I'm sorry but your script.slc works fine for me. I really don't know what the cause of your problem is but it looks like it's something system-specific. Do you have access to any other computer where you could also run CTP and see if you get the same problem?

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:12
Post  Old Post 17-06-2000 09:04 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Inflate your Upload Space

This problem is not specific to Ganja. When I was testing it to find out what was going on I could recreate the problem an endless number of times. Change the fuel setting in units.txt, drop some cruise missles into a game at different spaces from the target and prepare for some crashes. And while we are at it why is the fuel setting 301 and not 300?

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 16-06-2000 22:11 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton buy from Amazon

You're right. I just tried and the game will crash if I bombard after moving two or three squares. If I bombard after moving one square or not having moved at all everything works as it should.
[This message has been edited by Paul (edited June 16, 2000).]

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:12
Post  Old Post 16-06-2000 23:08 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Full PM-box? Change here!

Like I said in my previous post, it is a timing issue. The problem is Locutus' trigger requires 2 fuel to work correctly (actually bombardment takes 2 fuel). So, as long as you bombard with 3 fuel, you are okay. If you move around first and then bombard with 1 or 2 fuel, it will crash. Also, Locutus' trigger only fires off when you bombard a unit. If you are bombarding an empty city, it won't trigger thus you won't get an error. I upped the fuel to 6 and the game no longer abends. Of course, if you hit an empty city, the missle doesn't disappear either. The 'single use' entry only works for attacks not bombardments so that is of no use. Possibly a second trigger option could be found to delete the missle if it doesn't bombard a unit. Personally, I use my missle as a missle and attack with it. In any case, I need to know what direction this problem is going to go towards before I can continue with the maps. Wes, how are you going to handle this? Leave it as is or look for another solution?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 18-06-2000 09:17 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Avatar Enlargement: We've got the solution

To me, the original problem was a pretty rare occurance, since it only happened when you attacked from less than two spaces away. That, and the fact that it is not an AI problem, but only a human problem, since the AI doesn't use Cruise Missiles.
Since the fix seems to be causing more problems than the original bug was worth, I am just going to delete the fix from the script. As I said before, if people want to cheat, there are much better ways of doing it than exploiting this particular bug.

MadWoodster is offline MadWoodster
Warlord
A wierd and mad place called Southampton
Jan 2000
time: 05:12
Post  Old Post 24-06-2000 14:41 Visit MadWoodster's homepage!
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Enter the AD-FREE zone

Hold on WesW, I thought the bug had been fixed by upping the fuel levels to 6, ok it is not killed of when attacking an empty city, but it no longer crashes the game surely that means the bug is fixed.

Is there anyway of getting the AI to use the cruise missile???

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 24-06-2000 22:16 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Increase Your PM Length

Thinking about it, I mis-read Don's post initially. I confused fuel and movement points, and thought that the game would still crash. Well, it's not worth holding up the maps, and thus the release of the entire modpack, for this one thing. I noted above that it is a human player problem only at this point.

Woodster, if you want to experiment with the Cruise Missile, you can probably give the AIs some, and see what they do with them. I am sure that the missile can be added to the aip unit lists, so that the AIs will build them. If you get some good results from your experiments, I would be happy to include it in the med mod 4, which will focus on 20th century units.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (85.11% PHP - 14.89% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net