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DeanToth
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San Diego California
Apr 2002 time: 21:20
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Aw crap.... I have been busy and haven't had the willpower to check my beloved Apolyton forums recently and now I find this new tourny going on!!!!!!! I am over *2* weeks late in starting!!!!
Waah! Waaaaaah!!!! (crying like a baby) I will just have to do my best...
I am very very very very very very very very sorry to hear that Dale is retiring from this community.... but thank you so much for these fun patches, dale!!! You have actually been able to affect many strategy-game fans out here and given us a great gaming experience..... Something we are always seeking, but rarely finding, in the suit-driven games market of today. Thank you, thank you.... My best wishes to you in your future endeavors.
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Otherwise, it is nice to see this active forum still going on! I haven't been here in several weeks, but I see some new names I don't remember. Everyone, welcome! And good luck!! I have a feeling I won't do as well in the ranking this time around... this AP2 is very very hard and we have these new players this time.... I am worried ;-)
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I had previously had problems with AP2 ( http://apolyton.net/forums/showthre...25&pagenumber=4 - - look about 2/3 down this page) - regarding enemy air units and city disbanding. With no fixes available, I was recommended to turn off debugging which I did. I haven't had visible errors since, but I assume the calculation errors are still occurring out of my sight... I've seen no fixes on the forum; have these errors been addressed or should we just ignore them by leaving SLIC error-reporting off?
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I had previously changed my super AP mod end year to 2500. However, with this new tourny, I think I have to change the end year again to be "legal" with the other tourny players, no??? (I set my end year much later so I can enjoy the future units that you normally don't have time to develop in the normal game)...
Please, anyone, let me know if I need to edit my endyear (END_OF_GAME_YEAR "xxxx") and what it should be.
Last edited by DeanToth on 12-07-2002 at 12:08
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:20
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quote: Originally posted by DeanToth
I had previously changed my super AP mod end year to 2500. However, with this new tourny, I think I have to change the end year again to be "legal" with the other tourny players, no??? (I set my end year much later so I can enjoy the future units that you normally don't have time to develop in the normal game)...
Please, anyone, let me know if I need to edit my endyear (END_OF_GAME_YEAR "xxxx") and what it should be. |
The main aim of this tourney is to allow us to compare our game skills. That means we have all to use the same mod meaning using the same rules. So if you play until 2500 you will definatly get a higher score in comparision to if you only play until 2200, 300 more turns for you that's definatly a lot. I would say we leave the rules to the creator of the mod, so end year in this game is 2200 AD, if you don't set it back you can only win by science, diplomacy and conquest and your submitted savegame must be saved before 2200 AD. Fortunatly you can even modify the const.txt afterwards you started the game.
-Martin
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:20
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Hi Dean,
Good to see you back!
Don't worry about those SLIC errors, they're not messing up your game, just leave debugslic turned off and you'll be fine.
As far as modified files go, of course that's not allowed, if that was allowed that would create a really, really easy way of winning the tournament. You'll have to change that endyear back. But if you want to be able to continue to play your own games as well, you can create 2 versions of the AP:
Make a copy of the file that contains the endyear (APOL_Const.txt, if I recall correctly) and store it in the same folder, but give it a different name (e.g. APOLDEAN_Const.txt). Do the same for gamefile.txt (e.g. APOL_gamefile.txt -> APOLDEAN_gamefile.txt). Now use APOL_Const.txt for the tournaments, leaving it unchanged, and change whatever you want in APOLDEAN_Const.txt. Then find the reference to APOL_Const.txt in the file APOLDEAN_gamefile.txt and change it to APOLDEAN_Const.txt. Also change the title of the mod in this APOLDEAN_gamefile.txt file (third line from the bottom) to something like "Apolyton Pack - Dean's version". Now, when you open ModSwapper, you will see 2 versions of the Apolyton Pack: "Apolyton Pack! CTP2 the way it should be." and "Apolyton Pack! Dean's version". You can use the former for Tournaments and maybe MP, while the latter is for 'private' use.
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Jesper Portus
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Germany
May 2002 time: 06:20
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Here are the results of a free man:
Victory by "bloodlust" in 2200. (Just move the last artillery into the last mayan city)
On Staurday I will marry, so long an bye
Mr. Portus
Attachment: jesper-portus-2200n.zip
This has been downloaded 42 time(s).
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mnbryan37
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Somehow, I lost contact with this thread, and was unaware that a new Tourney had started. I havn't tried the Impossible level yet, so probably couldn't compete anyway.
Bill
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centrifuge
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Well, this is a new one for me...
I was finishing up my tournament game, and this happened:
Attachment: barb.jpg
This has been downloaded 99 time(s).
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Maquiladora
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I should finish tomorrow, i've changed my goal in this game so many times, i dont know what it is i'm trying to do at the moment. I should've practiced with this Mod more, i think.
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centrifuge
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Okay, I'm submitting two saved games. In playing the tournament, I seem to have encountered some severe bugs in the SAP. I tried a playing style like I've never done before, and obtained some very interesting results. I didn't build a single city improvement, and until about 1700, every city that I took over, I enslaved. This resulted in my cities going into rebellion after rebellion, and continuously forming new nations, therefore, instead of simply crushing the eight civs that started the game, I ended up defeating over 30 . This of course, boosted my score by extreme measures, which I'd say is the first bug that I encountered. The next and most irritating bugs, involved "invisible civs" Civs such as the Incans would out of nowhere introduce themselves to me, but they didn't exist , meaning that there were no cities or units to be seen anywhere on the map, they would just out of nowhere show up and be existant only in the diplomacy screen. This was very irritating, and the only way that I found to defeat them, was to give them one of my cities, and then turnaround and retake the city in the same turn. The third big bug involved Mexico City, if you take a look at the saved game you'll understand... Due to the enslaving a several cities, Mexico City was able to grow by enormous proportions, even after I stop sending slaves to any cities and/or the slaves revolted(thus making themselves free), Mexico City was able to grow as much as one population point per turn, so that by the time that my second attached saved game was over, it's size was well into the 400's. Well, this first game that I'm attaching is the one that I would have intended to turn in had it allowed me to win. Locutus, please take a close look at it, I'm more than certain that there are no other civs present after I took the last Chinese city.
Bloodlust, 1806 AD
Attachment: centrifuge_1806ad.zip
This has been downloaded 3 time(s).
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:20
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quote: Originally posted by Maquiladora
OK im pulling out this month, one thing after another, i lost interest in this one. First i thought my game was coming to an end with a diplo victory in sight, with everyone in alliances to me. Then now after 4/5 turns of peace one of the ai asks me to attack the other one. So i decline, break the alliance and force it again. This happens for about 10 turns, mainly because i really dont feel like mobilizing my blokes for a lenghthy overseas battle. So i end turn, then i get a fatal exception and it boots me out to desktop. 
Its about 1960ad and i havent been back to it since. Im sure ill take part in the next one, hope more people play next time. |
Your so close to the goal, I had for 20 turns a military threaty something different from an alliance, can only sign alliances if you have embessies, so I moved at the with a diplomat around the world, but then I was able to sign all the necessary alliances, of course civilisation that don't accept the alliance could be fprced to sign it with a threat of war, do it although you don't indent to declare war.
-Martin
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