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Maquiladora
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I think setting a really high time limit would really encourage people to take all the time up each turn and generally waste time doing stuff that could be done during other peoples turn. And a short time limit really wouldnt be suited to some players, so i say no limit.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:20
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Shadow, don't worry, there's still room for more people! Until I explicitly say the sign-up is closed, anyone can still sign up. So you are most welcome to join in...
CoT,
Yeah, you have a point there. If there is going to be a limit (which seems to make sense), I guess 5 minutes would be better than 10.
And don't worry, you're feedback is more than welcome, even if you're not playing! There is a lack of MP experience on this forum, so anyone willing to offer his experiences, whether they play in the tourney or not, is more than welcome!
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Maquiladora
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Id rather have no limit at all, but 5 minutes is more than ample all way through the game. Speed cities is not accurate enough. Maybe if there was a speed units.
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GxNapoleon
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HEy Folks !
I would love to play the tourney. Count me in !
Visit the home of the RUSH BUY FIX : The Guardians Clan
Napoleon
--------------------
Even the longest journey starts with the first step...
THE GUARDIANS CLAN
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:20
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Starting date will be around August 25. Starting this weekend would be too tight and since most people will probably want to play in the weekend, the first games can hopefully start around then. I need a little more time to work things out, but I'm too busy with my exams right now.
I've pretty much set the rules though. If there are strong objections to any of this, they can still be adapted but normally I won't change them anymore:
1) We'll be playing on random maps
2) We will be playing with the default, unmodded, patched game. If I can arrange things with Mazaika et al we *will* be using the rush-buy bug fix, even though it's not a 100% fix. More on this later.
3) There will be 2 AI player per human player, but the total number of players will never exceed 8 (and the number of humans 4).
4) Piracy and Pillaging will be allowed, wonders and nukes will be disabled. (I would prefer to have everything enabled myself but many seem to prefer to have these latter two disabled).
5) Difficulty level will impossible, with barbarians in the maximum setting. Pollution will be on, bloodlust off.
6) Everyone will start with 4 Settlers and 10,000 Gold and PW.
7) The size of the map will be Regular.
8) 1 call for restart.
9) Map properties: maximum Wet, maximum Warm, 50% Land, 50% Continent, maximum Diverse and 80% Goods.
10) Their will be a limit of 5 minutes on the turn, to prevent people from walking away and stuff.
11) The structure will largely depend on the precise number of partitipants, but as similar as possible to the system described in earlier posts.
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