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Turambar
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England
Apr 2002 time: 05:20
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I wasn't sure about how many would play each other so I just used 1v1 as an example. But putting up some fixtures and then organiseing times etc still might work....
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Maquiladora
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I can play next weekend. I suppose the late comers will have to be drawn together.
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Maquiladora
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Yeah i think the games.igateway.net one only works for CivCtP. I cant connect to it either.
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Repistes
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Istanbul
Aug 2002 time: 05:20
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can any one say the rules?
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:20
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I think I gave you the rules two or three times already, but here they are again:
quote: Originally posted by me, earlier in this thread
1) We'll be playing on random maps
2) We will be playing with the default, unmodded, patched game. If I can arrange things with Mazaika et al we *will* be using the rush-buy bug fix, even though it's not a 100% fix. More on this later.
3) There will be 2 AI player per human player, but the total number of players will never exceed 8 (and the number of humans 4).
4) Piracy and Pillaging will be allowed, wonders and nukes will be disabled. (I would prefer to have everything enabled myself but many seem to prefer to have these latter two disabled).
5) Difficulty level will impossible, with barbarians in the maximum setting. Pollution will be on, bloodlust off.
6) Everyone will start with 4 Settlers and 10,000 Gold and PW.
7) The size of the map will be Regular.
8) 1 call for restart.
9) Map properties: maximum Wet, maximum Warm, 50% Land, 50% Continent, maximum Diverse and 80% Goods.
10) Their will be a limit of 5 minutes on the turn, to prevent people from walking away and stuff.
11) The structure will largely depend on the precise number of partitipants, but as similar as possible to the system described in earlier posts. |
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Maquiladora
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Apart from the PW which cant be set on the MP setup.
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Maquiladora
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Everyone could use a mod for more starting PW for humans, but its not worth all the effort at this stage.
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