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StrategicKingMi
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You are wrong. My tips here are not "tips" at all. They are universal truths. They hold there value at 1 x 1 deity as well as 2 x 2 king.
1) low science rate, more beakers from caravans...
How can anyone argue about this in 1 x 1 deity? the extra trade bonus helps the citys happiness, the trade route payoffs are not halved thus are even more important on 1 x 1 deity.
2) fundy instead of communism in 1 x 1 deity is a no brainer. the biggest problem is unhappiness and with fundy, there is no unhappiness.
3) sun tzus always sucks, no matter 2 x 2 or 1 x 1 deity. routes still payoff pretty good in 1 x 1 so you can just as easily buy barracks.
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StrategicKingMi
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Bye the Bye...you got to love the Red Wings, they win the Stanley Cup and make yours truely alot of cash, then lose Hasek and then go out and sign Curtis Joesph .
*SMILING* WITH THE THOUGHT OF SELLING CuJo CARDS ALL THIS YEAR!!!!!!!!!!!! and of course a repeat performance as NHL champs!!!
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:20
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I guess I suck, since I dissagree with your universal truths. If you get warrior code from a hut, STWA is not an automatic loser. (and getting warrior code from a hut isn't what I'd call rare) For 300 shields (or the cost of in gold) I don't have to bother building barracks. 7 barracks would be 280. (or the cost in gold) When I have 20+ cities in the empire, it seems like a deal, and when I get gunpowder, I don't have to rebuild them. Instead of building/buying barracks, I can be building caravans, so the trade off you claim is not that large.
When a close neighbor gets Mono. Vet pikeman are the only defense early in the game. The smaller the map, the more you need them. And since your idea of a small map is our idea of a large map, I can see why you might think differently. So feudalism is not always a wasted tech. Enough Vet crusaders will romp over phalanxes on any terrain. Vet pikeman can make the difference.
And don't discount that vet ship concept. That can make a big difference early when you're trying to jam caravans down someone's throat by sea. If it saves just one or two ships that are carrying caravans, the cost pays for itself. You yourself try to compare the benefits over time, you just don't look far enough out.
So while I agree that quite a bit of the time you are correct that it's a bad investment, it is far from a universal truth. There are circumstances where it can make sense. The good players learn to recognize the exceptions and take advantage of them instead of blindly following so called "universal truths".
RAH
I also think there are exceptions to some of your other universal truths, but I'll save those for another day. I'm not saying they're wrong, just that there are exceptions.
CIV IS ABOUT ADAPTING TO THE GAME SITUATION.
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StrategicKingMi
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Remember, you play 1 x 1 deity. This means that your units dont move as fast and that you dont have as many units overall. On 2 x 2 king, 60 x 60 is a very small world where you WILL run into your neighbors early and have to fight.
Caravans are even more important in warfare since the profit you earn can be redirected to more citys, more units and more ships.
As far as stealing tech, that is exactly why universal trueth #1 can not be argued. If your science rate is too high, not only are you being inefficent but all that tech is stolen. With vans producing the tech, you basically get the tech for free so it is no great lose when stolen.
And as far as pikeman being the only defense...WRONG.......
A vet crusader will beat a vet pikeman 50% of the time. (a great player will come at you with catapults instead that will win all the time defeating the purpose of pikes)
However, strategically placed forts with vet phalanxs in them will stop any invasion in its tracks.
And with a quick response offensive team, you can kill the attackers on your turn.
Hell, vet wariors can stop an invasion also behind forts , since an offensive unit will usually end its turn after attacking once and the quick offensive strike team will kill the attacker, a trade of 10 resources for 40!
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StrategicKingMi
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And where did I ever say in my universal trueths that citys should be ungarrisioned?
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