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StrategicKingMi
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I have seen alot of bad civ being played lately. I have narrowed down the difference betwween bad, good and great players to the following:
1) what is your science rate after you get trade?
If the answer is more then 20% you are not playing the game right and efficently and thus you are a bad player or maybe just a mediocre player.
Why?
Because after trade, 80-90% of your beakers should be produced via trade routes. If you produce 300 trade and science rate is at 70% then if you increased tax rate to 70% you take in 210 gold and the other way take in 0.
Spend this gold on caravans. You can finish 2 vans with this gold. Deliver them correctly they will yield about 250 gold and 250 beakers (assuming mediocore trade routes) Thus you produce 40 more beakers and 40 more gold not to mention 4 extra trade bonus's.
Now you might go a few turns with no tech and might lose a wonder but a great player knows the counters to wonders.
2) do you build Sun Tzus?
If the answer is yes, you are a bad player.
Economically Sun Tzus is a dissaster. The cost is 3 techs (warrior code, monarchy and feud.) and 6 caravans which can produce 900 gold and 900 beakers.
What do you get? Vet units...maybe some vet ships...
BIG DEAL.....
With all that gold I can build 10 barracks which is more then enough to counter the first part and since by doing thoose three techs you will most likely lose mageleons , that can counter sun tzus sea power advantage.
3) do you build markets and temples?
Market places are amoung the best investments in civ and combined with temples will counter happy wonders and allow your citys to celebrate on an individual basis.
And so many players I see do NOT build city improvements.
4) when you get statue, do you go fundy or communism?
If you go communism, you are a bad player.
Communism gives you nothing other then not having your science rate cut in half.
Fundy allows you to celebrate your citys easily with markets due to 0 unhappiness. Furthermore, you can support 10 units instead of 3 for free and you dont need to keep units inside citys far from the front doing nothing. And as far as tech goes, use vans to get beakers as I laid out in #1 and you will see how much communism sucks (celebrating citys will help for higher pay)
Are you a goodd player? Did you pass the quiz?
probably not....
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StrategicKingMi
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Ok Big Mouth Warforever, I play many small map games. You want a piece of me, lets go. 2 x 2 king you got no future.
Furthermore, caravans are great in warfare. They can allow you great income to buy a military dillweed. Further more the closer you are to me, the more I will hit you with vans that will pay 200-350 gold.
Someone missed the point of #1. If your science rate is at 10-20 %, you do not need libraries.
And as far as you horse, I am sure you are just like the rest, a really bad player. You puh-pooh my very well thought out and exceuted succesfully time after time tactics. If you think you have any chance verse me, Ill kick your ass time and time again at 2 x 2 king.
You see, I am done trying to adapt to your stupid 1 x 1 deity as I can and win even more easier then at 2 x 2, but I respect my time too much to play 3 hours to get what I can get done in 2 x 2 in a third the time.
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StrategicKingMi
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The more you post about civ2 Ming, the more it is evident you dont know anything about the game.
If your apolytoners are truely great players then THEY can win at any settings right,.........RIGHT???????????
sO COME ON, PROVE ME WRONG.....I AM ON THE ZONE RIGHT NOW, JUST SIGN ON AND SEND ME A NOTE AND I WILL HUMILIATE ANY OF YOU AT 2 X 2 KING....
Then, after the beating ends with you saying, please Strate, no more...I LOSE... Then , maybe, just MAYBE.... you might learn something and learn how to play the game right so next game we play might be real good.
Cause you see, In Civ, it aint winning or losing that is important, it is how you win and why you lose and improving (if possible) next game.
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StrategicKingMi
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I never said I won every game. In fact I just lost to Atawa. 7 times my ships attacked (before navigation and no lighthouse) and 6 times I lost! 3 times to a dead red ship! Quit cause I was tired of fighting bad land, bad hut and hiddious luck.
But this entire thread was inspired by a game with Kingus. It was virtually dead even through trade. But then he made all the mistakes I listed above such as not trading enough, science rate way to high, he built sun tzus and no city improvements and went communism after building statue. Alll this lead to a monsterous blow out. In the end I was 3 times his size. I produced a natural 3000 gold a turn in fundy to his 600 in communism.
The dramatic difference was do to all the 4 reasons I listed.
My hope is, that next time when land and huts are even, with anyone I play, they play right and dont make the same mistakes I see time and time again.
My favorite settings are 60 x 60 boards with no lighthouse, as the one who builds the lighthouse on a smaller map like this, will win most games..80% if they follow classic lighthouse strategies.
I dont like all 1 cont boards as they pretty much eliminate much of the naval tactics that , later on in the game , is where alot of the excitment of the game comes from and they allow for a great amount of luck. 1 wandering horseman can take 2 or 3 citys in one turn or with all thoose huts the game almost invariably will come down to luck between somewhat even players.
Plus, if you ever look at an all 1 cont board, the starting positions almost never are equal.
My zone name is strategicking flatlander.
I am not that slow of a player rah. I do play slowwer the more turns that go bye however since there is alot more to do.
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StrategicKingMi
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On 1 x 1 deity, trading is way more powerfull. Trade payoffs are not halved because the city is producing half the trade as on 2 x 2. Its something like 2/3 to 3/4 the payoff of 2 x 2. Also, that extra trade bonus will help inmesearably in keeping citys happy.
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StrategicKingMi
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Warforever, did you just accuse me of cheating...?????
" it takes a week to play with strat....each turn he needs to load the map"
thats a low blow man.. I never have cheated anyone so please watch what you say.
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ShawnH9999
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Orlando, Fl
Jul 2002 time: 00:20
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anybody up for a game tonight?
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StrategicKingMi
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In 2 x 2 king, most players do not garrision every city. 2 or 3 citys on a river early in the game and enemy horse starts turn on that river and *poof* there goes thoose citys.
Since when is explaining a lose whinning about it? There are always reasons, if someone out plays me, ill be the first to give cudos.....
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