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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > Any Interest in a CivIII - Candle'Bre Mod?
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
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Velociryx is offline Velociryx
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of Candle'Bre
Apr 1999
time: 05:20
  Old Post 12-07-2002 17:13 Visit Velociryx's homepage!
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Next!

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Velociryx is offline Velociryx
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  Old Post 12-07-2002 17:17 Visit Velociryx's homepage!
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Units 3 - Note - Quick fix here...copy the sound content of the War Chariot folder into the Refugee folder (all the wav files)

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Velociryx is offline Velociryx
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  Old Post 12-07-2002 17:21 Visit Velociryx's homepage!
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Units 4 - Another quick fix - Copy the entire contents of the Hoplite folder into the Javlineer folder after unzipping....

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Velociryx is offline Velociryx
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  Old Post 12-07-2002 17:28 Visit Velociryx's homepage!
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Almost done!

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Velociryx is offline Velociryx
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Velociryx is offline Velociryx
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Put an end to popups!

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Velociryx is offline Velociryx
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Got spare money?

Another

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Velociryx is offline Velociryx
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  Old Post 12-07-2002 17:31 Visit Velociryx's homepage!
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Nilrogg, part one of two

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Velociryx is offline Velociryx
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  Old Post 12-07-2002 17:32 Visit Velociryx's homepage!
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Last of the Nilrogg....

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FrustratedPoet is offline FrustratedPoet
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Mar 2002
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  Old Post 12-07-2002 18:00 Visit FrustratedPoet's homepage!
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Spammer!



Thanks for the help, mate.
I'll let you know how it plays.

Happy driving!

FrustratedPoet is offline FrustratedPoet
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Mar 2002
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  Old Post 12-07-2002 18:44 Visit FrustratedPoet's homepage!
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::sighs::



Yet more problems I'm afraid. It appears that some of the units don't have any .flc files.
I think it is just the units1.zip that is the problem. All of the other unzipped with all the files for the units in subfolders whereas the first one didn't.
Units such as the Footsoldier and Mercenary don't appear to have all the files they need.

I still can't polay this.

Maybe this is just me being stupid.

If anyone else gets this to work then let me know.
Thanks.

FeistyHaremChic is offline FeistyHaremChic
Settler

Jun 2002
time: 21:20
  Old Post 14-07-2002 03:09
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Writing from California, not far outside of LA. First leg of the trip is complete! Down the length of California, we've stopped at Wenchy's mom's house, so I had one last chance to sneak onto the 'puter before we begin the most arduous portion of the trip!

Hmmm...an interesting problem re: the flc files and the foot units. One possible short term solution (this won't give you all the unit specific graphic, but should at least get you started) would be as follows:

For the files that seem to be missing stuff (Hevy Infantry, Footman, etc), here's what I'd recommend:

1) Delete whatever IS in those folders, so that what you're left with is an empty folder bearing the unit's name.

2) Pick a unit that might be sortakinna appropriate to the unit you're getting substitute graphics for...Impi, Legionary, etc., and go to THAT unit's directory, highlight all files, right click, and "copy."

3) Back to the shell folder for the CB unit. Right click and "paste"

4) You'll notice a text file in the list, bearing the name of the "old" unit (the unit from whom we are copying). Simply rename that text file to the name *exactly as it appears* on the unit folder (case sensitive), and you're all set!

Happy Hunting!

PS: Some changes I have made so far, but have not officially implemented:

* In the editor, strongly recommend changing the Nilrogg to 1 move and NOT all terrain as roads....will do that officially when I get back, but it increases the survivability of the AI refugees.

* Tone the agression levels for the three "neutral" AI's down to minimum (they were kicking all the main factions' tailfeathers....another change I'll be making when I return).

* Give each AI factcion (including neutrals) another three refugees each....this is to help compensate for losses prior to them building cities....I've been noticing that sometimes, the AI really gets whacked hard before they get their cities founded. On more than one occassion, I've seen some factions only start with one or two cities....

-=Vel=-

FrustratedPoet is offline FrustratedPoet
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  Old Post 14-07-2002 03:24 Visit FrustratedPoet's homepage!
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Vel the Feisty Harem Chic!

Thanks mate. I'll try that possible solution.

Happy travels!

Velociryx is offline Velociryx
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  Old Post 17-07-2002 08:18 Visit Velociryx's homepage!
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Back from the cross country trip, and falling asleep in the chair as I type this....gonna hit the hay soon, but wanted to let everyone know I was back...will be reading the posts made in the interim tomorrow.

Anybody get the mod to work? If no, I shall see what can be done to make it a little more user friendly.

To bed with me.

-=Vel=-
(Velociwench?)

FrustratedPoet is offline FrustratedPoet
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  Old Post 17-07-2002 16:03 Visit FrustratedPoet's homepage!
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Welcome back.

No ... I didn't get the mod to work I'm afraid.

moomin is offline moomin
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Jul 2000
time: 05:20
  Old Post 28-07-2002 21:01
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So, anything happeing? I understand 1.29's been out for a week now. Or is Vel currently to busy with that Alamo thingy? Naughty boy!

Velociryx is offline Velociryx
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  Old Post 28-07-2002 21:38 Visit Velociryx's homepage!
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Just putting the wraps on the Alamo....it's been a learning experience with the new editor....I wanted to try something smaller in scale before tackling a larger project like the CB mod, but now that I know more-or-less what I'm doing, I'm looking forward to starting!

-=Vel=-

Brinoch is offline Brinoch
Chieftain
Silver Spring, MD
Jan 2002
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  Old Post 30-07-2002 06:20
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Well, if the CB Mod is anywhere near as good as the Alamo MT, it'll be great.

Seriously, though, Candle'Bre is pretty neat. I've been lurking and reading around here for a while. Good concepts, nice story, sound rules. I like it. If I saw a game on a store shelf the way I've seen CB described, I'd buy it and start playing right away.

moomin is offline moomin
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  Old Post 30-07-2002 18:42
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quote:
Originally posted by Brinoch
I'd buy it and start playing right away.


Hold on to that thought.

Velociryx is offline Velociryx
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  Old Post 02-08-2002 20:12 Visit Velociryx's homepage!
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Indeed And thanks for the nod of approval!

Just finished sketching out the map last night, and placing the cities.

Unlike our version of CB, there are slightly more than sixty cities in the kingdom....this was done on account of some very large provinces that the maximum borders in civ simply would not contain....so, in some cases, we've got stuff like "Northern Trentare," "Central Trentare," and "Southern Trentare" and a few others like that, in order to flesh out the map and (eventually, with sufficient cultural border bumps) enclose the vast majority of Candle'Bre itself...there still are some odd patches that fall outside any city's borders...mostly in the pockets, and up near the mountains, and this was intentional.

This go 'round, I'll probably just stick with using game standard units (don't even know if I'll rename them), to make the mod less intrusive and easier to install.

If that works, I may do a later release that has art and such...don't know yet....with the activity on an upsurge again, my time on this project may be limited....but that's cool too....

-=Vel=-

FrustratedPoet is offline FrustratedPoet
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Mar 2002
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  Old Post 02-08-2002 20:29 Visit FrustratedPoet's homepage!
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Using the standard units sounds like a good idea, at least to start with. It'll make it far more portable then.

How are you gonna simulate the Honour-victory? Or are you going to switch off all victory conditions except Conquest? I think the second option is the only viable one due to the limitations of the editor.

How about faction-specific bonuses (such as cheap temples for Castillar and the Wizards Pestilence-nukes)?

Velociryx is offline Velociryx
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  Old Post 02-08-2002 21:35 Visit Velociryx's homepage!
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Yep...will just have to do without the concepts of Honor and Infamy, as I can find no good way to mod them with the editor, but, I'm thinking of the following:

*****
All factions will get:
1 Great Leader
100g
4 Workers
******

1) Mourngrym: Will have a number of gold mines scattered through his starting territory (6-10), which will simulate his greater resources. Begins as a Despotism.

2) Castillar: Will get the Religious trait (half price temples, cathedrals, etc) - Starts as a Theocracy. Two extra workers.

3) Fury: Starts with an extra GL and two units of Cavalry. Begins as an Aristocracy. Begins with combat lvl 1 tech at game start.

4) Wizards: Pestilence - Nukes. Expensive to build, but can be devastating. Begins as a Despotism. Infrastructure lvl 1 tech at game start.

5) The Seven: Industrious trait. Starts the game with four Pikemen (mostly due to his starting position...scarily close to Mourngrym). Begins as Republic.

Howwzat sound for starters?

-=Vel=-

FrustratedPoet is offline FrustratedPoet
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  Old Post 02-08-2002 22:50 Visit FrustratedPoet's homepage!
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Sounds great!

We'll have to see how balanced that is, The Fury's GL seems worringly powerful, but we need to play before we decide what's unbalanced and what isn't.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:20
  Old Post 10-08-2002 01:04 Visit hexagonian's homepage!
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(walks into the room, glances around...)

Interesting...This could of been pulled off as a CTP2 Mod and with the availability of SLIC, a lot could be accomplished.

(Multiple Tech Trees, Multiple levels of bonuses via terrain tiles, civ bonuses, etc)

Good luck on the work though - looks interesting...

Velociryx is offline Velociryx
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  Old Post 10-08-2002 01:19 Visit Velociryx's homepage!
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Now that I've got a copy of CtP2, I was thinking that very thing!

-=Vel=-

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:20
  Old Post 11-08-2002 17:55
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Vel,

Whats your impression of CTP:2?

Your usually spot on with respect to games. Would love to hear whether you give an endorsement or not.

Og

Velociryx is offline Velociryx
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  Old Post 12-08-2002 04:57 Visit Velociryx's homepage!
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Sadly, though I now have a copy of the game (along with WC3), I have not even installed it yet. At the moment, there are just too many projects that are demanding time and attention, and I'm afraid that when I install either of my new games, I'll like 'em too much, and get sucked in for a period of several days, if not several weeks, which would totally kill my creative output for CB and getting my next novel all geared up for publication.

Still....I'm hoping that over the next couple weeks, I'll be in a place where I'm "in between" a few things, and will play my new games with a vengeance!

-=Vel=-

moomin is offline moomin
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Moo Like In Moomin
Jul 2000
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  Old Post 13-08-2002 20:32
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Yeah, well, let's finish one mod before you start on a new game. I think CPT moddability would make it a better choice, myself, but you've already spent enough time and effort here not to throw it all away.

moomin is offline moomin
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Jul 2000
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  Old Post 23-09-2002 01:49
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*bump*

Did anything happen with the Civ3 mod or did you drop it?

FrustratedPoet is offline FrustratedPoet
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Mar 2002
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  Old Post 23-09-2002 02:07 Visit FrustratedPoet's homepage!
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good question ....

 
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