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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Something I really want to see in PtW is customizing artillery bombings. Artillery is not useless as it is, but I'd like to customize the percent chance of misses and hits. Like, I don't want Cannons to miss about 75% of the time, making them slightly less useful.
Also, it would be good if the chance of hitting various stuff was customizable. Look, artillery bombing can hit: civilians (reduce city size by 1), improvements (improvement destroyed), units (unit weakened). IMHO, the chance of having a unit hit should be like 50% for conventional bombing, and this is usually the reason why I'd like to bombard - to weaken the city, making it easier to do a conventional assault. Eh?
I could imagine the first idea as parameter for each bombing unit (like hit chance), and the second one as a separate tab, like Bombing Chances, where you specify global settings, for what can be hit.
So, this is here because I'm sometimes annoyed by ridicilous miss rates of artillery. Anyone else?
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HazieDaVampire
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The British Empire
Apr 2002 time: 05:20
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lol, i want to see a 'Precision blow up wedding party' option!
EDIT: This is in protest of how big the American Friendly fire list is getting, not only local civilians, but Allies like in the gulf war when the A-10s were going around blowing away British Tanks.
Last edited by HazieDaVampire on 06-07-2002 at 21:50
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by Solver
Precision bombing for ground units? Maybe, but none of the current real world units do it.
I have this, though, on for the Cruise Missile. In my mod, it's a nice powerful unit, and the Cruise Missile can Precision Strike with a range of 4... they're used that way. |
hi ,
, antitank weapons are very good the last five years , .....snipers also , ....
a cruise missile should have a range of at least ten or twelve , .....
have a nice day
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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Back on topic...
Radar artillery seems lacking. Extra sight? Bah. It doesn't move any faster despite being wheeled (easily moddable, I know)? Feh. I like the idea of precision-striking with advanced artillery - but only with advanced units (cruise missiles, stealth bombers, radar artillery). Given that what we have today isn't 100% reliable anyway, it's kind of silly to assume anything pre-modern could selectively target with any sort of accuracy.
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HazieDaVampire
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The British Empire
Apr 2002 time: 05:20
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quote: Originally posted by Trip
You, of course, realize that instances of friendly fire in conflicts pre-1990 are much, much higher, correct? The media just wasn't swarming around the Battle of the Bulge, or the Marne to show it. |
You mean in Nam, cuz i know about that, they used to run into groups of friendlys and blow them away, and both the squads would call in Naplam (you guys love anything that involves burning, pain, or mass destruction. OR ALL THREE!).
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