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Should I allow a Sneak attack that will hurt Reputation?
This poll is closed. |
| Yes |
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19 |
30.16% |
| No |
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44 |
69.84% |
| Total: |
63 voters |
100% |
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Trip
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Hunt Valley
Apr 2002 time: 00:20
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Yes, and this is why I think so.
There are two major advantages of striking on the first turn, as opposed to two turns, or three turns later.
First: the Americans may have offensive units positioned in their borders cities. If we do not strike on the first turn and take these cities, these offensive units will leave the city, then pose a much greater problem. However, if we strike the same turn, then we hold a strong chance of utterly annihilating the defensive forces, then leaving the offensive units (Archers) bare and vulnerable.
Second: The enemy may be producing defensive units in their cities. They may be one or two turns away the turn we would normally have declared war. That could possibly mean up to 2 extra units to defend cities. With twice as many losses for attacker as opposed to defender in most cases against an entrenched defensive unit, that means four extra Veteran Archers lost. That would cripple the offensive, just taking this problem into consideration, and not the other one.
What are the possible minuses to 'sneak attacking'? Only reputation. That's all. This can be dealt with various ways later on. We have no wiggle room now.
We must not stray from the plan at any cost. Our only advantages are early numbers, speed, and surprise. If this offensive fails, then Apolytonia will go with it. 
Last edited by Trip on 08-07-2002 at 11:49
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Trip
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Hunt Valley
Apr 2002 time: 00:20
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quote: Originally posted by Spiffor
Trip :
You're talking with worse situation theories, while I'm talking with sure facts.
You're sacrificing long term certitudes for for short term conjectures.
Sneak attacking will not make Plan Eagle to win or fail, it will merely make it swifter. The size of our army will be the deciding factor, not sneak attacking.
However, if we sneak attack, we're sure to be diplomatically isolated during the rest of the game. If we want to be crushed by a big alliance against us (we're on Emperor), we should go and sneak attack. If we want to have chances to win this game, we MUST keep a spotless reputation.
Except giving loads of gifts to the AI until the modern era, without doing anything bad, we have no way to struggle against a bad reputation. Sneak attacking is extremely irresponsible. |
You're right, I'm talking about worse case scenarios... that have a good possibility of coming true. A highly productive city like Washington can produce a unit in 3 or 4 turns. That is easily enough time to produce a unit if there are enough shields already produced. That's 1 extra unit right in front of our advance. By the time we get to Philadelphia and Boston that's an extra 2 units for certain from those cities. We want to eliminate as many American reinforcements as we can before they get a chance to fight. Like I said, in an offensive war, ever 1 unit of theirs destroyed nearly always costs 2 units of ours to destroy it... we do not have the production capability to take those kinds of losses.
As you said, this is Emperor. We will eventually find ourselves in wars anyways. We will have to find a good ally, and stick with him, even if it's not in our best interests. However, as I said, this can be dealt with in time. If the 1st and 2nd Armies are crushed at the American border it will take twenty or more turns to scrape up an assault wave as strong as that for another offensive. As I said in the chat, unless we can finish this war in 8 to 10 turns, then things will only get worse. A 'sneak attack' is one way to give us extra time, as well as possible profitable advantages.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:20
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It's still possible to trade with the AI after a sneak attack. What is impossible would be to trade something immediate for something of long term.
For example, in my tech whoring project, the French will sell us Iron Working for 58 gold and 3 gpt. If we had a bad reputation, they would completely reject us proposing gpt, for fear we betray them during the deal.
The AI is heavily coded to reject gpts or resources / luxuries from a player with bad reputation :
In a game of your, get a bad reputation. Try to work out a deal (such as "pottery for 20 gold"). Now, turn it into a per-turn trade ("pottery for 20 gpt"). The AI will refuse, even if the trade you suggest is much more interesting.
Another fun example : with your bad reputation, work out a luxury trade (such as "wines for 15 gpt"). Now ask one more gpt to the AI. The AI is likely to accept. Now, ask one lump to the AI instead. The AI will refuse. As simple as that.
Hurting our reputation now is mostly useless, as SirRalph put it. But it will lessen dramatically our diplomatic flexibility in the future, making it impossible to trade, say, luxuries for techs.
This will have also a terrible effect on the stance of foreigners about us, but I wanted to explain how it limits deals drastically.
I stay on my stance : hurting our reputation would be utterly irresponsible and will be our doom. Not sneack attacking will not be our doom.
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disorganizer
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Bavaria (Fanatika)
Jun 2002 time: 05:20
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We are a great nation! We are no cowards! Do we really have to use these tactics? Are we chicken?
I say NO!
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by MrWhereItsAt
At the moment attack is all we have, and we have to get it done as quickly and efficiently as possible, and via the path that is the least risky. |
There is no difference. 1500BC, Washingtons borders will expand the 2nd time. Means, we have at least to go 2 turns on enemy ground with our entire army. When the AI sees us come with 8 units, it will immediately ask us to leave or declare war. So we have to declare war. Now, if we first declare war and then move our forces in, after the 1st move will be exactly the same situation, without any danger of a diplomatic penalty. In both cases the AI succeeds to poprush an archer, and in both cases we have another step to go before we can attack. Same, btw, if we attack a smaller city first. "Invade, declare war, AI rushes Archer" is the same like "Declare war, invade (the same turn), AI rushes Archer". No gain here.
So where is the advantage to sneak attack?
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Papa Chubby
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Iceland
Jun 2002 time: 05:20
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I have to agree with Sir Ralph on this one, whatever small advantage we will gain by breaking the peace agreement in such an atrocious manner will have a much more devestating effect later in the game. Even if only it would only make us more accustomed to blitzing our opponents. We must retain the spotless reputation for as long as possible.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:20
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quote: Originally posted by Sir Ralph
There is no difference. 1500BC, Washingtons borders will expand the 2nd time. Means, we have at least to go 2 turns on enemy ground with our entire army. When the AI sees us come with 8 units, it will immediately ask us to leave or declare war. So we have to declare war. Now, if we first declare war and then move our forces in, after the 1st move will be exactly the same situation, without any danger of a diplomatic penalty. In both cases the AI succeeds to poprush an archer, and in both cases we have another step to go before we can attack. Same, btw, if we attack a smaller city first. "Invade, declare war, AI rushes Archer" is the same like "Declare war, invade (the same turn), AI rushes Archer". No gain here.
So where is the advantage to sneak attack? |
I find myself agreeing with Sir Ralph more and more...
He beat me to the explaination of why it was not needed, however.
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Sheik
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I think it depends on the size of our forces. How big of an army are we going to have when it comes time to attack?
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YuMMz
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I am definitely against sneak attacking. As our Minister of Trade pointed out it will effect long term gpt trades, and during the middle ages/modern times you can make quite a bit of money trading techs for gpt to other civs. Also the damaged rep will hurt our ability to bring in extra lux resources, which we will be wanting on emperor.
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