Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > (Official poll of the Foreign Minister) Sneak attack vs. Reputation
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Should I allow a Sneak attack that will hurt Reputation?
This poll is closed.
Yes 19 30.16%
No 44 69.84%
Total: 63 voters 100%
  [Edit Poll (moderators only)]

Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:20
  Old Post 08-07-2002 11:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
(Official poll of the Foreign Minister) Sneak attack vs. Reputation Support Apolyton, buy Civilization: The Boardgame

There are some plans brewing for a possible sneak attack to begin Plan Eagle.This would be by moving in troups and ignoring Abe's requests for them to leave... and only declaring war once we are next to his cities.

My question to you is, should I allow this sneak attack?

IF I do.. it will hurt almost as bad as a broken ROP. All neihgbors civs will remember this, and this will hurt trading till the end of the game.
IF I don't (as has been argued) there is a good chance USA will be able to fend off our attack easier, and possibly defeat us.

but, since we dont have any fortune tellers, we have no clue whether the sneak is neccesary or not. It might be imperative, it might be the worst thing we could do. No one has a way of knowing.

But I must ask you, the people, Should I allow a sneak attack, even at the cost of long term reputation? I will follow this poll with faith.

1: Yes
2: No

My current position is that a sneak attack is more hurtful than it should be bountiful. But vote you conscious.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:20
  Old Post 08-07-2002 11:29
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

GREAT GOOGLY MOOGLY YES!

Where we are we need not worry about reps - we won't last long where we are. We need that land - and then we worry about what ppl think.

Survival first, and then friends.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 08-07-2002 11:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

No.

There is absolutely no need to do this. Our forces will not be quicker there. The only bad that might occur is, that the AI succeeds to poprush one more regular archer. That's not really a bad, because even if the attack fails, which is highly unlikely, the poprush caused unhappiness will cut in the AI productivity.

Never break treaties, unless you want to give up diplomacy for the rest of the game.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 08-07-2002 11:41
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Is one infraction that severe Sir Ralph?

I've done it before and still bought tech, and had ROPs offered to me.

Trip is thinking that moving next to Washington and New York and declaring war as Abe demands we leave is the best way to ensure the capture of the cities and the least possible damage to our small forces.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 08-07-2002 11:41
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

NO, NOT AT ALL
If we lose reputation now, we won't be able to deal correctly with foreigners for the rest of the game.
We play at emperor level. Reputation is either spotless or tainted. If our reputation is tainted, we'll have :

- more enemies, because people will get more pissed at tus
- worse trade proposals, and it will be impossible to trade gpt for anything else than trading goods. (with a bad reputation, my tech whoring project would be impossible)
- far lower likeliness to find allies in a tricky war.

Basically, allowing our reputation to be hurt would be suicide. This game is hard. Don't make it even harder by making the whole world our enemy.

Edit : and NYE, yes, one spot in our reputation is that hard.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 08-07-2002 11:43 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, and this is why I think so.

There are two major advantages of striking on the first turn, as opposed to two turns, or three turns later.

First: the Americans may have offensive units positioned in their borders cities. If we do not strike on the first turn and take these cities, these offensive units will leave the city, then pose a much greater problem. However, if we strike the same turn, then we hold a strong chance of utterly annihilating the defensive forces, then leaving the offensive units (Archers) bare and vulnerable.

Second: The enemy may be producing defensive units in their cities. They may be one or two turns away the turn we would normally have declared war. That could possibly mean up to 2 extra units to defend cities. With twice as many losses for attacker as opposed to defender in most cases against an entrenched defensive unit, that means four extra Veteran Archers lost. That would cripple the offensive, just taking this problem into consideration, and not the other one.

What are the possible minuses to 'sneak attacking'? Only reputation. That's all. This can be dealt with various ways later on. We have no wiggle room now.

We must not stray from the plan at any cost. Our only advantages are early numbers, speed, and surprise. If this offensive fails, then Apolytonia will go with it.

Last edited by Trip on 08-07-2002 at 11:49

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 08-07-2002 11:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

Trip :
You're talking with worse situation theories, while I'm talking with sure facts.
You're sacrificing long term certitudes for for short term conjectures.
Sneak attacking will not make Plan Eagle to win or fail, it will merely make it swifter. The size of our army will be the deciding factor, not sneak attacking.
However, if we sneak attack, we're sure to be diplomatically isolated during the rest of the game. If we want to be crushed by a big alliance against us (we're on Emperor), we should go and sneak attack. If we want to have chances to win this game, we MUST keep a spotless reputation.

Except giving loads of gifts to the AI until the modern era, without doing anything bad, we have no way to struggle against a bad reputation. Sneak attacking is extremely irresponsible.

Verto is offline Verto

King

Mar 2002
time: 23:20
  Old Post 08-07-2002 11:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I concur with the Minister of Trade...

Keep the reputation spotless...until our nuclear weapons render world opinion useless!!

I mean, let us befriend all..

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 08-07-2002 12:03 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Spiffor
Trip :
You're talking with worse situation theories, while I'm talking with sure facts.
You're sacrificing long term certitudes for for short term conjectures.
Sneak attacking will not make Plan Eagle to win or fail, it will merely make it swifter. The size of our army will be the deciding factor, not sneak attacking.
However, if we sneak attack, we're sure to be diplomatically isolated during the rest of the game. If we want to be crushed by a big alliance against us (we're on Emperor), we should go and sneak attack. If we want to have chances to win this game, we MUST keep a spotless reputation.

Except giving loads of gifts to the AI until the modern era, without doing anything bad, we have no way to struggle against a bad reputation. Sneak attacking is extremely irresponsible.

You're right, I'm talking about worse case scenarios... that have a good possibility of coming true. A highly productive city like Washington can produce a unit in 3 or 4 turns. That is easily enough time to produce a unit if there are enough shields already produced. That's 1 extra unit right in front of our advance. By the time we get to Philadelphia and Boston that's an extra 2 units for certain from those cities. We want to eliminate as many American reinforcements as we can before they get a chance to fight. Like I said, in an offensive war, ever 1 unit of theirs destroyed nearly always costs 2 units of ours to destroy it... we do not have the production capability to take those kinds of losses.

As you said, this is Emperor. We will eventually find ourselves in wars anyways. We will have to find a good ally, and stick with him, even if it's not in our best interests. However, as I said, this can be dealt with in time. If the 1st and 2nd Armies are crushed at the American border it will take twenty or more turns to scrape up an assault wave as strong as that for another offensive. As I said in the chat, unless we can finish this war in 8 to 10 turns, then things will only get worse. A 'sneak attack' is one way to give us extra time, as well as possible profitable advantages.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 08-07-2002 12:05
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

My observations on Emp are that an early sneak does not damn you for all time. I do it regularly, when I see a benefit. I am able to buy tech, and I have ROPs offered to me later.

There is no going back here ladies and gentlemen. I believe that every advantage that can be brought to bear in this, the most crucial situation we will ever face, must be used to full effect.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 08-07-2002 12:13 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

quote:
Originally posted by notyoueither
My observations on Emp are that an early sneak does not damn you for all time. I do it regularly, when I see a benefit. I am able to buy tech, and I have ROPs offered to me later.

There is no going back here ladies and gentlemen. I believe that every advantage that can be brought to bear in this, the most crucial situation we will ever face, must be used to full effect.

Thank you NYE.

I want everyone to see my point here. If Eagle fails now, then our game is doomed. Either that or we're doomed as a rump power for the rest of our (shortened) game. We must take advantage of every possible advantage that is presented to us. If not, then we may fail. Yes, we will take a repuation hit. Yes, it will hurt us for some time. Yes we can work around it. It won't be the end of our game, like a failed offensive so early would be.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 08-07-2002 12:20
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization 2

It's still possible to trade with the AI after a sneak attack. What is impossible would be to trade something immediate for something of long term.
For example, in my tech whoring project, the French will sell us Iron Working for 58 gold and 3 gpt. If we had a bad reputation, they would completely reject us proposing gpt, for fear we betray them during the deal.

The AI is heavily coded to reject gpts or resources / luxuries from a player with bad reputation :
In a game of your, get a bad reputation. Try to work out a deal (such as "pottery for 20 gold"). Now, turn it into a per-turn trade ("pottery for 20 gpt"). The AI will refuse, even if the trade you suggest is much more interesting.
Another fun example : with your bad reputation, work out a luxury trade (such as "wines for 15 gpt"). Now ask one more gpt to the AI. The AI is likely to accept. Now, ask one lump to the AI instead. The AI will refuse. As simple as that.

Hurting our reputation now is mostly useless, as SirRalph put it. But it will lessen dramatically our diplomatic flexibility in the future, making it impossible to trade, say, luxuries for techs.

This will have also a terrible effect on the stance of foreigners about us, but I wanted to explain how it limits deals drastically.

I stay on my stance : hurting our reputation would be utterly irresponsible and will be our doom. Not sneack attacking will not be our doom.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 08-07-2002 12:26 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I will admit, that this course of action is not without its consequences... it will hamper our deals for some time, yes. However, like I said, I feel we can successfully work around that. Can't get 50 Gold and 3 GPT? Okay, then we'll do without 3 extra GPT. Not the end of the world. Can't get wines for 25 GPT? More annoying than a usual tech trade deal, but still, it can be worked around.

Will this lead to our demise? I doubt it. Will a failed offensive (however unlikey you believe it to be... it's still a possibility) be our demise? I'm sure we all know the answer to that question...

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:20
  Old Post 08-07-2002 15:40
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Browse Apolyton AD-FREE

It sounds like sneaking into American territory would buy us a relatively small advantage, at a substantial cost. Let me ask more experienced players:
1) would a damaged reputation make it more likely for France or other nearby civs to declare war on us early in the game, even in the midst of Plan Eagle?
2) would it eliminate the possibility of making tech whoring trades in the near future?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 08-07-2002 16:55
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

NYE: One sneak attack probably doesn't hurt much. But if we start this way, it's likely that we start the next attack the same way. And again. And again. The argument will be, "we have done this before and nothing did happen". I am not against breaking treaties. But I prefer to do it when it's necessary, and not at the very first opportunity.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:20
  Old Post 08-07-2002 17:06
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Our current priority is to survive and appropriate decent land in which to prosper. If there is even the vaguest inkling this may be prevented, or even delayed with a certain attack plan, we must opt for the path that maximizes the chances of reaching our objective - in this case this path is the "take them by surprise" option.

In future we will not (I hope) be in a case of "conquer and survive or fail and perish", and thus sneak attacks should be approached with considerably more trepidation. At the moment attack is all we have, and we have to get it done as quickly and efficiently as possible, and via the path that is the least risky.

disorganizer is offline disorganizer
Prince
Bavaria (Fanatika)
Jun 2002
time: 05:20
  Old Post 08-07-2002 17:18
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

We are a great nation! We are no cowards! Do we really have to use these tactics? Are we chicken?
I say NO!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 08-07-2002 17:43
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by MrWhereItsAt
At the moment attack is all we have, and we have to get it done as quickly and efficiently as possible, and via the path that is the least risky.


There is no difference. 1500BC, Washingtons borders will expand the 2nd time. Means, we have at least to go 2 turns on enemy ground with our entire army. When the AI sees us come with 8 units, it will immediately ask us to leave or declare war. So we have to declare war. Now, if we first declare war and then move our forces in, after the 1st move will be exactly the same situation, without any danger of a diplomatic penalty. In both cases the AI succeeds to poprush an archer, and in both cases we have another step to go before we can attack. Same, btw, if we attack a smaller city first. "Invade, declare war, AI rushes Archer" is the same like "Declare war, invade (the same turn), AI rushes Archer". No gain here.

So where is the advantage to sneak attack?

Papa Chubby is offline Papa Chubby
Warlord
Iceland
Jun 2002
time: 05:20
  Old Post 08-07-2002 18:08
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I have to agree with Sir Ralph on this one, whatever small advantage we will gain by breaking the peace agreement in such an atrocious manner will have a much more devestating effect later in the game. Even if only it would only make us more accustomed to blitzing our opponents. We must retain the spotless reputation for as long as possible.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:20
  Old Post 08-07-2002 18:34
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Sir Ralph


There is no difference. 1500BC, Washingtons borders will expand the 2nd time. Means, we have at least to go 2 turns on enemy ground with our entire army. When the AI sees us come with 8 units, it will immediately ask us to leave or declare war. So we have to declare war. Now, if we first declare war and then move our forces in, after the 1st move will be exactly the same situation, without any danger of a diplomatic penalty. In both cases the AI succeeds to poprush an archer, and in both cases we have another step to go before we can attack. Same, btw, if we attack a smaller city first. "Invade, declare war, AI rushes Archer" is the same like "Declare war, invade (the same turn), AI rushes Archer". No gain here.

So where is the advantage to sneak attack?


I find myself agreeing with Sir Ralph more and more...

He beat me to the explaination of why it was not needed, however.

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:20
  Old Post 08-07-2002 18:53
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton

Yeah, by now Sir Ralph has convinced me as well.
So bring on your pop-rushed archer, American swine! We're coming in announced (if not exactly invited)!

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 08-07-2002 19:07 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

is there any difference between sneak attacking and breaking a treaty and attacking the same turn?

there's no need to damage your reputation if you don't have to.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:20
  Old Post 08-07-2002 19:25
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by UberKruX
is there any difference between sneak attacking and breaking a treaty and attacking the same turn?


No, I believe not.

Also, I believe Ninot said that breaking the treaty would be almost as bad as breaking an ROP, but AFAIK it is the same. In fact, other civs will say that they distrust us because we broke a ROP with the Americans, even though we didn't have an ROP.

I agree with Sir Ralph. There is no advantage to breaking the treaty, the only difference would be that war is declared on their turn instead of ours, and in a TBS game that gives us nothing.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 08-07-2002 19:29 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

well, after 20 turns are up you can break a treaty with little to no hit to the reputation correct?

is there any reputation damage if you declare war, and attack on the same turn? do we have to wait a turn if we do not wish to take a hit?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 08-07-2002 19:34
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton

quote:
Originally posted by UberKruX
is there any reputation damage if you declare war, and attack on the same turn?


No. That's ok and won't lead to RoP refusals and alike. Just the mood of the particular civ will change to furious. But who cares about the mood of an as good as dead AI leader?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:20
  Old Post 08-07-2002 19:41
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by UberKruX
well, after 20 turns are up you can break a treaty with little to no hit to the reputation correct?

is there any reputation damage if you declare war, and attack on the same turn? do we have to wait a turn if we do not wish to take a hit?


Sorry, I think I misunderstood your question. I thought you were asking about the difference between not leaving when asked (breaking a treaty) and attacking their units directly without declaring war. There is no reputation hit if you declare war, though I've heard that other civs will still be slightly more wary of you and consider you a warmonger, though I don't know that this is true.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 08-07-2002 19:55 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by punkbass2000


Sorry, I think I misunderstood your question. I thought you were asking about the difference between not leaving when asked (breaking a treaty) and attacking their units directly without declaring war. There is no reputation hit if you declare war, though I've heard that other civs will still be slightly more wary of you and consider you a warmonger, though I don't know that this is true.


yea, sorry i wasn't clear the first time around. thanks punk and sir ralph

Sheik is offline Sheik
King

May 2002
time: 00:20
  Old Post 08-07-2002 20:40
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton buy from Amazon

I think it depends on the size of our forces. How big of an army are we going to have when it comes time to attack?

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:20
  Old Post 08-07-2002 20:44
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

That widely depends on which plan goes forth. Case *insert color* will be 6 archers and 2 spear in one stack. Plan Eagle will have two forces of 5 archers and one spear attacking later.

YuMMz is offline YuMMz
Settler

May 2002
time: 05:20
  Old Post 08-07-2002 21:21
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I am definitely against sneak attacking. As our Minister of Trade pointed out it will effect long term gpt trades, and during the middle ages/modern times you can make quite a bit of money trading techs for gpt to other civs. Also the damaged rep will hurt our ability to bring in extra lux resources, which we will be wanting on emperor.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0609 seconds (91.39% PHP - 8.61% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net