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HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 13-07-2002 20:40
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Robber Baron, that 'marine' setting is for the land unit, not the boat!

Cimbri is offline Cimbri
Settler
Duke of Hazard
Jul 2002
time: 06:20
  Old Post 14-07-2002 22:54
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Something useful?: When Norwegian Vikings first raided the European coast in the 8th century AD, their leaders were not kings, princes or jarls, but a middle rank of warrior known as the hersir. At this time the hersir was typically an independent landowner or local chieftain. Viking warriors can be called "Huscarls, Anglo-Saxons can be called "Fyrdmen".

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 15-07-2002 05:13
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what do you think are the Berserker's stats?
I would make it replace swordsman, 3/2/2 and/or "marine" ability. Alternatively, 4/2/1, same as the Immortals.

ThePlagueRat is offline ThePlagueRat
King
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May 2002
time: 06:20
  Old Post 15-07-2002 05:43
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6/1/2 Suicide charge unit? Berserkers were not the most common Vikings...

ThePlagueRat is offline ThePlagueRat
King
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May 2002
time: 06:20
  Old Post 15-07-2002 05:50
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"Hirdmen" were the Jarl or Kings personal guard. Hmm... could have been a UU. Also the "Leidang" was a Viking mobilization force consisting of many warriors with longships... Like in the civ2 addon-scenario. Those were quite uniqe!

A "Berserk" drank a mixture of piss and musherooms, to enter his psychedelic fury... Very uniqe indeed. Also a bit icky.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 15-07-2002 06:53
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quote:
A "Berserk" drank a mixture of piss and musherooms, to enter his psychedelic fury... Very uniqe indeed. Also a bit icky.


What do you mean, "icky"? A friend of mine mixes milk and orange juice, now that's icky.
Instead of Iron, the Berserkers should require a new resource, Magic Mushrooms

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:20
  Old Post 15-07-2002 10:10
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"Fleinsopp" should be the name of the magic mushroom resource.
I have the historical correct Unit requirements here:

Berserker
--------------
discovered tech: Ravaging Tactics.
resource: Pissbrew & Fleinsopp
obsolete: Violent Theology

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:20
  Old Post 15-07-2002 12:08
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quote:
Originally posted by Gangerolf
what do you think are the Berserker's stats?
I would make it replace swordsman, 3/2/2 and/or "marine" ability. Alternatively, 4/2/1, same as the Immortals.
I think it should replace the swordsmen as a 3/2/2. Not sure about the marine ability...but what the hay! Throw that in there too!

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:20
  Old Post 15-07-2002 15:33
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quote:
Originally posted by HazieDaVampire
Robber Baron, that 'marine' setting is for the land unit, not the boat!

Yeah, I know. I guess I was messing around with the whole structure of unit type more than is wise. It just seemed like a cool idea.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:20
  Old Post 17-07-2002 05:52
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quote:
Originally posted by snuggs
No way. What people think when they think of Vikings may be ravished maidens and burning monasteries but only Commercial - Expansionist describes the people that shipped silver from Turkestan to Ireland, walrus ivory from the White Sea to North Africa, opened up the North Sea and the trade route round the North Cape, penetrated the Russian rivers, introduced currency and urbanism to Ireland, Scotland, Russia and the Baltic lands... and so on ad nauseam. Militaristic implies a heavily-regimented society geared towards all-engulfing war, not the classic Viking culture of independent mercenary bands and locally-mounted raiding expeditions.


I agree; I'm sick of my ancestors being called barbarians. I think that the Vikings will be Expansionist and Comercial. Heck, the Norwegians discovered N. America; history books put too much emphasis on columbus and say that the good evidence that shows that Scandinavians were exploring the Great Lakes area, like a Viking longsword from the 1300's near my small town or the Kenningson Runestone, are fakes! Trust me, that longsword isn't fake!!!

Darkworld Ark is offline Darkworld Ark
Warlord
of the Capitalists
May 2002
time: 05:20
  Old Post 17-07-2002 07:54
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The problem with the Vikings being Expantionist is that while it may fit them historicly in the real world, scouts & better barbarian relations just doesn't fit them.

As for the Berserker's stats, it'll probaly be anphibious & either 4 attack, or nothing at all. 2 movement doesn't fit since they weren't nessicarily fast.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 17-07-2002 17:22
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quote:
Trust me, that longsword isn't fake!!!

link?

the Newport Tower in Rhode Island is also likely to have been built by the norse.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:20
  Old Post 21-07-2002 20:44
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I'm crossing my fingers for the Viking UU to be a fast attack submarine

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 31-07-2002 17:05
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what else do we know about the vikings? Leader, cities, abilities &c? Nothing yet?

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:20
  Old Post 31-07-2002 19:11 Visit GhengisFarb's homepage!
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Longboat should definitely be the UU. It would allow them to explore, settle, and raid far off areas which is more historically accurate. (if you didn't trade with them they'd just come back and haul it off for free)

Should have the ability to cross sea tiles, maybe ocean tiles without sinking and +1 movement.

Athelstane is offline Athelstane
Settler
Stavanger
Jul 2002
time: 06:20
  Old Post 02-08-2002 04:27
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The leader should be Canute the Mighty (Knud den mektige)!

He was king of Denmark, Norway, Sweden and England. Now That`s a kingdom!

Ì saw Eric Bloodaxe was an option. Well, he was the son of Harald Luva and was king in Norway a coupple of years before he was chased to Northumbria, but it is no way the leader Canute (Knud) was.

Rollo the Ganger was also a minor leader (though he was Norwegian ), and is known for leading a band of danes settling in northern France. It`s not enough to compete with Canute.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 02-08-2002 04:58
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The problem with having a transport ship as a unique unit, is that it is unlikely that it triggers a Golden Age.

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:20
  Old Post 02-08-2002 05:50
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I think that the Vikings should be expansionist and commercial. If you look at their history, they spent much more time as economic imperialists than as conquerors... they established vast trading networks, and the raids were really only a portion of their existence.

Furthermore, I think that the Viking Longship should be their UU with not an extra movement point, but rather the ability to cross into Sea squares. Over-powered? Perhaps, but I am a firm believer that the special units need more variety and should give the player UNIQUE edges... not just military ones.

With the ability to go into seas, a Longship on an island map would allow the Vikings to plant cities on every isolated isle and establish overseas connections faster than any other civ. On a continental or Pangea map, the benefits of the Longship are markedly less.

I think that America, rather than the F-15, should have a unit like a Pioneer that would maybe have an extra movement point but would be wheeled, and might have a defense point or two? This would give a land expander and and a sea expander.

Another idea I've been toying with is maybe a "squatter" unit... a UU settler with a hidden nationality that can just plant new cities right in the middle of somebody else's empire... devious, isn't it? Of course, it would be a constant target for the AI...

Anyway, just a few thoughts about the Vikings and beyond.

snuggs is offline snuggs
Chieftain
Oxford, England
Jul 2002
time: 05:20
  Old Post 03-08-2002 15:58
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quote:
Originally posted by Athelstane
Ì saw Eric Bloodaxe was an option. Well, he was the son of Harald Luva and was king in Norway a coupple of years before he was chased to Northumbria, but it is no way the leader Canute (Knud) was.


Oh I agree, I only suggested Bloodaxe as preferable to Erik the Red, a ludicrous choice. If the public need a psycho to lead the Vikings, Bloodaxe is that psycho. But Canute is the staringly obvious choice. What's more, he was that rare thing, a diplomat, administrator and conqueror as well as being relatively cultured, so he 'suits' any player temperament (unlike Gandhi).

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:20
  Old Post 04-08-2002 04:32
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Canute would be the best choice, but I am afraid it will be Bressus or Brennus or whatever his name is. I saw it somewhere on some Firaxis info.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:20
  Old Post 05-08-2002 01:50
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quote:
Originally posted by Dimorier Maximus
Canute would be the best choice, but I am afraid it will be Bressus or Brennus or whatever his name is. I saw it somewhere on some Firaxis info.


No, Brennus will be the leader of the Celts/Gauls.

The Viking UU should definitely be the Longboat. The Viking ships were fast, narrow and light, but could be heavily loaded compared to their size. So it should replace the caravel, have 1 or 2 + movement, should carry one additional unit and maybe be able to cross sea...

The leader should probably be Knud (Canute) like in civ2.

Attachment: billed_forside.gif
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Lord Merciless is offline Lord Merciless
Warlord
USA
Jul 2002
time: 22:20
  Old Post 05-08-2002 03:19
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It should be Berserker, with amphious special ability.

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:20
  Old Post 06-08-2002 04:35
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How about this for the vikings:


Longboat - 2/1/3 ship with no transport ability, but it can be sacrificed to found a city on a coastal square.

And/Or

Huskarl - 3/2/1 or 4/2/1 swordsman with amphibious assault.

I think this would lead to many coastal settlements and raids for the Vikings. The downside (to me) is that the units would be less useful in pangea and continental maps (though the huskarl is pretty decent)

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 06-08-2002 18:34
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The Berserker could be 3/2/1 and have the Marine and All as Road abilities.

What is a huskarl?

Mahdimael is offline Mahdimael
Prince
Sandy Eigo, CA, USA
May 2001
time: 05:20
  Old Post 06-08-2002 21:33
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quote:
Originally posted by Optimizer
The Berserker could be 3/2/1 and have the Marine and All as Road abilities.

What is a huskarl?


If you look at the first posts in this thread, it explains it much better than I could

snuggs is offline snuggs
Chieftain
Oxford, England
Jul 2002
time: 05:20
  Old Post 06-08-2002 22:37
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Kind of mid-medieval Anglo-Scandinavian elite royal bodyguard, heavy swordsmen raised as a permanent force and with absolute loyalty to the king's person. The Scandinavian kings acquired them in the C10 and Canute introduced them to the Anglo-Saxon order of battle where they remained the best infantry in all Europe until Bastard Bill destroyed this country forever.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:20
  Old Post 09-08-2002 02:29
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I think the bezerker will be an upgraded medieval infrantry. They will be either 5/2/1 or 4/3/1. 5/2/1 seems more likely because Knights are 4/3/1 and firaxis wont have 2 units with the same stats. But then again, they might think that it will be too strong.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:20
  Old Post 09-08-2002 02:31
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It will probably cost 40 or 50 shields.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 10-08-2002 15:32 Visit panag's homepage!
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hi ,

, ...

they should have a second UU , they should have a warrior with marine abilities , and a ship , that would transport lets say ONLY that unit , no settlers or workers , that ship should also be cheap , ...

have a nice day

snuggs is offline snuggs
Chieftain
Oxford, England
Jul 2002
time: 05:20
  Old Post 10-08-2002 16:45
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That would be nice, but a huge departure from the current rules. It has to be one or the other given the constraints of the game system.

 
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