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Incan_Warrior
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Dallas
Jun 2002 time: 23:20
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word to your mother.
I agree (not meant to be a Xarxo spam).
I hope their leader is Eric the Red.
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Firebird
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The problem is as far as I am concerned that a longship UU must come very early to be of value. To me the navy is nearly only there for transportation of units over water. To have a military effect it must be a landunit.
Actually the vikings where much more traders (as far as present-day Turkey), explorers (they discovered Greenland and America) and expansionists (founding settlements in present-day Iceland, Greenland (later abandoned), Canada (later abandoned), England, Ireland, Russia and France).
Hm, looks like an expansionistic (or militaristic), commercial civ...
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Incan_Warrior
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Dallas
Jun 2002 time: 23:20
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I can see Firebird's point, but I still like the idea of a Viking longboat. A player's strategy varies depending on the Civ they play, and a player would just have to adopt a naval strategy if they choose to play the Vikings. There's no doubt that land is 'where the action is', but (as much as I hate dealing with naval units) I think Civ 3 can be expanded as a game by putting more action on the ocean. For instance, oil could be modded to show up on the ocean floor and Civ's could battle for the resource. SeewhatI'msayin?
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:20
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I agree, a Huskarl is a much better choice than Berserker. The 'berserk' included (as well as the AoE version) already look like the ax-wielding Huskarls, might as well give them the proper name.
Longboat is better than anything else, but as it's been said, I don't see how it could be effectively implemented (I say this as if all the other UUs were effectively implemented *shrugs*) I'd just give it extra move and attack though, rather than letting it travel on sea squares. maybe allow it to transport more units.
As for the leader of the Vikings, it will either be Erik the Red or Leif Erikson. Just look at Joan of Arc or Gandhi. Firaxis goes for the popular choice, not the practical one (canute)
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:20
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Just imagine that the Berserker is a Huskarl or rename it in the editor, it's not that hard. I myself wouldn't mind if it was called the Viking Fruity-tootie, as long as it gets the job done.
As for these Longships, I can't see how they'd be very usefull, or at least not as usefull as a anphibous Swordsman. Even if they were used, they should definitly replace galleys. Just because the Native American Mounted Warrior came was around in the 1600s doesn't mean it should replace Cavalry.
As for the leader, Firaxis uses the most known leaders, & not neccisarily the most historicly acurate, just look at Cleopatra or Abe Lincon.
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Incan_Warrior
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Dallas
Jun 2002 time: 23:20
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In response to Gangerolf, I hope for Erik the Red because he's got notoriety - like Mikhail has already mentioned. Furthermore, while Canute is definitely known as the foremost leader of the Vikings 'era', I don't think he captures the true barbaric and marauding spirit that the Vikings are known for (whereas Erik the Red does). Canute led an organized rule and I always think of the Vikings as an unorganized band of brutes. I'm no expert on the facts, this is just my generalization. For a cool, brief timeline of Viking events, check this out:
http://viking.no/e/etimeline.htm
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Papa Chubby
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Iceland
Jun 2002 time: 05:20
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I personally believe that the infamous dragon-ship of the Vikings would be more appropiate as their UU. Because as History guy said the Huskarl´s were very much a design of the Angle-Saxons. Besides, what made the Vikings what they were, were not fighting abilities, but their ships and seafaring abilities. I think the Longship should replace the Trireme and have 1+ Attack.
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HazieDaVampire
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The British Empire
Apr 2002 time: 05:20
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How about a Viking, the word viking means somthing about attacking towns from the sea! So it should be like a marine from that time!
Last edited by HazieDaVampire on 11-07-2002 at 02:35
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:20
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quote: Originally posted by snuggs
I would support Expansionist/Commercial for the Vikings, Militaristic would go against the much-noted individualist character of the Vikings. Besides tehy were traders before soldiers. |
They should DEFFINITLY be Militaristic, their religion was based around war, & for most people, whenever you think about Vikings, you think about destruction. I'm guessing that the other trait will be Commercial, since they were (sort of) able to keep a far stretching empire. Expantionist just doesn't fit, since they Vikings really aren't well known for their land-based scouts or their friendly relations with 'barbarians'.
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Metaliturtle
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University of Wisconsin Stevens Point
Mar 2002 time: 23:20
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quote: They should DEFFINITLY be Militaristic, their religion was based around war, & for most people, whenever you think about Vikings, you think about destruction. I'm guessing that the other trait will be Commercial, since they were (sort of) able to keep a far stretching empire. Expantionist just doesn't fit, since they Vikings really aren't well known for their land-based scouts or their friendly relations with 'barbarians'. |
NO, for most inteligent people, you do not think of destruction when you think of Vikings. They just used tactics of rapid EXPANSION and felt that the other nations weren't worth saving. Certainly they had no major organized military hirearchy or other such staples of truly militaristic societies, they may have fought on arrival, but fighting was never their main goal.
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DrFell
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They should be expansionist and militaristic IMHO, although that would leave us with three such civs. As for UUs I think they should have some Longboat unit, a galley replacement with an extra move. This is much more powerful than you might think, as you can:
1 - Out-manouvre the other ships around in that period,
2 - Move 2 squares from coast tiles then two squares back, with no risk of suicide unlike standard galleys, or move 4 squares out if you're willing to risk your galley's lives. This is a great boon to sea exploration.
In other words, you have a powerful UU capable of ruling the seas on island maps. Taking a peaceful route your island would be almost immune to invasion in the ancient age, taking the aggressive route you are capable of quickly transporting large attack forces over to your opponent to raid or conquer, taking the expansionist route you can find remote islands and resources and take control of them before your opponents even get close to them.
Expansionist isn't that bad a trait, and will be much better in MP. And remember, expansionist and commercial leave you two techs from mapmaking, a great tech on an island map, and the route to the longboat UU if it is in the game.
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Incan_Warrior
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Dallas
Jun 2002 time: 23:20
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I think Dr Fell summed it up. Although I agree with some other posters - perhaps the longboat can have +1 movement AND can carry an additional unit. I don't agree with providing the longboat a bombardment feature.
I also think that because the Vikings were, in reality, expansionists, commercialist and militaristic - any 2 of these 3 would be appropriate.
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