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El Civ
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Ohio, USA
Jul 2002 time: 00:20
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As a newbie, I struggle with strategy. In the early game I typically found a city, build a warrior (to explore with), then a defender and then a settler. Of course, circumstances sometimes dictate otherwise but that's the custom I follow. Should I be building a barracks in all or most cities before the defender (or warrior)? I know many here are opposed to going after Sun's, which would mean building barracks to get vet units.
As for research, I go after Monarchy ASAP and once I get it I go after pottery (if I didn't start the game with it). I can usually still build HG first (which is the first wonder I try to get) and will also try to build Pyramids too. If the AI beats me to Pyramids, I often will go after the Great Wall instead. Is this sound practice?
At what point do I turn down my science rate and increase the luxury rate? If I get into an early war, before Mike's, and am too busy building war units to build temples, I will try and keep folks happy by bumping the lux rate to 10 or 20%. Otherwise, if people are happy, I leave it alone and have science set to 50-60%. I rather imagine that this is not preferred by smart Civ players, so please straighten me out.
I prefer going fundy and winning by conquest, but if I am well ahead in technology I sometimes switch to democracy and try to launch a ship (but that is rare as those games take longer and I tend to grow bored with them). Besides, fundy allows me to be the wealthiest tribe and have the strongest army. Being in that position and winning by conquest is more fun to me than winning by spaceship.
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:20
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I guess I didn't really answer the questions:
quote: Originally posted by El Civ
As a newbie, I struggle with strategy. In the early game I typically found a city, build a warrior (to explore with), then a defender and then a settler. Of course, circumstances sometimes dictate otherwise but that's the custom I follow. Should I be building a barracks in all or most cities before the defender (or warrior)? |
No. As mentioned above, your early troops are just there to police your own citizens. Build lots and lots of settlers instead of barracks. You can build barracks when you run out of room to expand, or when you decide to switch into conquest mode. I am not one of those who doesn't favor the War Academy, by the way. Maintenance-free barracks in all cities are a huge boost to the warmonger.
quote: As for research, I go after Monarchy ASAP and once I get it I go after pottery (if I didn't start the game with it). I can usually still build HG first (which is the first wonder I try to get) and will also try to build Pyramids too. If the AI beats me to Pyramids, I often will go after the Great Wall instead. Is this sound practice? |
The great wall isn't really necessary against the AI. HG is my favorite wonder, Pyramids are somewhere down in the middle of the pack.
quote: At what point do I turn down my science rate and increase the luxury rate? |
Only if you're trying to generate extra arrows through We Love the King day. With the Gardens, you shouldn't have any happiness problems. Just beeline your way to the Statue of Liberty, then your happiness problems are really over.
quote: I prefer going fundy and winning by conquest, but if I am well ahead in technology I sometimes switch to democracy and try to launch a ship (but that is rare as those games take longer and I tend to grow bored with them). Besides, fundy allows me to be the wealthiest tribe and have the strongest army. Being in that position and winning by conquest is more fun to me than winning by spaceship. |
I find conquest games tend to take longer than spaceship games, because it takes so long to move all the units around and stomp all those AI cities. But I've never found much satisfaction in a spaceship win.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:20
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DaveV has the same approach as me. I will space them so they don't overlap much as a rule. I explore some to find a good capitol site. It must have some trade potential and some shield potential. I get 4 cities down asap. I stay at size 4 (or 5 on a large map) intil monarchy. Then I expand to 13 or so. The capitol starts a wonder early(lookong for HG), the others build settlers and roads to the capitol.
After the first city, my explorers almost never tip huts. A lot of good can come from huts, but my exploring units have been wiped out too many times. Instead I build a city near them, then when I tip them, I get no bad things. --patience--
Horsemen, and an attacking defense is the only way to go against barbs. I like great wall which lets me expand.
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La Fayette
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albi, france
Oct 2000 time: 06:20
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El Civ
First choice when you start a game: shall I settle or shall I wander and tip huts?
Have you ever tried wandering?
If not, try it once (remembering that many people have won the game without settling, only destroying their foes with the NON units they found in huts).
It will teach you that settling at once is not compulsory (especially if you start on rough terrain).
On the other hand, remember that the main drawback with wandering is when you get unwanted techs, because if you get several it can really slow down your research later on.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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quote: Originally posted by El Civ
D'oh!! I have now begun two games on emperor and have run into the same problem with both. What am I doing wrong?
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What you're saying sounds good. Warriors, and then Settlers, and then more Settlers. On Emperor the lessened unhappiness should make quick expansion easier than on Deity. If you're going to build a lot of cities, build ones with access to things like rivered forests or specials (especially whales/silk) and work those specials.
Two bits of quick advice. First, where are you putting your workers - are you working a high trade square, high food square, or high shield square? DaveV (I think) suggests in the GL that you should maximize food production in size 1 cities, and then maximize shields when you get to size 2. This works well for me (I only learned this nuance recently!) - grow the city as fast as you can and then keep production high to pump out Settlers... and...
Second - ...Caravans! If you're losing wonder races, then you may need to add Caravans to your wonder building efforts. I usually make Trade the #2 priority to research, after Monarchy. Caravans for wonder building are crucial in the early part of the game, IMO. On the way to Monarchy you should pick up Bronze Working or Pottery so you can start a wonder after there are a few cities down. Then, build Caravans mixed in with Settlers to keep a balance between growth and wonder production.
Oh - one last thought - if the AI bullies you and taunts you, give in (if you aren't already). Gift to them. See if you can trade for something useful, or beg for money or science. It really does work. 
STYOM
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