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ddd
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There is no toughest non-human opponents if tactical combat is on.
I can win 90% games with feudal -growth in large unviverse, impossible level, full of computer players.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Anyway here you go : -50% growth, feudal,-gc, RHW/LHW,+1 R, +1 P, +20 Ship Att, Tele, +10 Spy.
I have attached thos one, give it a go and post saves for Turn 50, 100, 150.
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ddd
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"I think feudal goes with omni, actually"
If somebody wants early attack feudal race, try: feudal, trans-d, high gravity, +50 defence (or maybe +25 defence, warlord for more ships).
4-6 basic frigates (empty ones or maybe some with 1 missile to kill enemy frigates) can destroy starbase. Your ships are almost immune to basic lazers. It takes 3 turns to reach starbase. So starbase fires lazers/nuke missiles twice. Than survived frigates board it. High gravity troops always win early combat.
Nasty race for small galaxy if played right. You need build frigates/transports and attack as fast as you can.
It will not work in large universe, because enemies are too far.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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quote: Originally posted by moominparatrooper
vmxa... I think feudal goes with omni, actually. These guys are all about jumping the right victim first, so you kinda need to know where they are from scratch. |
In a huge universe, you will not be reaching anybody for a while. When you finally make contact, you will have little choice as to who to attack, as you have limited range. Anyway, it was not mentioned, and the picks were all spoken for.
Last edited by vmxa1 on 16-07-2002 at 21:43
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ddd
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quote: Originally posted by RPMisCOOL
ddd - Surely you have more trouble with some than others? |
I have no problems with ANY AI if large galaxy.
There are some things where AI is always wrong:
1. AI doesn't colonize all planets in star system.
2. AI doesn't build all necessary facilities.
- Example, I saw planets with marine barracks and star bases only. AI had research labs and supercomputers, but did not build them.
3. AI doesn't know how to design ships.
- Example, Dumb AI puts bombs on board. Also it mixes missiles and beams. 100% stupid.
4. AI doesn't fight well if tactical combat.
- Example, build 3 destroyers with 4 MIRV nuke missiles/Aug engines + 1 one empty destroyer with Aug engines.
When AI Battleship comes, 3 destroyers fire all missiles and retreat. Fast empty ship keeps battle going (runs away from battleship). Missiles kill Battleship easy: 4 missiles x 2 shots x 3 destroyers x 32 MIRV nuke damage = 768 points of damage.
Add more destroyers if AI got computers and armor.
The same method works fine against hydra and amoeba.
5. AI ships never use wormholes.
Regards,
ddd
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ddd
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quote: Originally posted by vmxa1
I should point out I am talking about not using any cheats or the build queue exploits. Prewarp, so no battle Station or ships. Non creative. |
Sure, no cheats or editors. Usually I play average tech level, impossible, organic rich (mineral rich is too easy and average is boring).
Prewarp? It's OK for a change. Creative is bad race for prewarp anyway. (Actually it was good before patch 1.3, when cost was 6 picks.)
I recommend Unification+Artifacts, Democracy+Lithovore or Dictatorship+Subterranen+Lithovore.
I like Sakkras.
Feudal+(-10 spies) = good sources of technology.
+100 pop growth = a lot of good slaves.
Yeah, I lost one game on impossible. I got time anomaly (10 turns) at home system and attack next turn after anomaly disappeared. I think it was an accident. I can't say I'm 100% succesfull. Never say never. About 99%.
Regards,
ddd
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