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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > Freeciv 1.13.0 released
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Per is offline Per
Freeciv Developer

May 2002
time: 06:20
Cool  Old Post 15-07-2002 21:32
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Freeciv 1.13.0 released Support Apolyton or Terrorists Win

NEW FEATURES
- You can now automate workers and specialists in cities
- We have sound support and ship a new, improved isometric tileset
- A new and much improved city dialog in the GTK client
- Windows and GTK 2.0 versions of the client
- Lots of other changes, see the NEWS file for more

RULE CHANGES
- Leftover research bulbs will carry over to next advance
- Trade routes are more effective
- You can build city walls even though you have Great Wall wonder
- Unit food cost under Communism has been reduced to 1
- If you lose your palace, you get a new for free in random city
- Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
- Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18

A REQUEST
We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.

Per is offline Per
Freeciv Developer

May 2002
time: 06:20
Post  Old Post 15-07-2002 21:37
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Download location Support Apolyton buy from Amazon

To download, go to www.freeciv.org. Note that in order to get sounds, you also need to download a sound pack.

2gta is offline 2gta
Settler
ny
Jul 2002
time: 05:20
  Old Post 16-07-2002 20:57
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Increase the size of your Attachments

I am interested in developing the graphics. However, I am new to Freeciv and not sure what the graphics work entails. I have done some tilesets for civ2 and civ3 and what to port my civ3 tiles to Freeciv. I see that the Freeciv graphics are 30x30 which I wanted to expand to civ3 size. Is this as simple a matter as replacing all of the existing tiles and altering dx and dy to be the right size or is there some actual game code that needs to be modified? Can you direct me to where I can find more information on developing Freeciv? Thanks!

Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:20
  Old Post 17-07-2002 03:09 Visit Thue's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Freeciv doesn't have the tile size hardcoded. Fx there is a 45x45 tileset in freeciv.

As you may have noticed freeciv can use both isometric and non-isometric tiles. The isometric tiles file format is very close to the civ2 format, so if you are used to working with civ2 tilesets freeciv should be easy. See this thread: http://apolyton.net/forums/showthre...&threadid=48789

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:20
  Old Post 17-07-2002 15:45 Visit CapTVK's homepage!
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Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Thue
Freeciv doesn't have the tile size hardcoded. Fx there is a 45x45 tileset in freeciv.

As you may have noticed freeciv can use both isometric and non-isometric tiles. The isometric tiles file format is very close to the civ2 format, so if you are used to working with civ2 tilesets freeciv should be easy. See this thread: http://apolyton.net/forums/showthre...&threadid=48789


Hi Thue,

While you're here could you tell me how you work with thetilespec-file in the data directory? If i understand it correctly you could do any size tilespec: 90x90 for example or even higher. As long as you change the right settings.

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