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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:20
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Thanks, for the update. It is all very interesting.
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Papa Chubby
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Iceland
Jun 2002 time: 05:20
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It seems that we are all in agreement, at least all of us that have submitted a post at this thread. Exploring the potential of whatever landmass that is across the straits of Apolyton is of the utmost importance. The question that remains though is whether we should stick to out battle plans that leave no room for making a galley, or should we delay them, or send our forces out less prepered.
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quote: Originally posted by Robber Baron
Which would make it all the more costly, since it might well take us several galleys, several settlers, and several garrison units to get planted. |
Actually, having a few settlers in reserve would help, especially considering all of the possible city sites we've got our eyes on following the War Against the States. We probably shouldn't divert too much time/resources squarely towards the new land, however, until we win. In the event that the land across the channel is not habitable, we could always divert the Galley/Settler elsewhere and settle.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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quote: Originally posted by Robber Baron
It would be a suicide run, with a chance for success and a chance for failure. (Feeling lucky? )
Which would make it all the more costly, since it might well take us several galleys, several settlers, and several garrison units to get planted. |
you would never risk a settler.
you send over empty galleys, until one makes it all the way.
you build another galley, and load it with yor settlers / garrisons.
you set it up so the foriegn-based boat is 3 tiles from the other boat.
the mainland boat moves the 3 tiles, and you move the settlers/garrisons across to the other boat.
you risk the galley but not the cargo, and the boat thats on the foriegn land has 0 chance of dying. its the mailand boats you risk / have to replace.
the secod we get mapmaking we should begin trying for it, maybe with a warrior to do a little scouting there.
it would be sweet if it was an decent island that WASNT a jugle.
since im the first person to think of the idea, if it's an island i declare it Uber Isle! if it's part fo another cotinent, part of our own continent, whatever, i dont care about the name 
speaking of which, when do i get to name a city?
do i get to name 2 sicne i was elected twice? 
EDIT: made some sense of the last setence.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by Epistax
You know what I don't see? An enemy zone of control-- at least some of that land is free for grabbing (assuming it's habitable). If this land is indeed usable, then perhaps our palace need not move to another location, it might yet prove to be the center of our empire. |
Very good idea, Epistax! 
Since the tiles between the continents(?) look like all sea, shipping a settler over is not a big risk, and it's even zero if we consider to use the ship chaining exploit. If we find habitable land there, the first city will probably have only a small corruption and will be able to build the other settlers itself.
I don't think it's a continent. Continents are much farther from each other, especially on huge maps, and separated by ocean, not sea. I think it's only an island. Anyway, it's useful!
Go for Map making!
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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