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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:20
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More missing from the readme (at least I didn't see them listed):
* Editor: Added compression to BIC files. Use View->Options to disable.
* Added ability to set number of autosaves in INI file using "Max Autosaves=#" where # is the number of autosaves to use (the default is 5).
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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by WarpStorm
Mike, does this imply that a unit can only have one AI strategy at a time? I see that some can have multiple checks in the editor. |
Yes. For example, the Rifleman has both the offensive and defensive strategies. When the AI builds a rifleman, it will build either an offensive rifleman or a defensive rifleman. Likewise, when you place a rifleman on the map in the editor, you need to tell the AI whether it is an offensive or defensive rifleman (or set it to random and it will choose randomly when you play the scenario).
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by wervdon
Would that change how the ai views the relative strength of its military to yours if one or the other is more modern? (id assume so) Or does it just effect what your military advisor tells you "Compred to these guys our military is weak!" type messages. |
The AI always based it's view of your military on the relative strengths of the units, not just the number of units. I think that some people assumed otherwise because the advisor was solely based on number of units.
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G(R)EEK
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ATHINA
Dec 2001 time: 07:20
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Well, I am thinking hard as to what we should ask for right now, but it is getting hard to find something that isn't there...
I want to test this firsthand, but Firaxis,
DAMN FINE JOB!!!
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