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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:21
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First, it is a long road to being able to win deity. I remember being quite pleased the first time I won on prince with a title better than "forkbeard". 
From the sound of things, you have not settled enough cities. By that stage of the game, you should have expanded more. More cities = more workers = more arrows = more science.
Also, 4 of your cities are building wonders! Instead of that, try hording camels. If you need a 400 shield wonder, start production and send 8 camels to complete it the same turn. This frees up changes in production without a penalty. Importantly, the city building the wonder can use those 25 turns building other things, instead of just a wonder. Incremental rush buying caravans is a fantastic way to build quick, cheap wonders.
Switch one of your wonders to Marco Polo's Embassy. You don't need to scour the earth for the other civs, you get automatic contact and embassy. Trade for techs and maps.
Have you tried representative gov't? You need to prepare by building roads and mines and irrigation, but it pays off quickly.
Don't build too many improvements. Only build what you need. Set up trade routes among your own cities, that pays off, too!
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:21
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quote: Originally posted by arenor
I've only recently begun to play Civ2 (as can be noted in a couple of other posts here) and I just find it amazing that you "pros" out there can defeat the game so easily.
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Welcome to the club! Just 6 years late, but better now than never ( don't worry, neither did I start playing Civ II in 1996 ).
quote:
How do you guys do it?
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You mean beating the AI? By playing I suppose. And, yes, using different strategies worked out inside your head. At least I've mostly used my own tactics instead ones found on i.e. Poly.
quote:
What the heck am I doing wrong?????
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Why shouldn't you be allowed to build science wonders? Just go ahead and do that. You're the one who decide your strategy, not we here. But refering to what they said, my five cents are that a more advanced civer can so easily defeat the AI, so it's a worthy idea to give it the opportunity build some WOW's that improve their science. Otherwise they would be so awkward in technology and warfare compared to you. But if you're still at an early stage of playing Civ II (as you apparently are), then just stick to strategies you prefer and want to use. That's the best way to learn civing.
But some feedback could still be relevant. First of all you claimed that those barbarians had captured two of you're cities and that you had tried to re-capture it, but not managed to complete that mission. I suspect your defense wasn't 1. up to date or 2. strong enough. One quite good rule of thumb is to have at least 2 defensive units per city. And if you're weaponry was outdated, you should boost you're science production and primarily develop new military units (and of course build some when able to). Oh, and did you actually try to re-capture the city with your army? If not, then you should have done that. But as I already guessed, your army wasn't so large at the time. That's something you should try to avoid in future games. Or too bad connections to that city, so no forces would have made it in time to defend it? Build up your road network ASAP; it's worth it. Faster movement and better abilities to fight back any invading troops (barbarian or foreign, doesn't matter).
And feel free to ask if help is needed.
Last edited by Rasbelin on 19-07-2002 at 01:30
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:21
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Some suggestions:
First, research path set to Monarchy. This government is much better than Despotism.
Second, research path set to trade. Immediately build 4 caravans (you can even pre-work them by building settlers then switching to caravans. Needs a good timing though). Use the 4 caravans to build the Marco Polo's Embassy.
Third, check every other civ's information (Do not make contact yet). Then carefully plan trading of techs so that you'll get most out of it. If you give a civ 4 techs as gift you may get at least to exchange maps, or even an alliance.
Fourth, locate a large foreign city which has a lot of ocean squares inside city radius. Then send all your caravans there for a better bonus. Before each delivery, make sure all workers in the source city are working on trade squares (ocean, roaded grass, river, etc.). You can change workers back to other squares after trading. You may need the lighthouse wonder if your triemies cannot go to there safely.
Now you can finance your economy and boost your science from the trade bonus. Use the money to rush buy everything, and your empire will grow a lot faster than before.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:21
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re barbarians: An attacking defense is best. I research horseback riding first, then on to monarchy. A horse or two will take care of almost any barb invasion.
To get gold to rush those caravans, try demanding tribute of any civ on your continent that is not hostile.
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