 |
|
Amadan
|
|
Here's one (very minor) bug: Clicking "Help" in the Editor while on the "Natural Rescources" page brings up the help screen for -- "Improvements and Wonders"
Very minor problem.
|
|
|  |
 |
|
wervdon
|
|
Not really a bug, but annoying. If you add a new civ rather than being given access to every unit they are given access to no units forcing you to go through and manually flag every unit for the civ for them to be able to build it.
Ideally, it'd give a new civ every unit that is flagged as buildable for every other civ + scouts if flagged expansionistic.
|
|
|  |
 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:20
|
|
Err... When you save one map and load another... Some of the cities will be on the new map.
I saved my map then loaded the earth map and saw some of the cities that were on the other map.
|
|
|  |
 |
|
Wise Ass
|
|
Your Mom's House... Why?
Aug 2001 time: 00:20
|
|
Opening
|
|
|  |
 |
|
Civfan
|
|
Toronto, Canada
Sep 1999 time: 05:20
|
|
downloaded, installed it and created first scenario. At first some confusion. But its so far perfect. Great job. Scenario works so far so good.
|
|
|  |
 |
|
Coracle
|
|
The IMPORT feature worked smoothly. I just moved my mod to another folder, installed 129, and then imported through the Editor my values back in.
It was also simple to change a little text so that my different Great Wonder did not cause an error notice.
Too bad Firaxis didn't correct the craziness of Culture Flipping; make subs and privateers useful; slow down Settler Diarrhea; give us Diplomatic control for scenarios. etc.
|
|
|  |
 |
|  |
 |
|
be0wulfe
|
|
quote: Originally posted by Aro
The same happened with me, with 1.29 and 1.21. It's a mod? |
I've actually tried both with an unmodded bic and with my personal mods, with no difference.
|
|
|  |
 |
|
hallumj
|
|
When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?
I'm going to see if I can reproduce this in a different game, as well.
|
|
|  |
 |
|
aebrahim
|
|
quote: Originally posted by hallumj
When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?
I'm going to see if I can reproduce this in a different game, as well. |
Actually, this is excatly the intended behaviour.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|