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Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:20
  Old Post 19-07-2002 06:29 Visit Wise Ass's homepage!
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#31 Report this post to a moderator
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I have to work Friday night and then saturday morning

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:20
  Old Post 19-07-2002 06:29 Visit BeBro's homepage!
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#32 Report this post to a moderator
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Well done, Firaxis

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 19-07-2002 10:29
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#33 Report this post to a moderator
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quote:
A day earlier than expected, Firaxis Games released the latest and considered last patch for Civilization III, v1.29f, on their website.

I got the date right two weeks ago! Here's what I wrote on July 3:
quote:
I expect this patch to be labelled 1.27f when it is released ... My guess for the release date for the patch: Thursday, 18 July.

Pity I was two numbers out on the patch number ...

Reference: http://apolyton.net/forums/showthre...887#post1090887

Amadan is offline Amadan
Chieftain

Jun 2002
time: 23:20
  Old Post 19-07-2002 18:01
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#34 Report this post to a moderator
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Here's one (very minor) bug: Clicking "Help" in the Editor while on the "Natural Rescources" page brings up the help screen for -- "Improvements and Wonders"

Very minor problem.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 19-07-2002 18:58
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quote:
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...



quote:

To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.

Dan


That really sucks. The editor should at least ask you, "Would you like to create a civilopedia entry for your new unit / improvement / wonder / civilization?" and then open civilopedia.txt with a blank entry waiting for you.

This came from the thread that got closed. "1.29f comments"

wervdon is offline wervdon
Prince

Nov 2001
time: 23:20
  Old Post 19-07-2002 19:56
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#36 Report this post to a moderator
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Not really a bug, but annoying. If you add a new civ rather than being given access to every unit they are given access to no units forcing you to go through and manually flag every unit for the civ for them to be able to build it.

Ideally, it'd give a new civ every unit that is flagged as buildable for every other civ + scouts if flagged expansionistic.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:20
  Old Post 19-07-2002 20:29
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HELP!, every time I zoom out the computer crashes

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:20
  Old Post 19-07-2002 20:48 Visit Wise Ass's homepage!
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#38 Report this post to a moderator
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Err... When you save one map and load another... Some of the cities will be on the new map.

I saved my map then loaded the earth map and saw some of the cities that were on the other map.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:20
  Old Post 19-07-2002 22:00
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#39 Report this post to a moderator
Inflate your Upload Space

Are you importing or opening?
It could be merging the BICs.

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:20
  Old Post 19-07-2002 22:01 Visit Wise Ass's homepage!
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#40 Report this post to a moderator
Lose 30 kilos (of popups)

Opening

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 20-07-2002 00:09
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#41 Report this post to a moderator
Remove this text

I've noticed longer saved game load times! It seems to hang around on 100% for a while! And i somtimes have no sound in game!

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:20
  Old Post 20-07-2002 03:01 Visit Civfan's homepage!
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#42 Report this post to a moderator
Put an end to popups!

downloaded, installed it and created first scenario. At first some confusion. But its so far perfect. Great job. Scenario works so far so good.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:20
  Old Post 20-07-2002 04:36
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The IMPORT feature worked smoothly. I just moved my mod to another folder, installed 129, and then imported through the Editor my values back in.

It was also simple to change a little text so that my different Great Wonder did not cause an error notice.


Too bad Firaxis didn't correct the craziness of Culture Flipping; make subs and privateers useful; slow down Settler Diarrhea; give us Diplomatic control for scenarios. etc.

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:50
  Old Post 20-07-2002 07:50
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#44 Report this post to a moderator
Lose 30 kilos (of popups)

Anyone else find that the editor works a lot slower now? It used to work fine but now it gobbles up my memory and I have to wait a second or two after every change.

Verto is offline Verto

King

Mar 2002
time: 23:20
  Old Post 20-07-2002 08:05
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#45 Report this post to a moderator
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What is the version of the editor in 1.29? Is it 1.50?

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:20
  Old Post 20-07-2002 10:23
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The Patch is version 1.29, the editor is version 1.50, and the BIC is version 4.01

Jeph is offline Jeph
Settler
Southern California
Jul 2002
time: 21:20
  Old Post 20-07-2002 15:07
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I made a standard size map with 8 civs each starting with 10 cities and 2 units in each city beginning in the modern ages; I get a crash every time someone tries to take the last English city on my map. I don't think it is the act of destroying a civ because I have destroyed the Egyptians with no crashes. All the cities on the map are ones I placed in the new editor. Has anyone ran into this problem as of yet or do you think it might just be a bug in my save game? Anyway I just thought I would post this bug if it is one. It’s kind of funny though because the English have one city left and I have modern armor surrounding their entire city protecting it from the entire world that is at war with them, never had to have "peace keepers" before

Chronus is offline Chronus
Prince

Aug 2000
time: 05:20
Smile  Old Post 20-07-2002 18:49
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quote:
The IMPORT feature worked smoothly.


A compliment?

Okay, who took over Coracle's PC?

Sorry . . . (Chronus heads for the exit door)

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 20-07-2002 19:16
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#49 Report this post to a moderator
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The game asked me for the CD, which was in the CD Rom drive? Never had that before, although I think it was an issue for some people a couple patches ago. As soon as I changed the CD to the other drive everything was ok.

be0wulfe is offline be0wulfe
Chieftain
USA
Nov 2000
time: 05:20
Angry  Old Post 20-07-2002 19:42
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Too Many Resources (STILL) Browse Apolyton AD-FREE

I've had this bug since the original unpatched version and posted it once here, four times to Infogrames Support (with NO response) and all the patches up to 1.29f have NOT fixed this issue.

I have a save game you will have to reference, let me know where to send it - OR - you can download it from:

http://www.disorganized-mayhem.com/C3CrashSave.zip

I've tried this game on 3 different machines and I have the same issue on all three machines.

Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

PLEASE HELP!

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:20
  Old Post 20-07-2002 20:20 Visit Aro's homepage!
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#51 Report this post to a moderator
Re: Too Many Resources (STILL) Suffering from ads?

quote:
Originally posted by be0wulfe


Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

PLEASE HELP!


The same happened with me, with 1.29 and 1.21. It's a mod?

be0wulfe is offline be0wulfe
Chieftain
USA
Nov 2000
time: 05:20
  Old Post 21-07-2002 04:05
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Re: Re: Too Many Resources (STILL) Support Apolyton or Terrorists Win

quote:
Originally posted by Aro


The same happened with me, with 1.29 and 1.21. It's a mod?


I've actually tried both with an unmodded bic and with my personal mods, with no difference.

Rust is offline Rust
Chieftain
Alberta
Nov 2001
time: 22:20
  Old Post 21-07-2002 05:02
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#53 Report this post to a moderator
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Adding a resource or a luxery to an already "ok" deal in diplomacy will cause the computer to want even more.

A single sqaure of culture border was located off the mainland diagonal to the normal cultural borders over the ocean.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:20
  Old Post 21-07-2002 05:24
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#54 Report this post to a moderator
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When I upgrade my Knights to Calvary it costs me zero gold. This has happened in two games. It is a "good bug", but it is still a bug...

hallumj is offline hallumj
Settler

Apr 2002
time: 05:20
Post  Old Post 21-07-2002 06:24
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#55 Report this post to a moderator
Possible bug Got spare money?

When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

I'm going to see if I can reproduce this in a different game, as well.

cbraund is offline cbraund
Prince
United Kingdom of Great Britain
Jan 2001
time: 05:20
  Old Post 21-07-2002 06:26
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#56 Report this post to a moderator
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I think renaming the unit was the effect they wanted, as that unit will produce no more leaders. Also, you can already rename leaders in the editor.

I may be wrong though...

Chris

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 21-07-2002 06:27
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#57 Report this post to a moderator
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What's Doing???

In a scenario I made I was able to rebase my fighter on a land square! I didn't make them mobile or anything but it happened one turn and never again. The fighter is still there but it can only move back into a city.

Now that never happened before! Is that really a bug, I kinda like it

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:20
Post  Old Post 21-07-2002 08:48 Visit Switch's homepage!
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quote:
Originally posted by Jeph
I was watching the TV the other day (WOW) and I seen a mac comercial bagging the PC. " I get no more blue screens of death" I was thinking, you also don't get customability, good games, and apparrantly 1.29 patch I feel bad for you BUY A PC!


Heh, some guys made up a commercialish movie making fun of that commercial, here. Haven't watched it myself, the linup on fileplanet's way too long. But I'm sure it's good for a laugh .

Yurt is offline Yurt
Warlord
Vancouver, BC
Jan 2002
time: 21:20
  Old Post 21-07-2002 11:14
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#59 Report this post to a moderator
Increase the size of your Attachments

My only gripe is that it doesn't take me to the Hall of Fame after I've finished a game. It used to back before v121 came out.

aebrahim is offline aebrahim
Chieftain

May 2002
time: 23:20
  Old Post 21-07-2002 16:38
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Re: Possible bug Support Apolyton, buy Call to Power 2

quote:
Originally posted by hallumj
When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

I'm going to see if I can reproduce this in a different game, as well.


Actually, this is excatly the intended behaviour.

 
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