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Bodiless Jack
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Civ III has caused an error and will close!!
I got this error during a game last night. I had just newlly installed the 1.29 patch and wanted to try editing the rules by adding a new unit. I added the peltast unit but called it Javelin and gave it to Greece. The problem doesn't seem to be with the new unit (I can build this unit ok and fight with it etc.) it's this: I'm in war with Egypt. The war has run its course and I want to end it (extracting as much tech and gold from Cleo in the peace terms of course). However, every time I try to enter diplomatic negotiations with Egypt the game crashes!! I've never had this occur before the new patch (in many, many hours of game play). The error is repeatable everytime whether you right-click an Egyptian unit or go to the Foreign Adviser screen and double click Cleo and even after they contact me (they're obviously screaming for peace) and I agree to speak to them. I can contact all the other civs ok. The only work around I can see is to eradicate the Egyptians (that wouldn't be nice, would it?).
I will post the sav file if anyone would care to look at it.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:20
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quote: Originally posted by JoeinBH
Sorry to come to the defense of someone going by the name of Pungent, but NoCD patches can be a lifesaver. A couple of weeks ago, my fiance thought that I was spending just a bit too much time on Civ, so she broke the CD in half. Literally! I purchased the right to the intellectual property that is Civ3. That intellectual property remains on my computer, and I'm darn glad a patch allows me to access it. Otherwise, I might have actually gotten mad at the fiance. There is 1) nothing wrong and 2) nothing illegal with this limited use of NoCD patches (she also broke my Metal of Honor CD, so I got the patch for that as well). Furthermore, I reviewed the usage rules for this forum and found no written, objective basis for removing Pungent's patch. If Ming has a cite otherwise, I'd be interested in seeing it.
Joe |
Ah well, you DO know that you should be able to send the original CD's back and get a replacement right? Since virtually all game software companies will let you do this, IF you send them back the original CD, there is NO excuse to use a no-cd crack AT ALL.
What's your next lame excuse?
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Trelane
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Irving, Texas
May 2002 time: 05:20
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Whenever I load a BIC file and save it, the file shrinks in size by almost 90%. This happens whether or not I make any modifications and whether or not I replace the original file or save it as a different file. I tested this on Firaxis' stock standard Earth map, Norm's Europe (still need more resources, Norm), and Kitten of Chaos' huge Earth map.
One wonders what is getting lost in the process. While playing on a modified Kitten map I discovered that the rate of barbarian generation rose astronomically - about 900 barb horsemen scattered about Indonesia, Australia, and South America by 200 AD. (Didn't count the barb galleys and warriors.) Never saw this happen under 1.17f.
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Dimension
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Columbus OH
Feb 2001 time: 00:20
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quote: Originally posted by Ozymandous
...there is NO excuse to use a no-cd crack AT ALL.
What's your next lame excuse? |
PLEASE. Give me a break.
I bought a legitimate copy of Civ3. I also made a backup copy of Civ3, and it works perfectly. Even if you use low-quality software to copy the CD and it doesn't work right, you can still download a crack for it easily. It takes about 3 seconds to do a web search and find such a crack.
The point is that requiring you to have the CD in the drive does absolutely nothing to prevent piracy. To the contrary, it is just an inconvenience to people who own a legitimate copy, because if you're going to pirate it, you're going to use a crack (or else you will download a pre-cracked version of the software, which usually is available before the official release of the software).
I have two computers at my desk hooked up to a KVM switch. I have Civ3 installed on each machine. Sometimes I'll have the faster machine doing something very CPU-intensive, and I'll want to play Civ3 on the other machine. It is very convenient for me to just install the no-CD patch, even though I could just use my backup copy in the other machine. I'm certainly not breaking any laws, because I'm never even using Civ3 on two different machines at the same time. Even if you never do anything else with your computer and can just leave the Civ3 CD in all the time, the no-CD patch is worth it just because it keeps you from having to wait for the drive to spin-up.
I own Civ3. I paid my $50. As much as some people complain about little things in Civ3, I was glad to give my support to Firaxis for developing a great game. I don't play games that often, and SMAX, Civ 3, Diablo 2, Gran Turismo 3, and Grand Theft Auto 3 are the only things I've played at all in the past two years (well, a little Civ2 to warm up for Civ3). Still, I'd rather not have to install an additonal CD-ROM drive for every piece of software I own just so I don't have to get out the CD when I want to use it. How would you feel if Microsoft Office asked you to put the CD-ROM in the drive every time you started Word? How would you feel if Windows asked for the CD every time you rebooted? REQUIRING THE CD IS RIDICULOUS.
Does anybody really think this so-called copy-protection feature is keeping people from pirating the game? I'm pretty disappointed in Firaxis for including it. Alpha Centauri didn't require the CD. Alien Crossfire did, but guess what -- I've got the no-CD patch for that, too.
As I said, I do own Civ3. I bought it at Electronics Botique the day it came out. Maybe putting in the CD isn't that big an inconvenience, but this is a game. It's something I do to relax. That somehow just makes it more annoying having to dig out the CD. The game's already fully installed on my computer, but it has to ask for the CD just to "keep me honest". Give me a break. When 1.29F came out, I didn't install it on Friday. I waited till the next Tuesday when the crack was posted on major websites. I suppose at least Firaxis has SOME sort of excuse for including the CD-check. Blizzard put a CD-check on Diablo 2, and you can't even play online without having the CD-key anyway, so there's no point (unless you play single-player Diablo, and I've never heard of anybody doing that).
OK, I'm not actually particularly upset about Civ3 checking for the CD. The fact is, however, that it IS an inconvenience. I have several things in my life which prevent me from sitting down and playing Civ for 20 hours straight, so I have to save, quit, and do other things. I keep my computer shut in my desk drawer, and I keep my CD's in a bookshelf. I will continue to use the no-CD hack because I can. I defy anybody to find a legitimate reason why anybody should have to put the CD in their computer to play it.
All of this is completely off-topic, but I felt the need to reply.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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OK, this one is really stupid, but annoys me a lot... My savegames usually have pretty verbose names (I tend to accept the default Ruler Name of Nation Date AD/BC.sav name, as it is exactly what I would choose). Whenever I wish to load it, I am having difficulties figuring out which savegame is which... the YEARS that distinguish between them are usually cut off (I can't see them or I can see only the very first figure, which is not that helpful) as they do not fit into the file selection box. Every time, I have to click on different save games to have their full name appear in the input field below. Would it be so difficult to make the file selection windows, say, twice as wide? Or, use a narrower font to display the filenames?
Edit: I have just - by chance - found out that I have this problem only when I first open the Load Savegame window (does not matter where from - the problem is the same whether I open it with Ctrl-L from inside the game or from the Main Menu). The actual problem is that the savegame filenames will not wrap to the window. However, going into the Auto subdirectory, the wrap gets into effect, so that when I get back to the base savegame subdir level, it is okay. However, dismissing the dialog and opening it again brings the problem back in. Appears to be an issue with the line wrap not bring properly initialized for the file selection window.
Also, the game is unable to "enter" savegame subdirectories, whose names contain a period. It will also refuse to "enter" subdirectories, whose names are longer than 64 characters. In both cases, it will say "Unable to find file NAME", where NAME is (up to the first 64 characters) of the name of the subdirectory in question.
Minor bugs, but annoying enough...
Last edited by vondrack on 31-07-2002 at 03:10
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