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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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quote: Originally posted by Q Cubed
if anything, governments which i think should be in are fascism and fundamentalism.
the big thing about fundamentalism, though, is that it can't be as powerful as it was in civ2-- maybe take away that huge happiness bonus and replace it with a much smaller one or something. keep the science penalty, keep the religious tithing, but also sell off the libraries, universities, and research labs. |
For Fundamentalism I would make happiness improvements give double the content faces and culture, but science improvements would give no culture and only half the science bonus. This would be enough to be significant, but not as severely overbalancing as the zero-unhappiness and 50% research penalty in CivII. Corruption and military support would be the same as in Monarchy.
Any ideas on the characteristics of Fascism in Civ3 terms? I was thinking of giving it both the commerce bonus AND the standard tile penalty (the third unit of anything produced by a tile is lost) to represent that Fascist governments love big business but take resources away from the population.
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hzm
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The main thing seems to be everyone wants more control of what kind of government they have. The answer? Bring back the alpha centarai government system.
Russian Communism=Police State + Socialism
European Socialism=Democracy + Socialism
Chinese Communism=Police State + Free Market (???)
I've probably just show my ignorance but I do not understand why this system wasn't used for civ3.
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hzm
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The alpha centaraui options were
"Police State" "Democracy" "Fundamentalism"
"Free Market" "Planned" "Green"
"Power" "Knowledge" "Wealth"
"Cybernetic" "Eudaimonic" "Thought Control"
and an absence of system system.
Could someone suggest options that would be better for a civ game? I really don't know much about governments.
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Bill9999
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quote: Originally posted by hzm
The alpha centaraui options were
"Police State" "Democracy" "Fundamentalism"
"Free Market" "Planned" "Green"
"Power" "Knowledge" "Wealth"
"Cybernetic" "Eudaimonic" "Thought Control"
and an absence of system system.
Could someone suggest options that would be better for a civ game? I really don't know much about governments. |
I would do this (without tooo much explanantion)
Centralized :: De-Centralized :: Fragmented
Single Leader :: Representative :: Democratic
Free Market :: Planned :: Green
Power :: Knowledge :: Wealth
or something similar, I just thre that up in about 2 mintues, deeper thought would only add better arrangements
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hzm
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I don't really get your modern economic system. It sounds like a more drastic version of the free market system, unless you thought that should be different from the one in AC?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:21
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As much as I'd like to also see a SMAC style social engineering system implemented in Civ III, I seriously doubt that it will be implemented.
As such, more government options would definitely be welcomed. Of course, it is possible to add them yourself in Civ3Edit. As such I won't be disappointed if Firaxis don't bring out more governments.
I'd be happy enough to see a greater amount of options when determining effects of the governments you can create with Civ3Edit.
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Dimorier Maximus
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of Apolyton
May 2001 time: 05:21
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I think social engineering is Civ4 stuff, but what the heck, I'll throw out my ideas for it:
Authoritarian Structure:
Chieftan (no tech required)
Imperial (available with Monarchy tech)
Representative (available with Republic tech)
Democratic (available with Democracy tech)
Economic Structure:
Primitive (no tech required)
Free Market (available with Economics tech)
Command (same as planned, available with Communism tech)
Green (available with Recycling tech)
Religious Structure:
Ancestral (no tech required)
Polytheistic (available with Polytheism tech)
Monotheistic (available with Monotheism tech)
Secular (available with Scientific Method tech)
City Structure:
Tribal (no tech required)
Colonial (available with Magnetism tech)
Federation (available with Democracy tech)
Centralized (available with Monarchy tech)
All these different choices would have their ups and downs, but you would most likely want to get out of the default choices ASAP.
For example, Green would be great for cutting down on pollution, but it would suck for your productivity and commerce. Democratic would be great for a peaceful, scientific, cultural civilization, but beware of the war weariness if you pick a fight. Free Market would work wonders for your commerce, but your happiness would take a hit. Monotheism would be good for happiness, but it would hurt your science output.
As far as Civ3 goes, I think the only governments missing are Theocracy and Fascism. I plan on submitting them to Firaxis for inclusion in Play the World. Now I just need to go to the editor and make them. 
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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