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Sava
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GO GO GO!
Mar 2001 time: 23:21
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I just know I'm going to see it on the shelf at my local electronics store and say (Homer Simpson style) "MMMMMMmmmmmmmm, Civilization". And after I wipe the drool from my face, I'm going to buy it, get home, and curse it for not living up to my expectations just like Civ3.
Most of the features of PTW are things that should have been in the first game. And the thing that really chaps my ass is that the major flaws of Civ3 have yet to be addressed.
#1 No mini map in the map editor
Apparantly Firaxis didn't bother to test their editor to see how hard it is to make a map when you can't see the entire world. A zoom function like Civ 2 would be nice.
#2 Civil War
It was one of the best parts of Civ 1. Capture a capital city, and BLAAOUWW two civs... This was a great feature, and Firaxis, partly Microprose's fault for not putting it in Civ 2, didn't include it in Civ 3. IMO, they should have expanded the idea so that if there is a civil war, say you capture Babylon, the Babylonians split into two Babylonian Civs. That would add a new dimension to the game. And I believe something close to 90 percent of Apolytoners voted for Civil Wars in another thread.
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Coracle
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quote: Originally posted by Sava
I just know I'm going to see it on the shelf at my local electronics store and say (Homer Simpson style) "MMMMMMmmmmmmmm, Civilization". And after I wipe the drool from my face, I'm going to buy it, get home, and curse it for not living up to my expectations just like Civ3. . . |
Yes, and after you install it you will say. "D'Oh!!!!", just like I did after I got a look at Civ 3 last December.
I will NOT get it unless it has a Cheat Mode such as in Civ 2 to allow us to switch sides, control accelerated startups, etc.
Settler Diarrhea - their expansionist flood - must be slowed.
Privateers and subs must be able to damage an enemy civ's trade on his sea routes. Not being able to do that makes creating accurate WW I and WW II scenarios impossible as U-Boats almost won both wars.
Culture Flipping must be made sensible, if we can't already mod it out in the Editor (I'm not sure about that). When I have nine military units vanish when a town of '1' "flips" back we have absurdity.
We need to be able to control Diplomatic relations for scenarios.
One thing is certain: I will NEVER believe another review of an online Gaming site, not after their idiotic reviews in favor of a buggy messed-up Civ 3 back in December.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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IIRC, Civil Wars occured both in Civ1 and 2. However, I believe they were by far more common in Civ1.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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AFAIK, Turkey wasn't really a rival to the US. In civ-terms I'd say they had an Rights of Passage agreement.
Anyhow, perhaps airfield could be defended by ground units. Hence, if you occupy an airfiled in enemy territory, you could place your aircrafts there. Also, if a civ has airplanes in an airfield, occupying it with ground units would either destroy or capture the airplanes.
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Coracle
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Two other things re: PTW.
Conquistadors are a very POOR choice for a Spanish UU as they were never a military unit, just a small bunch of thugs murdering natives peoples and then each other.
It should have been the Tercio. But Firaxis cares about marketing, not history.
http://www.geocities.com/ao1617/TercioUK.html
There can be no such thing as an "historic scenario" with Culture Flipping and razing in the game. Just try it for, say, a World War Two scenario. . . with much of your armor vanishing in a flip.
So Firaxis either fixes these, and other problems, or no sale.
And I did not get $50 worth of fun out of Civ 3. On the contrary. But I got several hundred dollars worth of fun out of Civ 2.
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