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Catt
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California - SF Bay Area
May 2002 time: 21:21
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I finished one Monarch game on a tiny map, four civs (including me). Everything random - I ended up with the Greeks (test run of the commercial trait ). Map looked to be archipelago, 70% or 80% water, arid, temperate or warm, 4 or 5 billion. Haven't played with these settings enough for meaningful comparisons of 1.29 versus 1.21, but:
1. I think the tech race went more slowly than normal. I built the Great Lighthouse and was able to control contacts for some time - I therefore had a tech lead pretty early which I never really relinquished, although the AI did a good job of keeping up. One AI civ did fall behind and was then left in the dust - not enough gold / resources to trade with its AI brethren.
2. I definitely saw more knights / cavalry / tanks than I am used to seeing pre-patch and therefore more blitz attacks.
3. Not enough experience to judge the strength of the new and improved commercial trait, although I had very little problem with corruption (well-placed FP) even though I eventually won via domination.
I have also almost finished one Emperor game on a standard map, eight civs (including me). Everything random - I ended up with the Chinese. Map looked to be continents 80% water or archipelago 60% water, wet or normal, temperate or warm, 3 or 4 billion. Thoughts:
1. I really think the tech race went more slowly. I'm into the very early 1800's without a SS launch, and I have a big, powerful empire that is researching most techs in 4 or 5 turns since about industrialization (and have a 4 or 5 tech lead). I did do a fair amount of early warmongering to secure my continent / landmass (by far the largest in the game) - so overall tech progression probably slowed by this - the other AI civs had settled all their available land and were stuck with relatively small empires and, therefore, weak research capabilities.
2. Lots of knights / cavalry / tanks!
Overall I am enjoying the new patch (principally the bug fix which ensures the AI has more "attacker" units), and, if the tech rate has slowed down (as opposed to a fluke with my games), I think I'll like that as well.
Catt 
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Killerdaffy
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in other words a gang leader aspiring to Presidency
Nov 2001 time: 06:21
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The tech race HAS slowed down. I never arrived in the 1800's before... (on Emperor, Pangea, everything standard).
Also the AI is starting some serious wars for resources now, something I've never seen before. One of them was missing rubber - he assemble a decent strike force and went right for one of my cities in the jungle. Just happened to have Mech Infantry before him... 
About offensive units: I don't know. I modded a new unit, a Commando (16, 1, 1, all terrain as roads, amphibious, para, HIDDEN NATIONALITY, available with Espionage). Never try that with a land unit! The AI is stealing my workers left and right while we are are at peace and happily trading. The only reason he didn't take more than one of my cities is that I've got all of them defended by at least two MI now. I hope to finish the game soon, it's a pain in the a$$ to go chasing after 1-5 stacks of captured workers every turn... I haven't seen many stacks of Riflemen / Infantry except for some time in mid-industrial.
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:21
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quote: Originally posted by Killerdaffy
About offensive units: I don't know. I modded a new unit, a Commando (16, 1, 1, all terrain as roads, amphibious, para, HIDDEN NATIONALITY, available with Espionage). Never try that with a land unit! The AI is stealing my workers left and right while we are are at peace and happily trading. The only reason he didn't take more than one of my cities is that I've got all of them defended by at least two MI now. I hope to finish the game soon, it's a pain in the a$$ to go chasing after 1-5 stacks of captured workers every turn... I haven't seen many stacks of Riflemen / Infantry except for some time in mid-industrial. |
The colourless units have been around for a while. Interesting isnt it? I dont remember what era Willems units were present, but mine were medieval units that were very powerful. I guess our discussions intrigued Firaxis, from the hints it looks like one of these units may be in PtW.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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I have played 1 game into the industrial age so far. I wanted to test the changes to "commerical" out, so I played Rome.
The start spot was ok (Rome itself was nice - coastal, lake, 2 wheat, 1 cow - but north was a line of mts and a large desert, west was nice land and the Egyptians). Guess who had to die? Anyway, though Rome still isn't a great civ, I think commercial makes a noticeable difference now. It's not about the extra commerce - it's about the corruption reduction.
The tech race is much more enjoyable now. I played on Monarch/Standard/8/continents, but got a pangea. All 8 civs together. I hit Egypt early, taking Thebes and reducing them to 1 city. I traded early on, then bought some while researching toward Monarchy. Switched to Monarchy and then unleashed my legions (upgraded from warriors, of course) on Japan. Kyoto had the Great Library, which is worth more now with the 1.29 changes. Since the tech race is different (AI at normal rate/human slower as opposed to human at normal rate/AI at superspeed), you actually have time to milk the Library. The money I made was reinvested in my economy.
After taking down the Zulu with knights/elite legions and crushing Greece with the help of the Iroquois, I've hit critical mass. I'm now a democracy, researching industrialization, with a "strong" army compared to any of the surviving civs (who all hate me). Zululand is finally ramping up to full productivity (I relocated my Palace up there during the war w/a leader) and my rail net is coming together. I have all the wonders worth having, I'm finally getting rich (I was a King for longer than I would have liked), and I'm about to go industrial. Plus, I managed to get an MPP with the Iroquois, the only civ that *might* be able to hurt me.
I have an elite legionary named "Praetorian Guards" a Knight in an army named "1st Cavaliers" (formerly an elite horseman) and a Cavalry (formerly a Knight unit) named "Crusaders." How cool is that? What a great little addition to the game.
I think builders should be very happy with the 1.29 patch. The tech race & tech trading seems back under control. You have time to build, and poor/backwards civs will in fact fall behind and stay behind in the tech race.
-Arrian
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Catt
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California - SF Bay Area
May 2002 time: 21:21
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quote: Originally posted by Arrian
The tech race is much more enjoyable now. [. . . .] Kyoto had the Great Library, which is worth more now with the 1.29 changes. Since the tech race is different (AI at normal rate/human slower as opposed to human at normal rate/AI at superspeed), you actually have time to milk the Library. |
Ain't that the truth! I started my third 1.29f game last night. Emperor, small map, 6 civs (including me), all random. I ended up as Gandhi (commercial again!).
My start position wasn't very good - 4 or 5 shielded grasslands by moving my settler one tile, but no fresh water within a 3 tile radius (and it turns out that there is plenty of fresh water on the map). I met my immediate neighbors pretty quickly - Japan, Aztecs and Iroqouis. * Sigh * Both Japan and Aztecs were very close to my start location - I think our capital citites are all within 10 - 12 tiles of one another -- no nice ring of cities around my capital this game. * Sigh *
I decided on two possible early game strategies: (1) horseman rush on Tokugawa; or (2) peaceful (read: meek) builder until at least the middle ages. I set my research towards Literature (I often start researching Writing immediately with a commercial civ), planning to trade for The Wheel at first opportunity.
At first I was astonished at the tech rate -- it wasn't anything like my first two games -- it didn't seem to have slowed down at all compared to 1.21f, it seemed to have accelerated. But I soon discovered that this was largely due to the map generator having given us a pangea - max water. All six civs were in contact with one another (and trading starting techs) before I had even researched writing.
After securing The Wheel via trade, I was oh-so excited to discover that there were no horses even within striking range of my start spot - no horseman rush, so peaceful (read: meek) builder strat here we go. [BTW, I think this is the first time I've ever played India and not had access to horses -- who says the War Elephant is a completely useless UU .]
My peaceful, builder approach was to concentrate on a strong cultural base so that later warring (if necessary) would be viable. After building a few early temples (very early compared to many other games) I actually set my capital on a Pyramids build, intending to switch to the Great Library. It was a very risky strategy (since I wouldn't have a Palace build to fall back on, but hoped I might have been able to trade for Monarchy and therefore have the HG as a fall-back), but the initial tech rate, the relatively poor start location, and the dangerous neighbors convinced me that I needed to do something to get a leg up, and culture / tech seemed the most viable option. [This game will also produce some interesting factoids / examples for all the culture flipping discussions raging].
I don't think I've ever built an early GW on Emperor, but the AI civs hadn't really started many wonders (The Pyramids and Oracle only, and no one had researched Writing yet when I did, so I hoped I could pull off the GL). I ended up building the GL, beating the AIs by probably one or two turns (about 2 or 3 other GWs were built by AIs on the turn I completed the GL).
I got a flood of techs - up through about Feudalism, and then I enjoyed the GL's benefits for at least 30 or 40 more turns. I honestly can't remember an Emperor game (though I really haven't played that many) - and don't think its all that common at Monarch in any event - for the human player (and sometimes even the AIs) to build the GL and actually get any use out of it. I can definitely recall instances under 1.21f when an AI civ completes the GL while everyone is already reaserching Astronomy or Gunpowder. And my GL remained useful for at least 30 or 40 more turns. There was some AI-AI warfare going on, but not a truly excessive amount - IMHO under 1.21f there is simply no way an Emperor pangea game (even on a small map) would yield more than a few turns, if any, worth of GL utility.
I like this new tech rate! 
Catt 
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Cort Haus
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London
Apr 2002 time: 05:21
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quote: Originally posted by Arrian
I think commercial makes a noticeable difference now. It's not about the extra commerce - it's about the corruption reduction.
{snip}
I'm now a democracy, researching industrialization, with a "strong" army compared to any of the surviving civs (who all hate me).
{snip}
I think builders should be very happy with the 1.29 patch. The tech race & tech trading seems back under control. You have time to build, and poor/backwards civs will in fact fall behind and stay behind in the tech race.
-Arrian |
Commercial Boost:
Yes, Liz was able to build me an FP in a remote island nearly the height of a standard map away from the capital at 5 shields/turn, with a temple / harbor / mkt / WLTK / courthouse bootstrap kit.
Also, I don't recall getting 5 commerce from a size 7+ city square before. Aqueducts become a real shot-in the arm for a growing commercial civ hungry for gold.
Rep:
Yes, I'd expect that to be the case with the Arrian strat on pangea, but how did it affect you? Are they now unwilling to trade gpt? Presumably you don't need to trade for lux as you own enough, but do you get any problems trading tech? Or, is the likelihood of attack whilst consolidating territory and ramping up infrastucture a concern? The idea of sweeping through a vast continent with three flavours of upgrading horsies sounds fun , and I was wondering if a disgraced rep got in the way at all.
Tech-rate:
I hadn't found a fast tech-rate on Pangea to be a problem for the builder, as long as you got into the loop early with some good tech-paths and savvy trading. It reduces the size of the offensive-advantage window (as better defenders were quickly available) and ultimately rewards the early infrastructure investment made whilst the AI's were bashing each other.
You mentioned the Great Libray as more valuable in 1.29 (if Literacy is bee-lined) - well, that dark horse the Lighthouse just got a whole lot stronger too on non-pangea. With astronomy so many turns further away, the ability to establish colonial dominance of remote islands is enhanced, as is the benefit of enjoying exclusive trade and communications options with over-seas civs.
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