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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Lethal bombardment on the Aegis would have been cool, I noticed it on the missiles, yes... damn you! So far, it has been much harder to keep the first tier forts, because I lost some of my units to those cruise missiles. My AIs are actually building more of them, so that's a good thing.
About the defense of the carriers: I don't know. As it is now, the carriers are among the last ships that will come to the front for defense, which means that they are relatively unharmed until it really is too late. The destroyers and others that protect them take the first hits... It has been the saving for my Western carrier (forgot the name, not the Enterprise, and not Aeson, the other one) for 2 times already, when all the protecting ships were either sunk, or shot to 1HP. It is ironic that having a lower defense protects you more then having a higher defense...
DeepO
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:21
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Intriguing...the AI does have the ability to build stealths....curious that they are not!
As to posting the changes to ADM values....sure....my memory's not THAT good tho... Will have to do that when I'm next in the editor, but a very good plan!
I started with the notion that Subs and DD's needed to be useful in the modern age, and that Subs and DD's needed to be a "foil" for each other (a sub fightning a DD would prolly win, and likewise, a DD fighting a sub would prolly win. The advantage though, goes to the sub, who can see the DD without assistance, while the DD must grope around blindly to find the sub. This sets up the notion of combined arms (or at least combined fleet elements) on the high seas.
More later....I'm making a conscious effort not to ramble so much....
-=Vel=-
EDIT: Yeah....I was thinking at first that I had been too generous with the Americans by giving them an even more awesome f-15, but having been slogging through the scenario....I think not. It's an advantage, to be sure, but not an unbalancing one. Oh...if the forces were anything close to fairly matched, it'd be unbalancing, but as it stands now, it's just really mobile artillery for the USA....
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Hmmm.... stealths... I'll wait a few more turns before I post anything on that, but so far none of the AIs have built any in my game. Come to think about it, they haven't build any more bombers as well. This could become better, once they have build whatever they needed to build first (policestations or so). I'm tempted to save my game, and go spying on them again, but that wouldn't be fair as I'm playing, not testing.
The subs/destroyers are nicely done, and I've used them exactly like that. What is double tricky is that you can't build nuclear subs from the start, so those are double precious... it may not work in every game, but in this scenario it surely adds to the challenge. And don't worry about the F15s, they're great. I am considering of building 2 or 3 additional carriers, to go hamper those massive air forces the Chinese are throwing at each ship that comes too close.
More and more, I am thinking of invading the Russians or the Germans once the time is right, they have bothered me for so long that simply escaping to the stars doesn't feel good enough 
DeepO
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Brinoch
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Silver Spring, MD
Jan 2002 time: 00:21
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You know guys, after the first hundred or so MA you kill, it all gets the same. But, I tell you it's fun to go out and whack at the Germans and Russians.
In my game, after the first 8 waves were defeated, I invaded Russia and Germany. In Germany, I limited my assaults to just pillaging since he started throwing swarms of Marines at me. But, in Russia, oh lovely Russia, the Czarina left St. Petersburg weakly held. And, so, I razed it. That felt good. I thought about hitting Moscow, too, but I just decided to call it a day after one city.
I'm a sick puppy, I know.
btw, regarding stealths -- they will build them. Trust me, they will.
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Brinoch
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Silver Spring, MD
Jan 2002 time: 00:21
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DeepO, you're absolutely right. The first tier is a killer. I don't think I could have held on without the retreat the second tier. It not only gives you some needed breathing space, it also gives you an opportunity to hit the Russian and German forces which often stop in the hills or on the plains.
Also, are you out of Anarchy and into a new Republic yet? That anarchy is a killer. With the losses of units I sustained while in anarchy and no opportunity to replace them -- yikes, it was close.
As for the uranium, I didn't take it until I needed it. After discovering the tech, I moved in, built the city and left several units as blockers and some fortified MI in the city. I rushed a harbor (all I could afford) and started the Fuel Cells (and replacement Aegis, too). The next turn the city was dead and gone.
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