 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
I thought I new how happiness worked. If you had luxeries or lux tax it gave you happy people, certain improvements give you content people. But then in this game I'm playing write now I have a city with population 7. I have 5 luxeries and the market place which makes 9 happy people, and a temple which make one content person. So as a pop 7 all my citizen should be happy, should they not? But I only have 6 happy citizens and one unhappy citizen. Am I missunderstanding how happiness works or is something else going on here?
Attachment: unhappy600.jpg
This has been downloaded 237 time(s).
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
quote: Originally posted by NeoStar
Heaps things can trigger unhappiness. Click on the unhappy face to find out the problem.
Has that city always been yours? (Foreigners can be unhappy) On that note, are you at war? It says 'republic' on the shot so if you are it may be war weariness. |
The unhappy citizen says "100% "Its just way to crowded"".
The city has always been mine.
Not at war nor have I ever been at war this game so war weariness is not the problem.
Here's the same city later on in the game http://home.earthlink.net/~del_sol/...es/unhappy2.jpg I used a link because to attach the pic you have to shrink it down so far its hard to see. The pop is now up to 12. I have 6 luxeries which should equate to 12 happy people, temple, cathedral, and Sistine Chapel which should equate to 7 content people, meaning I should have up to pop 19 with out any unhappy people. I have 10 happy, 1 content, and 1 unhappy.
|
|
|  |
 |
|
Sir Og
|
|
Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:21
|
|
quote: I have 5 luxeries and the market place which makes 9 happy people, |
The 5 luxuries give you 3 happy people when you have a marketplace and only 1 when you don’t. And I think that happiness also depends on the difficulty level that you play.
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
quote: Originally posted by Sir Og
The 5 luxuries give you 3 happy people when you have a marketplace and only 1 when you don’t. And I think that happiness also depends on the difficulty level that you play. |
I could be wrong but I don't think thats how it works, otherwise what would be the point of getting a sixth luxury if you have the marketplace or more than one if you don't. But I'm asking because I obviously don't know how it works.
As far as difficulty level this game is on regent, I looked at other saves on regent and noticed the same thing happening. I looked at two saves from warlord and one of them looked about the same as these games on regent and the other one had the right number of happy people but there were too few content people. I looked at one save from chiefton and it had too few happy people and too many content people.
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
I just had a thought.
Could it be that a citizen has to be content before he is happy. This game is on regent and I believe that you get two free content people, plus seven content from temple, cathedral, and Sistine Chapel equals nine content citizens. Nine of my twelve happy faces make those nine content citizens happy. Two of the remaining three happy faces make the tenth citizen content and then happy. The last happy face makes the eleventh citizen content. Leaving the twevleth citizen unhappy.
Does this sound right, or was it just coincidense that the numbers worked out in this case?
|
|
|  |
 |
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
quote: Originally posted by Jaybe
WLTKD can DOUBLE your production -- especially if you are generating only 1 shield due to corruption! |
Are there other factors to the increased production other than WLTKD, because I have never noticed this. Just to make sure I looked at the game I'm currently playing, went to a city that didn't have WLTKD, took a screen shot http://home.earthlink.net/~del_sol/...es/preWLTKD.jpg . Then I turned up the lux slider to induce WLTKD, I waited a couple of turns, then went back to the city and found that I had the same production. Heres a screen shot of the city during WLTKD http://home.earthlink.net/~del_sol/_uimages/WLTKD.jpg .
EDIT: fixed links.
Last edited by delsolsi on 01-08-2002 at 00:18
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:21
|
|
quote: Originally posted by delsolsi
Are there other factors to the increased production other than WLTKD, because I have never noticed this. Just to make sure I looked at the game I'm currently playing, went to a city that didn't have WLTKD, took a screen shot http://home.earthlink.net/~del_sol/...es/preWLTKD.jpg . Then I turned up the lux slider to induce WLTKD, I waited a couple of turns, then went back to the city and found that I had the same production. Heres a screen shot of the city during WLTKD http://home.earthlink.net/~del_sol/_uimages/WLTKD.jpg .
EDIT: fixed links. |
I was just looking at the screen shots again and noticed that the total number of shields didn't change, but during WLTKD there was one less shield lost to corruption.
|
|
|  |
 |
|
Yit
|
|
Alabama
Jul 2002 time: 23:21
|
|
Perhaps waste not only means being unefficient, but perhaps also means industrial waste?
|
|
|  |
 |
|
RedBird
|
|
quote: Originally posted by vondrack
Yet another fine effect of WLTKD is a (highly?) reduced pollution.
[...]
I couldn't believe it was just a coincidence, WLTKD must affect pollution levels, too... |
I don't buy it. First of all, it makes no sense (I could see the opposite: that pollution would make people unhappy, but I don't believe the game does that either). Second of all, I've had similar situations (going into and/or out of WLTKD's), and I saw no affect on pollution. I think it was a coincidence.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|