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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:21
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quote: Originally posted by ETB
The Dutch decided to attack me in the 17th Century, so I made them my first victim (sorry Locutus). Although they only had the three cities on their island, the Greeks had already taken Den Haag. So I was only able to take the other two cities. I have attached the message containing the elimination of the Dutch. |
From a Modmaker point of view it would have been better if the Greeks overtook the whole island, but I guess this city was conquered by the Barbarian first and then conquered by the Greeks instead of reconquered by the Dutch as it was the case in my game.
quote: Originally posted by ETB
I used the mg_betterai file supplied by Martin earlier in this thread, but my troops still became restless for about a dozen turns in the early 20th Century. I actually didn’t notice it for a couple of turns with all the troop movement going on, but it finally hit me that none of my troops were staying in sentry or fortified positions. Personally, I suspect that they all had too much caffeine! Fortunately, the troops on my ships stayed on their ships….. |
Are you shure you reloaded slic before, actual I outcommented the code that should only had an effect on the AI and contained this ActivateAllUnits event.
To reloadslic just open the chat window by typing the apostrophe key (') and enter: /reloadslic
quote: Originally posted by ETB
I am really pleased with GoodMod – I plan to use it from now on! I was reminded of Nordicus (and the old CtP1 days) when I started seeing Poppies, Salmon, and all these other goods. Martin, you have done an excellent job with GoodMod! |
Glad to hear you like yeah the Poppies from CTP1 and the other two goods from the original CTP1 and of course all the ones from Nordicus' mod, I remade most of the graphics to make them look better on the map then Nordicus' original ones.
-Martin
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mnbryan37
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Just started this tournement last weekend, and am having a ball. I've never played with just a bunch of islands before. I'm playing for the Military victory, and have already made enough mistakes so that I probably won't better the standard set by Locutus. I have invaded the various islands in the worst possible order, so that I end up sending my troops on very long boat rides.
I'm glad you cut back to the "Hard" level, as I haven't worked up the courage for the two harder levels yet. For those who were disappointed in the AI military action in this game, just wait until you start on thee same land mass as 2 or 3 AI's.
I hate to agree with my son, but I think reloads should be minimized in the tournament games. I use them all the time when I am learning a new level, but if the purpose of the tournaments is to compare my skill vs. another, we should be playing under the same rules. I could see using a reload if your first city gets wiped out, but once you have gone far enough into the game to learn things that improve your strategy, you obviously improve your score.
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ETB
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South Carolina
Dec 1999 time: 00:21
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quote: Originally posted by Martin Gühmann
From a Modmaker point of view it would have been better if the Greeks overtook the whole island, but I guess this city was conquered by the Barbarian first and then conquered by the Greeks instead of reconquered by the Dutch as it was the case in my game.
-Martin |
I think that it was quite a battle for Den Haag because I noticed two stacks of 12 Dutch units sitting outside of their cities when I first circled their island and they still owned Den Haag. When I came to fight the Dutch later on, they had only 4 troops total on the island. The Greeks only had two inside Den Haag as well. I was able to determine that they were at war (before I lost my Dutch embassy – the Greeks had the Forbidden City), so I assumed that the Greeks took Den Haag by force from the Dutch. I recall only one Barbarian city in my game and it was on the Phoenician’s island.
quote: Originally posted by Martin Gühmann
Are you shure you reloaded slic before, actual I outcommented the code that should only had an effect on the AI and contained this ActivateAllUnits event.
To reloadslic just open the chat window by typing the apostrophe key (') and enter: /reloadslic
-Martin |
I used your new file MG_BetterAI.slc (dated 8/7/2002 4:40 PM from your earlier post in this thread) from the start of my game because I got such a late start. I would not need to reloadslic if I started with your new file, right? My troops reactivated one more time after I captured a Polynesian city in the mid-21st century. They don’t move or change groups – it’s as if all units had their orders cleared, although I can’t recall if I had any units on a multi-turn move. Anyway, there are only 3 ClearOrder commands in your MG_BetterAI.slc file and they are all commented out and the ActivateAllUnits is commented out as well, so the cause must lie somewhere else. Trouble is, I can only find the ClearOrders command in the airunit slc file and I don’t see how that could be the casue of it. Right now, I guess it’s a mystery.
quote: Originally posted by Martin Gühmann
Glad to hear you like yeah the Poppies from CTP1 and the other two goods from the original CTP1 and of course all the ones from Nordicus' mod, I remade most of the graphics to make them look better on the map then Nordicus' original ones.
-Martin |
I think the graphics are outstanding and you did a lot more than just the goods. I especially noticed that the AIs didn’t have stacks of troops just sitting outside of their cities doing nothing. I found most cities to have large or full garrisons in them and I was often greeted with one or more full stacks when I landed on an island. With the exception of the Dutch, each AI had a lot of full stacks for me to go through and I often lost several invasion units in the process. I’m used to something on the order of a 50:1 kill ratio against the AIs, but I was probably closer to 3:1 for this game, mostly because I wasn’t expecting such large garrisons in the cities. Did you implement AI improvements that go beyond the SAP or was it just my imagination?
I can’t wait to start another game on the UL map using your GoodMod. I can’t wait for your next update, so I’ll just get it going and hopefully finish before your next update. I’ll pay closer attention if my troops get all activated again. Do you think it would help to set Debugslic=yes if it happens again?
Last edited by ETB on 17-08-2002 at 00:04
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ETB
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South Carolina
Dec 1999 time: 00:21
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quote: Originally posted by mnbryan37
Just started this tournement last weekend, and am having a ball. I've never played with just a bunch of islands before. I'm playing for the Military victory, and have already made enough mistakes so that I probably won't better the standard set by Locutus. I have invaded the various islands in the worst possible order, so that I end up sending my troops on very long boat rides. |
Yes, but remember that they are Vikings and they LOVE the sea! I ended doing something that I don’t recall doing before. I conquered a city, set up a build queue full of happiness improvements because the citizens were so distraught, then lost the city on my next turn because I forgot to entertain them and they revolted! I knew what I had done wrong and I felt rather stupid about it but then I did the exact same thing a few turns later! So I lost some time rebuilding the troops that I lost in the revolts. It happened one more time, but I believe that a Polynesian spy caused the revolt because I am CERTAIN that I entertained the citizens after I captured it, didn’t I? Anyway, there was a spy next to that city a couple of turns later. 
quote: Originally posted by mnbryan37
I'm glad you cut back to the "Hard" level, as I haven't worked up the courage for the two harder levels yet. For those who were disappointed in the AI military action in this game, just wait until you start on thee same land mass as 2 or 3 AI's. |
I played my last SAP game on a 125x250 tile map with almost all land on two continents. There were 8 AIs on my continent and 8 more on the other. At times it was simply a game of constantly building units just to stay alive. But it was so satisfying when I finally went on the offensive against those nasty AIs that were constantly attacking me!
quote: Originally posted by mnbryan37
I hate to agree with my son, but I think reloads should be minimized in the tournament games. I use them all the time when I am learning a new level, but if the purpose of the tournaments is to compare my skill vs. another, we should be playing under the same rules. I could see using a reload if your first city gets wiped out, but once you have gone far enough into the game to learn things that improve your strategy, you obviously improve your score. |
I thought something was supposed to freeze over before my father agreed with me! I was initially feeling guilty because I had read so much in here about the starting island, but I ended up using that information to my disadvantage. I’m not going to read the forum messages about the next tournament until I am well into the game because I really enjoy the surprises associated with discovering a new map.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:21
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quote: Originally posted by ETB
I think that it was quite a battle for Den Haag because I noticed two stacks of 12 Dutch units sitting outside of their cities when I first circled their island and they still owned Den Haag. When I came to fight the Dutch later on, they had only 4 troops total on the island. The Greeks only had two inside Den Haag as well. I was able to determine that they were at war (before I lost my Dutch embassy ? the Greeks had the Forbidden City), so I assumed that the Greeks took Den Haag by force from the Dutch. I recall only one Barbarian city in my game and it was on the Phoenician?s island. |
I would say this was a lack of reinforcements, to solve this I could modify the DiffDB.txt, something that I wanted to do anyway. That would be interesting what would happen if I remove the AI cap as suggested by mapfi.
quote: Originally posted by ETB
I used your new file MG_BetterAI.slc (dated 8/7/2002 4:40 PM from your earlier post in this thread) from the start of my game because I got such a late start. I would not need to reloadslic if I started with your new file, right? My troops reactivated one more time after I captured a Polynesian city in the mid-21st century. They don?t move or change groups ? it?s as if all units had their orders cleared, although I can?t recall if I had any units on a multi-turn move. Anyway, there are only 3 ClearOrder commands in your MG_BetterAI.slc file and they are all commented out and the ActivateAllUnits is commented out as well, so the cause must lie somewhere else. Trouble is, I can only find the ClearOrders command in the airunit slc file and I don?t see how that could be the casue of it. Right now, I guess it?s a mystery. |
Actual the game was created on Locutus' computer with the old MG_BetterAI.slc, so a version of this script is still saved somewere in the savegame. So you have to reloadslic, to see the effects of the modified version, because you didn't start the game.
quote: Originally posted by ETB
I think the graphics are outstanding and you did a lot more than just the goods. I especially noticed that the AIs didn?t have stacks of troops just sitting outside of their cities doing nothing. I found most cities to have large or full garrisons in them and I was often greeted with one or more full stacks when I landed on an island. With the exception of the Dutch, each AI had a lot of full stacks for me to go through and I often lost several invasion units in the process. I?m used to something on the order of a 50:1 kill ratio against the AIs, but I was probably closer to 3:1 for this game, mostly because I wasn?t expecting such large garrisons in the cities. Did you implement AI improvements that go beyond the SAP or was it just my imagination? |
Yeah I used for better balance the AI build lists by player1 and modified the goals.txt and strategies.txt, I think also this does a huge difference, but frenzy mod contributes something, too.
quote: Originally posted by ETB
I can?t wait to start another game on the UL map using your GoodMod. I can?t wait for your next update, so I?ll just get it going and hopefully finish before your next update. I?ll pay closer attention if my troops get all activated again. Do you think it would help to set Debugslic=yes if it happens again? |
I think DebugSlic=Yes is not the best idea if you can't fix the errors that you will see. If you use all the slic files I attached in this thread then you will get only in Diplomod.slc some slic errors, occasional. That's much better then before. For the next update the earliest possible date is the first September or second September, when this tournerment is officially or inofficially closed. I plane to include some rhule changes, like cheaper advances in the APOL version and some stuff concerning the governments. And I think you understand that I can't release stuff like this, as we should play all with the same rhules. Another thing that I will include are three no graphics for buttons, you noticed the three buttons with the move order icon in your orders button bank.
-Martin
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Shadow
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Brisbane, Australia.
Jun 1999 time: 15:21
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Howdy all,
Just a thought to all of you out there participating in the current tournament.
Now if you're all like me, then you probably can't wait to hook into the next game and pit your skills against the other competitors as well as the AI!
But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
e.g. More land that current game, less goods, certain units left out or changed somehow, mostly desert terrain, etc...
Or should we just leave it up to Loc to figure out something new?
Personally I'm in the mood for a gigantic map (I can't run those mega-ultra-large maps, my system won't handle it unfortunately), about half way on the land/water setting, max goods, Impossible setting, and it'd be nice to see the AI massing up some more formidable naval fleets but I guess that's in the coding more or less... anyway, just some thoughts.
What does everyone think?
Shadow
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mnbryan37
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Attached (I hope) is my completed game. I did much better than I thought I was going to do, as two of the last 3 AI's (Phonecia and Arabia) I had to battle must have just completed some major battles between themselves as they seemed much weaker than when I had seen them earlier in the game. To complete the game, move my stack of 9 units into Malang for the final battle.
I played for a military victory, finished in 1290AD with a score of 17,040, and had 22 cities.
I competed in the first and third tournies, but not the 2nd one as I have not reached that level of skill yet. I would be in favor of any type of game for future events, other than one at the Impossible level. I just started my first game at the "very hard" level, and am pinned down by about 60 troops from my first AI contacted. Looks like enough of a challenge for me.
Bill
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mnbryan37
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Game didn't attach, will try again
Attachment: mnbryan37.zip
This has been downloaded 41 time(s).
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Jesper Portus
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Germany
May 2002 time: 06:21
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quote: Originally posted by Shadow
But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
Or should we just leave it up to Loc to figure out something new?
Shadow |
I prefer more land, because the AI is much more effective an big continents.
Otherwise I liked the choice of Locutus. So I try very different games and mods.
To my current game:
There is one arbabian city left. In the mountains an population is one. I bought five cities of the arabians with my spies. No problems, easy and fast.
I have now 400 years to built the world in my may. Gaia! An I trie to reach really big cities.
So long
Jesper
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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Well, there you go - took me more than enough time the last few days and I'm glad I finally got to the point.
For those who are interested:
I was convinced I'd have an advantage if I'd settle the first Island as close as possible, meaning just two tiles in between cities. With settling at the starting point and going from there I ended up with something like 12 or so cities. It worked really well in my opinion as I got the lead in the tech race pretty fast. My goal was to finish everyone of as soon as possible. Bryan has however given an amazing performance, couldn't beat that. So I end up in 1550 AD, military victory with 21795 points (just unload the 3 marines into the last Polynesian city Ua Pou (what a name!))
This brings me to the question, can I capture a city which is on a one tile island before I get marines and if so how? The only thing I could imagine is bombard it to zero defendants and then it might be possible to unload other units directly into it too. But I honestly don't know.
The other problem I got with the game is weird. I installed SAP and GM from scratch because I had messed around for slicing, installed the betterai and reloaded slic the first turn. Something didn't work with the text string files as every message I got was just plain gibberish. Didn't keep me from playing though. Maybe it got something to do with me having the german version of the game? Any thoughts?
Mauro
Attachment: mapfi-viki-1550ad_military.zip
This has been downloaded 31 time(s).
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Maquiladora
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The quickest way in the tech tree to take a city like that, is to attack with ship of the line until all defenders are dead. Then unload any a combat ground unit into the empty city.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:21
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So in that case I could have finished stupid Greece as second civ. Well, if I hadn't passed 900AD already when Bryan put his result up and if I had known that the AI never had more than 10 cities I would have put more emphasisis on military to finish just as quickly as possible instead of caring for my cities to grow continously. Hey but that's the true fun of the tournament game - not knowing what you're up to and seeing other's doing better or worse...
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:21
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quote: Originally posted by Shadow
But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
e.g. More land that current game, less goods, certain units left out or changed somehow, mostly desert terrain, etc...
Or should we just leave it up to Loc to figure out something new?
Shadow |
There's no question I have preferences to map size, difficulty, amount of water, etc. That said, these tournaments give me incentive to try mods and conditions I may not normally. So, I will leave it up to the powers that be.
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Maquiladora
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quote: Originally posted by mapfi
So in that case I could have finished stupid Greece as second civ. Well, if I hadn't passed 900AD already when Bryan put his result up and if I had known that the AI never had more than 10 cities I would have put more emphasisis on military to finish just as quickly as possible instead of caring for my cities to grow continously. Hey but that's the true fun of the tournament game - not knowing what you're up to and seeing other's doing better or worse... |
In some way its for more interesting to finish second, then you can disect the save game of the person who won quicker than you in the corresponding victory group, and see what they did differently. I dont think anyone else got a diplo victory yet, although i wouldve gone for military had i had enough time.
I must say though, 12 cities on that first island, im not sure if thats too many, to keep each city productive and growing. I only built 7, i couldve got a couple more if id have scouted the island more, but the 7 i did build just had more space and expanded well.
More cities would produce quicker population growth early, but stifle it eventually. The larger the land mass the greater the desire there should be to colonise every square inch of it quickly. Benefit from the growth and science later.
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