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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > 3rd Apolyton CtP2 SP Tournament: 1 August - 1 September 2002
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Jesper Portus is offline Jesper Portus
Chieftain
Germany
May 2002
time: 06:21
  Old Post 21-08-2002 11:15
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quote:
Originally posted by Maquiladora
I must say though, 12 cities on that first island, im not sure if thats too many, to keep each city productive and growing. I only built 7, i couldve got a couple more if id have scouted the island more, but the 7 i did build just had more space and expanded well.


I built five cities on the first island. My goal is to built very large cities. Currently they stopped with a population of 32 till I reach the Arcology ...

So long
Jesper

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 15:53 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Thanks for all the kind words everyone, I'm very pleased to see 9 savegames were already submitted (and more underway) with still 10 days to play...

TheArsenal,
Doh! You're supposed to send in the savegame of the turn *before* you win, not the turn after it. I hadn't read your post carefully enough and spent over an hour trying to figure out why I couldn't get the actual victory while you had met the requirements If possible, I would appreciate it if you would send in the correct savegame after all, this makes it possible for me to actually confirm your victory and to do some tests to see if you didn't cheat or anything like that (not that I think that you did, but why treat you any different than the rest?)

quote:
Originally posted by Shadow
But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
e.g. More land that current game, less goods, certain units left out or changed somehow, mostly desert terrain, etc...

Or should we just leave it up to Loc to figure out something new?

The thing with votes is that the result is always somewhere in the middle, so either it would lead to inconclusive results, or all games will end up being the same. I want to make sure there is a lot of variety in the Tournament settings and also in the mods used, this is more fun for the players, incites you to try something new & different, and will give more modmakers a chance to get some publicity for and feedback on their mods. So, at least for the time being, *I* will determine what the settings for the Tournament games are.

But of course, I'm always open for ideas. After the first Tournament, there were basically two suggestions for future games: a tougher AI/game and an island map. I incorporated the former suggestion in the second Tournament (although I may have gone a little of the top with that ) and the latter in this Tournament.

quote:
Personally I'm in the mood for a gigantic map (I can't run those mega-ultra-large maps, my system won't handle it unfortunately), about half way on the land/water setting, max goods, Impossible setting, and it'd be nice to see the AI massing up some more formidable naval fleets but I guess that's in the coding more or less... anyway, just some thoughts.

I actually considered using a Gigantic map for this tournament, but I'm still a little hesitant because not everyone has a PC fast enough to handle such a big map. But one of the future tournaments will certainly be played on a Gigantic map. A game on Deity turned out to be a little too hard last time, but the current King game seems to go well for most people, so we'll probably play on Emperor next month. As for the other settings, I haven't decided yet but I'll consider your (and everyone else's) suggestions when I do.

As far as the mod goes, I think MedMod would actually be the most natural progression for the next tourney: we started with the original game and gradually used more progressive mods. Apolyton is still pretty close to the original game, Goodmod slightly less. MedMod is closer to the original game than Cradle (Cradle doesn't even cover the same time period - well, not really), so that would IMHO be the most logical for the next Tournament. However, considering the current state of MedMod, I don't feel now would be the right time for a Tournament game with it, it really needs one more update to polish things properly (this update will probably come some time after IW's city expansion code is released), so it's quite possible that next month will be a Cradle game after all...

mnbryan37,
I agree with centrifuge, with a score like that, you should be able to handle Impossible games easily

mapfi,
The best way to take 1-tile islands is to first take all other cities of that civ. Since sea tiles have little to no production, it's impossible to maintain a large army with only 1 tile islands. With only 1 or 2 cities left, your opponent

will be forced to disband all but 2-4 units per city. So once you're done with the regular cities, take a stack or two of your best naval units (whether they are Coracles or Ships o/t Line) and attack those islands. If there are several islands, you may want to recon all of them first: some islands may have many defenders while others may have none. By taking the weakest cities first, you might force your opponent to disband some of his defenders in his stronger cities...

As the unofficial ranking (see below) shows, mnbryan's early victory was achieved with only 22 cities (5 of which on the starting island). Mapfi and I both had 50 odd cities towards the end of the tournament, about 10 of which on the starting continent. Apparently stuffing your starting island with many cities is NOT the key to an early victory...
Note however that mapfi did a very impressive job with his economy and science, he took the lead in these areas very early in the game and ended up with the second highest score of all, while 3 people below him finished the game several hundred turns later Only Martin still has a higher score, but I think Martin is specializes in maxing out the score Perhaps with the exception of centrifuge's 'cheat game' of last month, mapfi's game probably has the highest score:endyear ratio of all tournament games so far

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 21-08-2002 15:54 Visit Maquiladora's homepage!
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quote:
Originally posted by centrifuge



ummm , I guess that you must have overlooked this one


ah indeed i did, have to take a looksie seeing as you beat me

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 15:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Anyway, here's an update of the unofficial score so far (as usual in a seperate post so it doesn't screw up anyone's forum layout):

code:
Endyear ------- Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research --------------------------------------------------------------------------------------------------------------- 1 centrifuge Diplomatic 810 AD 6,370 16 111 21 1 2 Gunpowder 2 Maquiladora Diplomatic 970 AD 8,320 18 294 38 2 3 Industrial Revol 3 mnbryan37 Bloodlust 1290 AD 17,030 22 383 37 10 2 Economics 4 Locutus (1) Bloodlust 1505 AD 18,320 48 909 44 12 1 Oil Refining 5 mapfi Bloodlust 1550 AD 21,795 55 1204 58 17 6 Jet Propulsion 6 ETB Bloodlust 2181 AD 19,500 50 1217 59 13 2 Modern Medicine 7 TheArsenal Diplomatic 2218 AD 11,225 33 989 50 9 1 Mass Media 8 Shadow Diplomatic 2291 AD 20,535 40 978 78 14 8 Nano-Assembly 9 Martin Gühmann Bloodlust 2300 AD 28,055 50 1961 91 25 9 Virtual Democracy Endscore -------- Rank Player Victory Type Points Year Cities Pop Advanc Wonders Feats Last Research --------------------------------------------------------------------------------------------------------------- 1 Martin Gühmann Bloodlust 28,055 2300 AD 50 1961 91 25 9 Virtual Democracy 2 mapfi Bloodlust 21,795 1550 AD 55 1204 58 17 6 Jet Propulsion 3 Shadow Diplomatic 20,535 2291 AD 40 978 78 14 8 Nano-Assembly 4 ETB Bloodlust 19,500 2181 AD 50 1217 59 13 2 Modern Medicine 5 Locutus (1) Bloodlust 18,320 1505 AD 48 909 44 12 1 Oil Refining 6 mnbryan37 Bloodlust 17,030 1290 AD 22 383 37 10 2 Economics 7 TheArsenal Diplomatic 11,225 2218 AD 33 989 50 9 1 Mass Media 8 Maquiladora Diplomatic 8,320 970 AD 18 294 38 2 3 Industrial Revol 9 centrifuge Diplomatic 6,370 810 AD 16 111 21 1 2 Gunpowder


Unless Jesper or anyone else who hasn't posted their game yet can do better than you guys, it looks like there won't be any new additions to the Hall of Fame this month (although centrifuge's entry will change - considerably)...

Last edited by Locutus on 21-08-2002 at 16:05

Jesper Portus is offline Jesper Portus
Chieftain
Germany
May 2002
time: 06:21
  Old Post 21-08-2002 17:57
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quote:
Originally posted by Locutus
Unless Jesper or anyone else who hasn't posted their game yet can do better than you guys, it looks like there won't be any new additions to the Hall of Fame this month (although centrifuge's entry will change - considerably)...


I hope to reach over 30.000 points! Using a spy is expansive, but it brings a lot of points! So I conquered all but the arabains and than "bought" six of the arabian citys.

Yet the arabians have one poor city and I am on the way to gaia. I hope I can finish the "gaiaforming" till 2300 - and till the end of these tournament.

So long
Jesper

mnbryan37 is offline mnbryan37
Warlord

May 2002
time: 23:21
  Old Post 21-08-2002 18:44
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I took the opposite approach to the 1-tile islands. I attacked them first, as early in the game they only have one military unit. Thus, I was able to attack with just a single ship of the line.

How do you guys get to a government that allows so many cities so early in the game?

Bill

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:21
  Old Post 21-08-2002 18:47 Visit Immortal Wombat's homepage!
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quote:

(this update will probably come some time after IW's city expansion code is released)

*Pedrunn's* city expansion code...

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 21-08-2002 18:55 Visit Maquiladora's homepage!
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Just made a b-line for Monarchy, build happiness buildings and usually get a happiness wonder along the way, i can have about 5 or 6 cities over the maximum to keep happiness normal.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 19:11 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by mnbryan37
How do you guys get to a government that allows so many cities so early in the game?


B-line to Facism, use a LOT of Entertainers. I can stand up to 50% above the city limit, after that the economy crashes harder than in the '30s... (which is exactly what had started to happen in my game this tournament, I wouldn't lasted 10 more turns...)

mnbryan37 is offline mnbryan37
Warlord

May 2002
time: 23:21
  Old Post 21-08-2002 19:12
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Maquiladora,

That's what I did also, but Locutus had 48 cities by the year 1505 and Mapfli had 55 by 1550!

Bill

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 19:13 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Crosspost
(Yes, I use all happiness buildings and wonders as well - although this game I hadn't built any Cathedrals, would have allowed me to have a few cities more I suppose...)

mnbryan37 is offline mnbryan37
Warlord

May 2002
time: 23:21
  Old Post 21-08-2002 19:13
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Oh. Sorry I didn't wait long enough for a reply

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 21-08-2002 19:16 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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NP, happens all the time

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:21
  Old Post 21-08-2002 20:33
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I went monarchy - republic - democracy - that trade thingie (whatever it's called in english) using entertainers, lots of happiness bulidings and the feats.
The advantage of close city placement as I did it is in my opinion that I was able to use the population over six either for science to get faster ahead or for entertainers when I was over the city limit.

Jesper Portus is offline Jesper Portus
Chieftain
Germany
May 2002
time: 06:21
  Old Post 22-08-2002 10:51
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Status report:

*** Year: 1900 ***
*** Biggest City: 46 ***
*** Citys: 45 ***
*** current built in the citys: Arcology ***
*** current science projekt: Technokraty ***
*** Next Goal: Colonize the ocean ***

So long
Jesper

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:21
  Old Post 22-08-2002 16:27
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Jesper, that's looking good, but probably taking lots of time

Locutus, thanks for the laurels (does one say that in English?). I still can't belive it was that good. Funny thing is, comparing my score to centrifuges made me look up the old post and I just realized I still got my Max.Player setting on 0. Hm, tells you how stupid I am, I guess I should change that for the next tournament game, huh?

Speaking of the next tournament game: I'd like more AI's. I'm currently playing this SAP game which started with 16 enemies. It's 1200AD and I'm constantly struggling to keep up. The cool thin is - I can see the AI's also battling each other for more room to expand. There are already around 4 civ's extinct - not by my hand. I see 5 superpowers emerging (hoping to be one of them) and I'm just so looking forward to still be fighting against those in the 20th century. That's what makes the game just so much fun, when it's hard to keep up and you're never really able to get the lead. Somehow, in this tourny I got the lead too fast. So what I'm saying: If people's machines can handle it - more players.
As for the mod - I haven't played a full game with either med or cradle so I don't care that much and just hope I won't be crushed by the different AI.
Map Size: Big is cool, but more players and bigger maps clearly isn't going to happen. That's why the size we had seems big enough to me.

Jesper Portus is offline Jesper Portus
Chieftain
Germany
May 2002
time: 06:21
  Old Post 22-08-2002 17:01
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quote:
Originally posted by mapfi
Jesper, that's looking good, but probably taking lots of time


Oh yes! For the next tournament my goal is a fast victory!

So long
Jesper

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:21
  Old Post 22-08-2002 21:06
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yo i allied w/ the greeks again... and my science score had a point where it simply rockets...
now im building all the wonders in my build query to rack up point... and actually win this time

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:21
  Old Post 23-08-2002 00:18
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quote:
Originally posted by Maquiladora


ah indeed i did, have to take a looksie seeing as you beat me


Any advice or observations are always welcome

ETB is offline ETB
Warlord
South Carolina
Dec 1999
time: 00:21
  Old Post 23-08-2002 06:28 Visit ETB's homepage!
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Well, maybe we can stick with Goodmod/SAP for the next tourney and just have the opposite land to ocean ratio and extra (maybe 12) AIs. That would give MedMod at least another month or so to polish up and give tournament players a familiar mod to play on, but a different game. It would certainly be more difficult to handle AIs if they are all on the same landmass, so the difficulty level should NOT be raised. Anyway, I am all for Locutus deciding/making the games and letting us suggest our ideas for future games.

ETB is offline ETB
Warlord
South Carolina
Dec 1999
time: 00:21
  Old Post 23-08-2002 06:33 Visit ETB's homepage!
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quote:
Originally posted by Maquiladora
The quickest way in the tech tree to take a city like that, is to attack with ship of the line until all defenders are dead. Then unload any a combat ground unit into the empty city.


I recall crashing every time I tried that in CtP. So that is not a problem for CtP2?! I'll have to remember that....

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:21
  Old Post 23-08-2002 08:56
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Been tinkering with a few things, and it seems that with the mods used in the 3rd tournament I can't realistically play on anything bigger than a 'regular' size map. I end up with turns lasting 3 minutes or so before I reach the year '0'!

I think the fact that there was lots of water made it ok in the last tournament.

I'm working on ways to 'tweak' my system, but I won't be able to upgrade for at least a half year. If Loc picks a setup that I can't run properly it doesn't matter though, I'll just sit it out. I don't want to mess up things for you guys with better systems.

Cheers,
Shadow

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:21
Post  Old Post 23-08-2002 16:54 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Shadow
Been tinkering with a few things, and it seems that with the mods used in the 3rd tournament I can't realistically play on anything bigger than a 'regular' size map. I end up with turns lasting 3 minutes or so before I reach the year '0'!


I am trying currently to increase the performance of the slic files, but I it looks that the gain of performance won't be very high. I also found some bugs in the GM1_goods.slc. And now it is a new version of MG_ComImpsForAIs3.slc in the work.

By the way on my old 486er I it needed one and a half hour to to do a turn in Civ2. One hour to move all the settlers and caravans and the other units, to modify the city build queues and wait half an hour to wait for my computer that it had cycled trough all my cities. And what I got in the end as I was at the happy city founding: Too many cities. So that was the end of Civ2 for me.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 23-08-2002 17:06 Visit Maquiladora's homepage!
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Got spare money?

Shadow have you turned all the bells and whistles off already on Ctp2? Like taking the "low end system" on install, turning off units animations, trade routes and maxing out unit speed etc. I like to have 'mouse scroll delay' "0" too.

Unless you mean specifically the AI civs taking 3 minutes for all its turns. I sometimes play CtP2 on a P166 and it doesnt take that long, even with 10 civs, huge map.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:21
  Old Post 24-08-2002 04:55
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That's interesting Maquiladora,

I'm running a P2 233, and I've turned of virtually everything I can turn off and still have the game functioning so it's 'fun'. My main problem is like you said, waiting for the AI to do its thing.

I'm in the process of 'decluttering' my system though, taking out a lot of memory resident things that don't need to be there, not when I'm playing CTP2 anyway.

I'll keep tinkering...

Martin, sounds like torture... [grin]

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 24-08-2002 05:35 Visit Maquiladora's homepage!
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Back on the subject of the next tournament, i dont mind SAP+goodmod again. Just as long as theres more AIs. Or if not, cradle 1.32. I dont know how much people have practiced with it though.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:21
  Old Post 24-08-2002 07:06 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Shadow
I'm running a P2 233, and I've turned of virtually everything I can turn off and still have the game functioning so it's 'fun'. My main problem is like you said, waiting for the AI to do its thing.


Shadow, I've played CtP2 on a P200 for a long time and didn't have any problems, it ran fairly smoothly with regular maps and not too many AIs (no more than 8). If you have to wait 3 minutes around the year 1 AD, your system is far from optimal. How much memory do you have in your system? As you said yourself, you should clean up your PC. You don't need anything other than explorer and systray running in the background when playing CtP2, so you can close all other tasks with Ctrl-Alt-Del before starting the game. Also, make sure you have a fixed amount of Virtual Memory, that's a big resource-saver. The ideal amount of VM that you want differs per system but 3x the amount of regular memory is a good rule of thumb (on pre-XP versions of Windows: Control Panel -> System -> Performance -> Virtual Memory). Defrag and Scandisk (including a surface scan) your system (if you use the PC a lot, do this on a regular basis (well, not the surface scan but a regular Scandisk and Defrag). If you're familiar with PCs, you can gain a LOT of extra speed by messing with the BIOS settings, but only do this if you know what you're doing...

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:21
  Old Post 24-08-2002 10:48
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Cheers Loc, I'll look into it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 24-08-2002 21:40 Visit Maquiladora's homepage!
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Lose 30 kilos (of popups)

Anyone still playing that hasnt posted a save game yet? i wanna get cracking on the next one while i have plenty of time
Any decisions on the rules?

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:21
  Old Post 25-08-2002 00:22
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yo man i haven't beat it yet

but i guess its b/c i need to play more often

damn yo school'll start in 9 days!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 
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