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Bleyn
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I've noticed it too. I'm pretty sure they're just subs that aren't appearing during the attack for some reason. Try doing what I'm doing in my current game, build a couple subs and send 'em out to move with your other ships. You may not be able to move the other ships quite as quickly, but at least you should be able to see the enemy subs.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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quote: Originally posted by =DrJambo=
I would just like an official response from the Firaxis team as to whether this was intentional or not...!
I mean, i don't mind one way or another, however, as it is... if you are fighting many civs you've no idea which civ's sub has attacked you?! |
In RealLife(TM), would a transport being attacked by and enemy sub know which country attacked it? I doubt.
OTOH, another sub, being able to spot that enemy sub, would probably be able to identify which country it is from. Hence, having subs flagged as hidden and not hidden nationality, is certainly the right choice. (In terms of realism.)
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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mwaf, I'm no navy expert, but I thought that irl it was possible to identify subs by the noises they make... both other subs and larger ships can do this. But, that doesn't matter much, it is a game-thing, and I think that a hidden, but not hidden nationality unit is a nice addition...
One idea which might be difficult to test: In my case the sub attacking was a nuclear one (I haven't seen it, of course, but at that time the Japanese had only nuclear subs), could it be that normal subs surface, while nuclears stay hidden when attacking? From a game mechanical point of view, this could make sense: the 2 subs are originally the same what ADM is concerned (except the movement being 1 higher for the nuke), there could as well be a little more difference between them.
OTOH, all subs could stay hidden...
DeepO
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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quote: Originally posted by DeepO
mwaf, I'm no navy expert, but I thought that irl it was possible to identify subs by the noises they make... both other subs and larger ships can do this. |
True, but in Civ, subs qualify as 'subs' and AGEIS Cruisers qualify as 'larger ships'. In other words, a Transport or a Destroyer (which in real life probably has the equipment to identify a sub) are not classified as 'lager ships'. The whole point of the subs (in Civ), would, however, be lost, if a Destroyer (as in RL) could identify subs.
Which BTW reminds me of a classic Dr. Strangelove quote:
quote: But you see, the whole point of the Doomsday Device, is lost, if you keep it a secret. |
(I can't swear the wording of the quote is prefect, but something along those lines.)
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Chronus, I was talking about civ, and I can say it again: stealths, nor any other airplane, do NOT sink. I had a couple of airplanes in the ocean once (a bug that I posted on the strat forum), and they could stay there for ever. They do not run out of fuel, they do not sink, they simply consider the ocean tile as a floatable airfield. So who's the wiseguy now? 
Back to the invisibles question: I think that it either is some bug, or it is the nuclear sub attacking, like I said. Last night, I saw the two things in one game (in one turn even, IIRC): a ship got attacked by a sub, the sub surfaced and torpedoed him. After that, an invisible attacked another ship, and was destroyed. The next turn, I noticed the German were one nuclear sub down (I keep a very close eye on the AI troops in this game).
DeepO
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Zylka
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This is truly disturbing
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Willem
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Canada
Dec 2001 time: 00:21
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quote: Originally posted by steven8r
I have yet to see this in my game, but if subs can now attack while submerged it could offer some new posibilities for the game.
From what I've read from this post, the human cannot determine the nationality of the sub that is engaging his/her ships because the sub remains hidden. I wonder though, can the AI still tell who's sub is sinking their ship??? Hmmmm.
A possible new 'Privateer-like' tactic is starting to form in my mind. Only with subs, you might actually have a chance to sink something.
Slightly off-topic: Should subs, especially with this new hidden capability, have a Retreat option?
Hmmmmmm.
*Strokes Chin* |
The thing is, unless you or the AI have the "Hidden Nationality" flag selected, you can't attack a unit without being in, or declaring, a state of war.
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