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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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I have read this limited bomber range complaint on many occasions... I see no reason for hardcoding the maximum range value, it should be as editable as everything else, that's right.
However, I believe that the usual reasoning ("bombers are useless on huge maps because of the small range") is not correct. IMHO, the huge maps were meant to be huge, not more detailed. A "huge world map" is actually not a "more detailed Earth" map, it is a map of a planet, say, twice as larger as the Earth. However, the bombers still have the same range as on the real Earth, so their relative range is - on this large planet - lower.
If you ask for the bomber range to be increased for huge maps, why don't you ask for an increase in movement points for ALL the units? That would make sense. Picking just bombers gives little sense to me...
OTOH, asking for some sort of a workaround allowing detailed maps to be created and played, is perfectly okay. Something like multiplying the movement/range values by a factor...
Please, do not understand me wrong. I do not want to start flame wars, I am not attacking anyone's opinion. Just a thought about what is that we should ask for... I guess it is not only editable max_range, but something allowing for a changed map scale.
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Todd Hawks
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Vondrack has a point here.
And I fail to see how bombers are useless on large maps. You can still station them near/at your borders and attack neighboring civs the same way as you can on a small map.
Besides, ships are much more "useless" on large maps. You can station any bomber in any city within one turn but you need a lot of turns ro reach a destination with a ship on larger maps.
I WOULD like to have an editable range >8 tiles but not because of map sizes.
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blacksheep
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its simple really. if they let us edit our own air ranges this would make the whole point of extended range airbases obsolete in the expansion pack. thus leaving it like it is makes us have to give them thirty bucks for an expansion game. ta da
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miike
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DFW Texas.
Aug 2001 time: 05:21
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Is it possible to scale the movement rates or all units when the player picks the size of the map? For example, tiny maps bombers have range of 6. Standard maps movement rate of 8. Huge maps movement of 10. Or something like that. Also scale the movement of naval units and land units.
This seems to depend on if the huge maps are really larger then the other maps or if the huge maps are the same size, just more detailed?
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Todd Hawks
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I disagree.
If you scale movement you'd also have to somehow "scale" distance between cities in order to keep the balance (you don't want to be able to get through half of the enemy's empire in one turn, do you?).
And if you did this then there would be no reason to play a bigger map anymore as everything is just scaled equally.
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Switch
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This just in, water has been discovered on Mars...
Apr 2002 time: 00:21
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quote: Originally posted by teturkhan
I probably missed it, but has Firaxis ever responded to Culture Flipping or Bomber Range Limits? I am sure they have a reason, would love to know what it is... |
It's rather simple: The guys at Firaxis like it, so thus it stays. In fact, they really like it. So, ultimately, it stays. Too bad, so sad, tough luck, yadda yadda.
On topic, I think the scaling bombard range per map idea would work nicely. And a removable of the hard-coded limit would probably make the most people happy, too.
BTW, do bombard units normally fail constantly in their attack, after about five turns of constant bombardment on a city? I have never had a succesful hit with a catapult...
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candybo
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Never used catapult. Not once. Nope. As for bombing "my future territory" I will bomb 1)units 2)strat resources 3) lux 4) cities. In that order. I don't bomb just because I have them to use...
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