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alexman
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Hunt Valley, MD
Jan 1970 time: 00:21
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Wouldn’t you declare war if you were the Romans and an English tourist refused to tell you how to build aqueducts and coliseums? How embarrassing! So Caesar declared war, even though he had no idea where England was.
The entire English army consisted of exactly one Warrior and one Spearman. We promptly upgraded the Warrior to a Swordsman, loaded them both into a Galley, and dumped them onto a mountain in Rome. The goal was to kill a few Romans, and perhaps get a Great Leader in the process.
Everything was going as planned. But after about a century of hiding in the mountains, swarms of legionaries started hunting us down. And as if this weren’t enough, Rome completed the Great Wall, making it all but impossible for us to attack their cities. ‘Later Caesar! We’re outta here! Call the galley service! No great leader, no captured cities, but for the price of one spearman we killed about 10 Roman units and forced Rome to sign a peace treaty shortly thereafter. Such a victory would have been unthinkable without the Royal Navy to bail out the raiders!
Attachment: raidandretreat.jpg
This has been downloaded 355 time(s).
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:21
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Catt, you know that this time there are more differences than just AI build preferences between the two versions, right? The one in the initial post uses the AU MOD.
Speaking of which, there is another bug in that MOD. Because we made musketeers upgrade to infantry, musketmen are also affected. So you can build musketmen and riflemen at the same time. And musketmen upgrade to infantry too. This was not the intent, and I'll fix it for the next AU MOD version.
Actually, I already fixed it, and made another change too: Coastal Fortresses, not harbors, now produce veteran units.
So here's the same map with those changes, in case anyone hasn't started yet and wants to give it a try.
Attachment: au 103 fixedmore.sav
This has been downloaded 3 time(s).
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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I'm just at the point of massive Privateer fleets... any suggestions?
It seems to me that the strength of a powerful navy, including 'hidden nationality' units (btw, how great is it that in RL somebody thought that up), is in three parts:
* Projection of force
* Colonization (alexman gets a Sid Meier Valorous Cross)
* Disruption
Re the last, disruption, I believe that I'm on the verge of total control of the seas... I will say that a lacking point in Civ3 is not just the overall weakness of naval issues, but the absence of trade routes, whether from actual trading (I miss the caravans), or from the RL impacts of seasons, prevailing winds and currents, etc. That said, I have enough Man-of-Wars to keep an eye on the key approaches, and they are strong enough to deal with most anything threatening.
Anyway, the game is mine... I just need to decide where to strike next.
"Because it has a navy; because of this, the English go where they please and strike where they please and this makes them great."
And for a future game:
"My lord, I think... I think your book is right. The desert is an ocean in which no oar is dipped and on this ocean the Bedu go where they please and strike where they please. This is the way the Bedu have always fought. You're famed throughout the world for fighting in this way and this is the way you should fight now!"
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Objectivist
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Ooops, forgot to attach the file and I accidently reposted the topic with the picture in a new forum topic. If I cant delete it just go on over there and view it.
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