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Darkworld Ark
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of the Capitalists
May 2002 time: 05:21
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Explorors make great spies, since you can run them in & run them out, & friendly nations don't really mind them in their country.
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KenderBane
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Oklahoma
Jun 2002 time: 05:21
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By the time I get the tech researched so that I can build an Explorer, I've already got most of the world mapped out by trading maps with other Civs.
And the areas that I don't have mapped out are usually small islands/ island groups that are more effectively explored by ship anyway.
The tiny amount of continental land mass that is unexplored by the above methods are easily (and more effectively) explored using land based mounted units ... over flat terrain a move rate of 2 is almost as good as "move over everything like its got roads" ... and Horseman are availible MUCH earlier AND can attack the barabarians in the still dark corners of the map.
However, the explorer does have ONE function ...
If you are Modding a scenario, then you can use the 'slot' taken by the explorer to create a new unit that doesn't exist in un-modded Civ3.
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candidgamera
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NW PA, USA
Feb 2002 time: 00:21
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Don't get why everybody's down on explorers.
Like 'em build them myself.
Simple editor changes make them and age of discovery/colonization more meaningful, historical:
*wheeled settlers
*explorers with astronomy and caravels
*galleons with navigation
*use "all terrain as roads" feature with sea movement: 1 coastal, 2 sea, 3 ocean. galleons and up get to move "all terrain as roads" galleys move 4, caravels 6, galleons 6 or 8, 6 or 8 for frigates (get to carry 1 foot unit also).
*caravels sink in ocean like now, can only carry foot units
*galleys can carry anything, sink in sea, sink in ocean
last two together let some inter island colonization occur but not cross ocean
this mix on a middle of the road, (pangea vs. all islands) world 200 x 200.
(just thinking also that putting magellan's voyage in astronomy might be the right thing to do - give one civ slow cross ocean passage with caravels)
Of course explorers aren't going to be meaningful if pangea or even big continents are played - everything will be explored by explorer appearance.
Like to pair mine also with 1-2 cavs, scout&kill teams against hordes of barbarians - off loaded from galleons. Also, since explorers also seem to get all good results from huts (think "all terrain as roads" flag does this) tend to get musket/rifles out of huts then let massed barbs attack till rifles/muskets are elite and viola - first rate garrison troops for new cities in new world.
Other use: cheap blockers at key points against zombie exploring hordes of ai - no you'll have to go thru the jungle and over the mountains, thank you very much.
Liked Barchan's use for them on the last thread on explorers:
move them out and back from protecting troops to do sabotage.
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SABRA
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The Explorer is great with a little bit of changes .
Ones you get to use it a couple of times , it can be an helpful unit .
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