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mrmichaeln
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Can you get more than 50 gold from a goodie hut?
What about tech? Has anyone ever 'discovered' a tech from the Middle Ages and beyond?
And I might as well ask about units. What is the most advanced unit that you can get?
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lateralis
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i got a horseman once. I went to the hut with a scout playing as americans and had a horses resource back in my country. It can be done!
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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quote: Originally posted by Catt in the thread Compiled Firaxian Comments on Undocumented Game Features
On Goody Hut Discoveries
Here are the conditions:
Gold:
--The tile must not have any type of resource or luxury on it.
Maps:
--always available
Nothing:
--always available
Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
--Player must have less cities than (TotalCities / NumActivePlayers).
Mercenaries (skilled warrior):
--There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.
Tech:
--Player must still be in Ancient Times.
Barbarians:
--Player must not have Expansionist trait.
--There must not be a city within a 1-tile radius.
--The player must have at least 1 city.
--The player must have at least 1 military unit.
--The unit popping the hut must not have the "All Terrain As Roads" ability.
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mrmichaeln
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Thanks everyone!
It was very informative.
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Hail Caesar!
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Austin
Feb 2002 time: 05:21
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quote: Originally posted by mwaf
Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
--Player must have less cities than (TotalCities / NumActivePlayers).
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I didn't know this! I'm usually expansionist but I rarely get a settler unless I pop a goody hut on the 1st or 2nd turn and now I know why.
Another quirk/exploit/strategy (depending on your point of view)... you will never get the tech that you are currently researching. If you are Expansionist, set your science to research Ceremonial Burial -- Mysticism -- Polytheism and you will most likely have discovered the rest of the Ancient Era techs before you discover Polytheism.
Don't ever, ever, ever, research Iron Working. Your chances are pretty high that you will get Iron Working from the Goody Huts. And being Expansionist, you have discovered a grassland tile with cows or wheat which is pumping out settlers, which you can send toward the iron that you have found with your scouts, and you are the only one who has Iron Working anyway, and so you will be the first one with swords 99% of the time.
There is a "why expansionist should be dropped" thread in PTW that addresses more. Guess which side I'm on.
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Zachriel
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U.S.A.
Dec 2001 time: 00:21
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quote: Originally posted by Arrian
By the way, since I learned about the rules for popping a settler, I've been less concerned with producing a settler ASAP from my capitol. Often I will pump out a few extra warriors for exploration/possible bum-rush of a neighbor. The warrior or even archer gambit (archer rush is a bit different, IMO, as it involves multiple cities and a larger # of archers. My archer gambit is 1-2 archers, beeline to a capitol and hit it) is more attractive once you understand how huts work. That, and when you plan to be a warmonger, you can be less concerned with REX, as your REX phase will be shorter than a builder or the AI anyway.
-Arrian |
Aggressive exploration works for the builder, too. An extra Settler, or sometimes just a Warrior, can make a game.
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