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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:51
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I'm just starting this thread for everyone to just list the shortcomings of the editor as it is, and what little additions are needed. I think the editor right now is excellent, but there are a bunch of little things I keep finding.
Here are mine:
-Not really important, but: Set status of player's Palace (you know, how many things have been added to it)
-set properties of a city's citizens (whether they are of someone else's civ, or resisting). Be funny to make a post fall of France Second World War scenario and have a bunch of Germans living in Paris.
-Change diplomatic agreements properties. Though it might have the potential to mess everything up, some way of changing the value the AI applies to certain agreements would be nice.
Perhaps make map or communication trading something they'll only do with VERY close friends, or perhaps after really punishing a civ they become much more agreable with you, not furious for all time even though you could crush them in a second.
Anyway, that's all I have for now, anyone else know of any little oversights in the editor?
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Coracle
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DIPLOMATIC AGREEMENTS!!!
That is the key one. Many of us were very disappointed that patch 1.29 did not allow us to do that with scenarios. You want to start a "Germany invades Soviets" WW II scenario in 1941. . . and a year later see Hitler and Stalin make peace and fight against Britain and the U.S?? This is very much needed for PTW.
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Franses
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The number of beakers required now seems to depend on a "difficulty" factor. Many things can now be changed in the editor, which is great but this difficulty factor is not. It would be nice if we get access to it.
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narmox
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Canada
Jan 1970 time: 05:21
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Also the starting year and the passage of time? Like 1 turn = 1 month, or 1 turn = 6 years, or whatever.
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Coracle
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quote: Originally posted by narmox
Also the starting year and the passage of time? Like 1 turn = 1 month, or 1 turn = 6 years, or whatever. |
Yea. Civ 2 had that. It is very much needed. As I recall their WW II scenario, though flawed, had MONTHLY turns.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:21
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Here is my list.
- Diplomacy Editor.
Agreements, Reputation, Trade relations, Actitude, Embasies, spionage options (and prices), ...
- Units Editor.
Graphics, animations, status (damage), "made in #whatever# city", ...
- Terrain editor.
New terrain types (add button), submarine terrain types, terraforming options, terrain improvements editor (+ add button).
- Scenario editor.
Set year, month (day?), the dates of the events. Set objectives, make some civ the protagonist, ... The current editor has problems to associate civilizations with governments and civilization advances.
- Map editor.
Toroidal and flat maps. Natural and artificial Canals (Bosphorus, Suez, Pánama, ...)
an so on ....
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Bleyn
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Here's one I just thought of in connection with the thread speculating on the potential for more industrial improvements in PTW.
Return the ability to obselete improvements.
Sort of like how the barracks in Civ1/2 would become obselete several times during the game and require replacement. I know it was annoying for the barracks because you essentially got nothing new from the successive barracks. But if done right, I think it could be useful.
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hahntsak
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oakland, ca
Aug 2002 time: 21:21
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i'd like to have a option on units for an improvement requirement.
boats have to be built in a shipyards with timber... [later aluminum or iron...]
or a slave market for... etc
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