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Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:51
  Old Post 16-08-2002 04:51
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Additions needed to the editor for PtW? Increase Your PM Length

I'm just starting this thread for everyone to just list the shortcomings of the editor as it is, and what little additions are needed. I think the editor right now is excellent, but there are a bunch of little things I keep finding.

Here are mine:

-Not really important, but: Set status of player's Palace (you know, how many things have been added to it)

-set properties of a city's citizens (whether they are of someone else's civ, or resisting). Be funny to make a post fall of France Second World War scenario and have a bunch of Germans living in Paris.

-Change diplomatic agreements properties. Though it might have the potential to mess everything up, some way of changing the value the AI applies to certain agreements would be nice.
Perhaps make map or communication trading something they'll only do with VERY close friends, or perhaps after really punishing a civ they become much more agreable with you, not furious for all time even though you could crush them in a second.

Anyway, that's all I have for now, anyone else know of any little oversights in the editor?

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 16-08-2002 05:02
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DIPLOMATIC AGREEMENTS!!!

That is the key one. Many of us were very disappointed that patch 1.29 did not allow us to do that with scenarios. You want to start a "Germany invades Soviets" WW II scenario in 1941. . . and a year later see Hitler and Stalin make peace and fight against Britain and the U.S?? This is very much needed for PTW.

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:51
  Old Post 16-08-2002 05:22
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Another I just though of: More options for random maps in the editor. I hate it when I have an idea of the kind of map I want, but it's not so precise to be worth making my own map for. I often make (or try to) scenarios where the world can be random for all I care, but would like to be able to control the randomness just a little bit more.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 16-08-2002 16:12
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I want to control time and slow (or speed up) tech research for individual civs.

Really would let you customise the scns.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:21
  Old Post 16-08-2002 17:19
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I think the most important thing to add is a diploamcy editor and a script language

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:21
  Old Post 16-08-2002 18:13
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All additions to the editor are good additions. Statusperfect has spoken. Ugh.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 16-08-2002 18:53
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The only thing I'm looking for in the editor, is more options for wonders/improvements. Would be nice to be able to e.g. set the % of tax, instead of it always being 50%. Would be nice to be able to make the Manhattan project a minor wonder. Would be nice to make a wonder, that gives X culture per turn to ALL cities on the continent (Or just for your own cities). Would be great, to be able to create a wonder, that speeds up worker rate, or make foregn workers, "your workers". I could go on forever...All I'm saying is "new" wonders (you create yourself) is not that new, since they can only use the special effects that has already been used...

Franses is offline Franses
King

Aug 2000
time: 06:21
  Old Post 16-08-2002 20:07
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The number of beakers required now seems to depend on a "difficulty" factor. Many things can now be changed in the editor, which is great but this difficulty factor is not. It would be nice if we get access to it.

narmox is offline narmox
Warlord
Canada
Jan 1970
time: 05:21
  Old Post 16-08-2002 20:16 Visit narmox's homepage!
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Also the starting year and the passage of time? Like 1 turn = 1 month, or 1 turn = 6 years, or whatever.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 17-08-2002 05:21
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quote:
Originally posted by narmox
Also the starting year and the passage of time? Like 1 turn = 1 month, or 1 turn = 6 years, or whatever.


Yea. Civ 2 had that. It is very much needed. As I recall their WW II scenario, though flawed, had MONTHLY turns.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 17-08-2002 05:33
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quote:
Originally posted by Deathwalker
I think the most important thing to add is a diploamcy editor and a script language


Scripting brings to mind the Starcraft game editor. Now that was a great event editor - I hope Firaxis adds something like.

Couldn't make a realistic historical scn without it.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:21
  Old Post 17-08-2002 06:27 Visit Vlad Antlerkov's homepage!
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A scripting language that, if necessary, can be used in normal games (a la Test of Time). Actually, any understandable scripting language would be fine by me.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 17-08-2002 06:51 Visit Trip's homepage!
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Guys, diplomacy options were on the wish-list... don't expect much.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 17-08-2002 10:15
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quote:
Originally posted by Trip
Guys, diplomacy options were on the wish-list... don't expect much.


You know what? I never do

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 17-08-2002 10:30 Visit Trip's homepage!
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Good.
That way if anything is changed, you can be pleasantly surprised.

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001
time: 06:21
  Old Post 17-08-2002 16:29 Visit Kramsib's homepage!
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Got spare money?

Here is my list.

- Diplomacy Editor.

Agreements, Reputation, Trade relations, Actitude, Embasies, spionage options (and prices), ...

- Units Editor.

Graphics, animations, status (damage), "made in #whatever# city", ...

- Terrain editor.

New terrain types (add button), submarine terrain types, terraforming options, terrain improvements editor (+ add button).

- Scenario editor.

Set year, month (day?), the dates of the events. Set objectives, make some civ the protagonist, ... The current editor has problems to associate civilizations with governments and civilization advances.

- Map editor.

Toroidal and flat maps. Natural and artificial Canals (Bosphorus, Suez, Pánama, ...)

an so on ....

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:21
  Old Post 18-08-2002 19:24
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They should unlock some of the locked fields .
One thing to start with should be the range of airunits .

Terraforming should also be included .

Longer and more turns , more years .

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:21
  Old Post 19-08-2002 03:51
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Here's one I just thought of in connection with the thread speculating on the potential for more industrial improvements in PTW.

Return the ability to obselete improvements.

Sort of like how the barracks in Civ1/2 would become obselete several times during the game and require replacement. I know it was annoying for the barracks because you essentially got nothing new from the successive barracks. But if done right, I think it could be useful.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 19-08-2002 04:06
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quote:
Originally posted by Trip
Good.
That way if anything is changed, you can be pleasantly surprised.


In otherwords, expect nothing from Firaxis. Then, if you do get something we need or want. . . we will be happy.

I have a lot higher standards than that.



Seems like we are suppposed to get ready for another big disappointment with PTW. I do not need superficial makeup on the same game. We've posted our wish list; let's have it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:21
  Old Post 19-08-2002 04:43 Visit Trip's homepage!
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quote:
Originally posted by Coracle
I have a lot higher standards than that.

As do I. Those aren't my standards, those are my expectations.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:21
  Old Post 19-08-2002 05:54 Visit Immortal Wombat's homepage!
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#21 Report this post to a moderator
Put an end to popups!

Sssssssccccrrrrriiiiippppptt
ttttttiiiiiiiiinnnnnnnnggggggggggggg
Lllllaaaaaannguuuuaaaaaaaggg
ggge!!!!!!!


(hey, we're getting "scripting", its a start )

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 19-08-2002 12:05
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quote:
Originally posted by Coracle
Seems like we are suppposed to get ready for another big disappointment with PTW. I do not need superficial makeup on the same game. We've posted our wish list; let's have it.


Ahem,

XPs are supposed to be just that (a makeup).
Not a game from "wish list".

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 19-08-2002 12:08
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quote:
Originally posted by Immortal Wombat
Sssssssccccrrrrriiiiipppppttttttttii
iiiiiiinnnnnnnnggggggggggggg
[/size] [size=8]Lllllaaaaaannguuuuaaaaaaaggg
ggge!!!!!!!


(hey, we're getting "scripting", its a start )



Scripting RULES!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 19-08-2002 12:13
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quote:
Originally posted by NeoStar
Scripting brings to mind the Starcraft game editor. Now that was a great event editor - I hope Firaxis adds something like.

Couldn't make a realistic historical scn without it.


Not to say, that Civ3 looks so similar to editor from Starcraft.
(all those similar menues)

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 19-08-2002 17:10
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quote:
Originally posted by player1
Not to say, that Civ3 looks so similar to editor from Starcraft.
(all those similar menues)


Unfortunately so goes the old saying -looks dont mean anything - it's what's inside that counts.

A Starcraft like trigger system would let you control everything. You could MAKE a historical scn pan out almost exactly how it should and make the challange to keep up rather than change history.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 19-08-2002 19:30
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No more unlimited RR movement!!!!!!!!!!!!!!!!!!!!!!!

nudity!!!!!!!!!!!!!!!!!!!!!!!!!!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:21
  Old Post 19-08-2002 21:08
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quote:
Originally posted by NeoStar
Unfortunately so goes the old saying -looks dont mean anything - it's what's inside that counts.

A Starcraft like trigger system would let you control everything. You could MAKE a historical scn pan out almost exactly how it should and make the challange to keep up rather than change history.


If Firaxis actualy plans to do some sort of trigger system, I bet it would look similar to one from Starcraft.


P.S.
Remeber Space Invaders scenario?

hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:21
  Old Post 20-08-2002 08:41 Visit hahntsak's homepage!
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i'd like to have a option on units for an improvement requirement.
boats have to be built in a shipyards with timber... [later aluminum or iron...]
or a slave market for... etc

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 20-08-2002 16:11
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quote:
Originally posted by hahntsak
i'd like to have a option on units for an improvement requirement.
boats have to be built in a shipyards with timber... [later aluminum or iron...]
or a slave market for... etc


I like that idea

XarXo is offline XarXo
Prince
of the "I agree"
Jul 2000
time: 05:21
  Old Post 20-08-2002 18:27
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I suggest the possibility of multimapping ala Civ II ToT AND a new one. Better explained at:http://www.apolyton.net/forums/show...&threadid=58585

 
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