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GePap
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of the Big Apple
Nov 2001 time: 23:21
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I think the dem rush would be more useful than any rush to gunpowder. First, once we get pikemen, our defenses will not be very weak, plus, I think it is better to try to beat the enemy armies on the field and not wait until they are next to cities- and thankfully, the A.I. is not yet a skilled tactician when it comes to pitched battles.
Our swordmen will be enough to secure most of the Grand Basin, and to take most of Germany- once such lands are secure, an extensive period of internal development will be key- our empire will be the largest of all, and we will need the time to also make it the strongest.
Anyhow, I don't view tech-rushing as viable with out despotic government. We are relegious, so we can change govs. to our heartys desire. I say we buy the Republic from the Germans, or take it in war, and switch immidiately, as long as we are not at war.
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:21
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This is very difficult. I hope the ministers have some long term plans. You don't really have to convince me of anything. You people have to convince eachother. I am just here to see what is most need and then make plans on how best to achieve it.
Let us review
Project lain:
1. Continue Researching Feudalism, buying it if possible
2. Buy Monotheism
3. Research Chivalry
Supported by:
Aggie
MrWhereItsAt (through Monotheism)
adaMada
UberKruX
A. Gunpowder Rush:
1. Research or Buy Engineering
2. Research (possibly buy) Invention
3. Research Gunpowder
Supported by:
GodKing (through Invention)
Shiber
MrWhereItsAt
Aggie
adaMada
Sheik
UberKruX
B. Democracy Rush:
1. Start Researching Theology, but Buy it as soon as possible
2. Research Education
3. Research Banking
4. Research Democracy
Supported by:
GePap
Spiffor
C. Astronomy Rush:
1. Theology
2. Education
3. Astronomy
Supported by:
Donal Graeme
Epistax
Aro
Some also want to get a government somewhere in that time. It will be hard to fit it in. I'd really like to try to steal through an embassy
Last edited by Apocalypse on 19-08-2002 at 07:00
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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If we want our science minisrty to be useful, we shouldn't go for Plan Lain : we'll badly need a building period before going to any war (esp. with the Greeks) after the mopup of Americans.
If we don't, we won't be able to research by ourselves, in a time where tech costs get bigger and bigger (remember, we're still unable to buy monotheism, even if we offer our whole present and future treasury)
Since Education and Banking are in the way to Democracy, and universities + banks will be needed to catch back on our late, we should rush for Democracy, undoubtedly.
Knights are extremely useful in Civ3. But in Apolytonia, building knights will be contraproductive : the survivng AIs have some infrastructure (+ production bonuses) to outproduce our empire filled with corrupt, small cities. We are completely unable to keep up in case of a knight's war. Peace should be kept at all costs, because these costs wold be much lower than having the German / Greek powerhouse attacking us.
Now, the Immortal threat. Much less fearsome now, because we'll have spearmen (who have a slight advantage on immortals when fortified) to defend our cities, and our swordsmen will be good enough to counterattack the immortals.
Plus, Persia still has not Iron nor Horses, and is more theatened (by brits) than threatening.
I say we rush for Democracy, and forget about knights. Giving in to potential German demands will certainly be much less expansive than researching for chivalry. Techs aren't cheap anymore, and we can't hope to buy them for all eternity. We need education and banking as soon as possible, as much as we need some time to build our infrastructure.
In fewer words :
NO to project Lain
YES to Democracy rush (but we must continue to research feudalism : no need to waste bulbs and money).
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Donal Graeme
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California
Jul 2002 time: 21:21
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After reviewing all the facts, I think that rushing for Astronomy requires too much planning ahead. We might get it just to find the Greeks stumbled upon a Zulu Destroyer. However, I do think that we should rush for Education, after finishing Feudalism. We don't know if we will have access to Saltpeter, so Gunpowder is iffy, but Education can put us on to the path to Democracy or Astronomy. IMO, it would be easier to get to Astronomy, as it would take only 4 techs, compared to the 6 of Democracy. So I say rush for Education, access to Cathedrals and Universitys could really boost our Economy, by allowing for larger cities and selling techs.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:21
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OK... time to get things straight. I support the following techs as soon as we can get them.
Feudalism (we are currently 24 turns away from this)
Monotheism - we NEED cathedrals if we are going to do any growing at all - the 4th citizen is unhappy without a temple, with a temple we can't currently get beyond 5 (we have one luxury resource - Dyes)
Gunpowder - a major advance, I hope everyone will agree. Paves the way for future military units, whenever we go for them. Concerns have been raised about whether we will have Saltpeter or not - remember it appears on Hills and Mountains as well as Deserts. Surely it can't be bad to at least find these resources so we know where to get them when they are wanted badly enough! And if we do have it, what a bonus to have Musketmen before any other Civ uses them!
Otherwise, the techs are far off, but I see the point in aiming for Banking, which will help with money stresses. Education is something many are outspoken about getting, but let's look at it for a minute:
We can build Universities - great for science and culture, but expensive (4g/turn). There is little way we could support this without a Republic, which necessitates both getting that tech as well as a major disarmament and population growth for it to be worthwhile. The Great Library is also cancelled - what if (unlikely as it is) we get this from Paris? We don't want to expire it until we have leeched as much as we can get out of it. Granted, Paris will come long before we turn towards Education, but it is a double-edged sword as it is.
Democracy is a far-off tech, and presents the same problems for us as Republic - we need to be sure that we are stopping our aggressive expansion and developing furiously before any such government choice.
And as for Astronomy - whyyy??? Are we planning on becoming a sea-power now?
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Donal Graeme
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California
Jul 2002 time: 21:21
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I have reconsidered my earlier advice to try for Astronomy. I have looked at the game file, and realized how stupid I was. Does anyone realize how long it will take a size four city to build a cathedral? Forever, and the same for a University. At this point, military options are much more viable. By stealing luxuries, or buying them (the less prefered), we can make people happier much easier than we could by constructing expensive buildings. Also, I keep on forgetting that we are next to Bismark, who happens to be the most agressive guy around. If we give him any opening, he will declare war on us. So I know support getting to Gunpowder at the very least, and maybe even Military Tradition. With Cavalry we could gain any tech we want, simply by taking their capital from them. Also, since Cavalry remain the main line attack unit until Tanks, they will be very useful for a long time.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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[Civ3 general rant]Civ3 is urealistic !!!!!  [/Civ3 general rant]
I don't know if you already had an appeasement policy in your Civ3 games. I'm used to them (do them all the time). In only ONE game I have been attacked despite, because I had absolutely no iron and a crapstart. In all my other games, appeasement tactics proven quite cheap (about 40 gold every 10 turns or so in medieval), and unrealisticly efficient.
We need a good defense force (30-shields pikemen), in order not to be a too easy target. If we do like this, the AI will accept not to attack us, because we'd be a difficulty.
Besides our cheap cathedrals will give us more culture (more tolerant AI), and above all, more people able to work and make us shields.
Making knights would serve a short-term purpose if we really were threatened. But with the adequate numbers of pikemen, the threat is far from being great.
When 2nd American campaign is over, we won't have to struggle for our survival anymore, except if we forget to build our infrastructure, and enter late medieval / early industrial unprepared.
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GodKing
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Detroit
Feb 2002 time: 00:21
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I agree spiffor. The AI recognizes when it will have a hard fight against someone (the our military is the same size message) or an easy one, and is far more likely to attack or bully an easy target that a hard one. If after france we have enough force to go after america again, and we choose to do so, then we will need to focus on our defences and infrastructure. I intend to start now by getting some graineries in cities that will become our powerhouses (and that don't need aquaducts) even though anything above a 5 pop is worthless at this time. we can use these cities for churning out settlers and workers until we have the ability to build cathedrals and enough lux to make a real difference.
I still thing that invention should be a high priority, with or without gunpowder, as leo's workshop is just to good to just blow it off. Think of it this way - from spear to musket is 60 gp (if I remember correct - I am at work), with 2-3 in each city, and a total of 15 cities, that means we have to spend 2000 +/- to upgrade. with leo's, it is 1/2 or only 1000 +/-. If money counts, this is the first and best way to save it (unless you think we won't need to upgrade....)
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:21
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quote: Originally posted by Togas
A short Japanese anime series about a teenage girl who's confusing world is a blur between the "wired" and normal world. It's odd, beautiful, and bizzare with, perhaps, the coolest opening theme song in the history of Japanese animation.
The series itself is difficult to explain and follow, but there is a group called the Knights in the Wired world that play an important role in the story. |
It isn't just the Knights. You also have God in there and there is a French connection. Eiri is also a reference from Lain. I finished watching the series Sunday morning. I'm also listening to Boa's Duvet right now.
You people aren't arguing enough. This is one of the most important decisions of the game. It will decide what we will do in at least the next 3 or 4 months. I am making sure I don't have a strong opinion on this. I will just choose what people say is the best option, and then defend that decision in various threads.
For those of you thinking about govenment techs, here is some stuff from a thread on Republic v. Monarchy:
quote: Originally posted by Lord Merciless
The key to winning in Civ3 is the constant warfare. You need to have GLs, free workers, and resources to build up your civ, and to weeken AI civs at same time. To fight wars, you must be in Monarchy. |
quote: Originally posted by Theseus
There are some differences that matter, given certain circumstances.
Here are the differences tht I can think of:
* Free units:
Monarchy - 2 for towns, 4 for cities, and 8 for metros.
Republic - none.
* Military police:
Monarchy - up to 3.
Republic - none.
* War Weariness:
Monarchy - none.
Republic - some (level 1).
* Corruption:
Monarchy - some (level 2).
Republic - less (level 1).
* Tile bonus (not sure if I know this well):
Monarchy - none.
Republic - yes... I believe it is +1 gold for cities and +2 gold for metros.
So, if you are committed to a large military, Monarchy goes a long way.
If you have a large empire, and a smallish military (what are you thinking?), then Republic can pay off. |
quote: Originally posted by Arrian
As I discovered in my "game of ultimate power" Monarchy corruption is pretty much comparable to Republic corruption - it's just that you have a huge drop-off in total commerce generated. But, like you point out, you don't have to pay for your armed forces. I was supporting huge numbers of units, had well-placed Palace & FP, and most of my "core" cities were on rivers or lakes, meaning they were all size 12 and generating a fair amount of trade.
The only time I really debate between republic and monarchy is if I'm playing a non-religious civ. If I'm religious, I can just switch whenever. If I'm not, this is a big decision. I've gone both ways with it. First, in the aforementioned GoUP, I went with Monarchy and had a lot of success with it. In my most recent Chinese warmongering rampage, I went with republic... and had quite a bit of success with that. WW was hardly a factor, because large numbers of Riders can tear through an AI empire pretty quick |
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