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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:21
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A more Detailed Review:
First, I will not switch from Feudalism. It will be researched until we buy it or are done researching it.
Here is another review of the various choices we have. With them I have questions that I would like everyone to answer if possible. They will help me get a good idea of what needs priority. Hopefully they will also guide along debate. The questions are posted at the end of each plan. They all will be posted at the very bottom of this thread if you just want to keep them in mind while you are reading through the post and want to more easily answer them while you are all done. If you have no opinion on some of the questions, that is fine. I would like your input on each question, even if it isn't for the project you support though. I do need one questioned answered before we start:
1. How important to you is the project that you support? Meaning, how upset will you be if your project isn't the one I decide on? Also meaning, will our civ fail if what you support isn't chosen?
I. Project Lain:
1. Feudalism
2. Monotheism
3. Chivalry
Project Lain should only be continued if you people find Knights important.
Questions I need answered:
1. Do you find Knights absolutely neccessary, ASAP?
II. Gunpowder Rush:
1. Engineering
2. Invention
3. Gunpowder
Monotheism is not included because it isn't needed for this course of action and I hope to buy it anyway.
The Gunpowder Rush will really only be usefully only if we want to continue our violent ways.
Questions I need answered:
1. Do we want to start another war shortly (up to 50 turns after)
after the French and assumed American war?
2. Is getting attacked a big risk, so will we need a force to retaliate?
3. Is the risk of not getting Saltpeter too high?
4. Even if it is certain we will not have Saltpeter within range to get it, is Gunpowder still worth it?
5. When we have invention, should we go after Leo's Workshop?
6. Will we even be able to go after Leo's Workshop?
III. Protocol Eiri:
1. Monotheism
2. Theology
3. Education
Protocol Eiri is really only Monotheism. It is mainly an agreement to go along the path toward either Democracy or Astronomy. If we really want to build up our infastructure, I believe this is the best choice.
Questions I need answered:
1. There are people who support the Democracy Rush and there are people who support the Astronomy Rush. Would you people rather have either one over Gunpowder?
III. A) Democracy Rush:
1. Theology
2. Education
3. Banking
4. Democracy
The Democracy Rush would give us some very nice techs. I feel this is the best way to build up our infastructure peacefully.
Questions I need answered:
1. Will we actually take advantage of the structures we can build with the Theology, Education, and Banking techs?
2. Will we switch to Democracy shortly after gaining this tech assuming we are not at war?
3. Will we switch to Democracy shortly after gaining peace if we are at war when we get this tech?
III B) Astronomy Rush:
1. Theology
2. Education
3. Astronomy
The Astronomy Rush would be so that we can get first contact with other civilization.
Questions I need answered:
1. What is the chance the lost civs will be discovered before we can contact them through this rush?
2. How great will be the rewards if we are the first to discover the lost civs?
IV. Monarchy
This is if we want to research it instead of buying it. I can also be if we want to research them half way and then buy it cheaper. Personally, I would just like to buy it.
Questions I need answered:
1. Should we even consider researching a govenrment?
A list of all the questions I need answered
1. How important to you is the project that you support?
2. How upset will you be if your project isn't the one I decide on?
3. Will our civ fail if what you support isn't chosen?
4. Do you find Knights absolutely neccessary, ASAP?
5. Do we want to start another war shortly (up to 50 turns after)
after the French and assumed American war?
6. Is getting attacked a big risk, so will we need a force to retaliate?
7. Is the risk of not getting Saltpeter too high?
8. Even if it is certain we will not have Saltpeter within range to get it, is Gunpowder still worth it?
9. When we have invention, should we go after Leo's Workshop?
10. Will we even be able to go after Leo's Workshop?
11. There are people who support the Democracy Rush and there are people who support the Astronomy Rush. Would you people rather have either one over Gunpowder?
12. Will we actually take advantage of the structures we can build with the Theology, Education, and Banking techs?
13. Will we switch to Democracy shortly after gaining this tech assuming we are not at war?
14. Will we switch to Democracy shortly after gaining peace if we are at war when we get this tech?
15. What is the chance the lost civs will be discovered before we can contact them through this rush?
16. How great will be the rewards if we are the first to discover the lost civs?
17. Should we even consider researching a govenrment?
Last edited by Apocalypse on 22-08-2002 at 05:33
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:21
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quote: Originally posted by Apocalypse
Thanks for that answer.
I just view this as so incredibly important. It will decide what course we will take in the future. |
I understand that this is very important , and agree -- it will decide our future.
Having said that, it will take more than a few minutes to do a list of ninteen questions, so it might take a days or two until replies start to come in. Today's especially busy when it comes to the game for me, since the Mini-game bidding will be completed tomorrow, and I just took on a Deputy Minister roll, setup for which occupied most of my time today.
Personally, I'll try to answer at least most of these questions within the next day or two. I understand your desire to get this done, and we spoke a few days ago in the chat about your long term plans for the science ministry, so I understand where this haste comes from. Just give us a few days (and keep this somewhere on the first page so we don't forget) -- feedback will come .
-- adaMada
Edit: I am very special, but I really don't need my name signed twice .
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:21
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The corruption levels of Monarchy and Republic are nearly identical.
Republic has the benefit, that it produces one more gold, where already at least one is produced. That doubles the income at most. More likely, it will be increased by approximately 80%, because probably not all citizens work on an improved tile and thus, get no bonus.
Republic has the disadvantage, that it has no martial law. That causes a severe happiness penalty. 20 or 30% happiness spendings might compensate this, but would take away a tad bit of the coins gained by increased commerce. The worst thing about Republic is, that it does not support free units. The military (and worker!) upkeep would kill us hands down.
Republic will be a good choice, once we have 3 luxuries connected, and marketplaces in our key cities. A FP would be nice, too. But as I see the whines and complaints in some of these threads, this is probably far away.
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GPBurdell
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Given the current state of affairs, the best short-term policy is indeed one which attempts to acquire technologies from outside sources.
That said, however, the fact remains that our government is a despotic one - and everyone is well aware of the significant deficiencies of this approach to government where it concerns scientific research. The only way we might outpace our neighbors in this area - and this issue is a most important one - is by implementing a new government form, one friendlier to scientific research.
The current status quo is going to leave us well behind the rest of the world. We need four static policy agendas to reverse this trend. First, we lack infrastructure - we must find a way to balance military needs with the need to construct libraries and universities. Second, we lack a science-friendly government - this, of course, may only be remedied through further research. Third, we lack the neccessary funding, and fourth, and the largest difficulty to overcome, we lack country-side infrastructure to support the cities. We might want to consider re-organizing our workers into a single solid group, which can focus on one city at a time...
Nevertheless, if we do not do something soon, we may find ourselves trying to play catch-up with the rest of the world...
--
GPB
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sc369
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Milton Keynes, England
Aug 2002 time: 05:21
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Surely switching to Monarchy has to be a priority after Feudalism. We can up the science rate, decrease corruption, and start irrigating grassland for greater pop growth. Also, since it costs a disproportionate amount to buy governments, we should research Monarchy instead of buying it, and then trade/buy other techs.
If you're against Monarchy, then I like the Democracy rush better than Chivalry - the infrastructure advances we get on the way will be helpful. I say we fight no more offensive wars (except maybe against the Americans) until we discover the tank - keep military units to 2 per city if poss, and BUILD! Up the DIA!
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