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ramses II.
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Essen, Germany
Feb 2002 time: 06:21
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Everybody has heard of it, most of us have done it - incremental buying, I do it, too. But there are still some questions.
If you want to buy a caravan, you must switch the production to a warrior/phalanx after a turn, buy it, then switch ... and so on.
So my conclusions and questions:
1) That must be possible with city improvements, too. Am I right?
2) That must be possible with WoW, too. Am I right?
(Think of the fact that there ar 4-, 6-, 8- and 12-caravan-wonders).
And what do you have to think of, too?
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Messer Niccolò
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of the Sarzaneers
Oct 2001 time: 06:21
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Ramses II
The benefit of the incremental buying (AFAIK, Gits, La Fayette, Xin & others feel free to punch me if I'm wrong), is related to the last "row" which cost less than the others.
In case you want heroically to buy a warrior (10 shields) you will have to pay 4*10=40gold. But, in case you have already started (with a shield) the "last" row, this row will cost you 25 gold (2.5 per shield).
This is the reason why you buy the caravan with warrior, phalanx, diplo etc steps...
[OTmode on]
re-read what I wrote and it doesn't make much sense... my english is a little rusted...
[OTmode off]
back to your question, I don't recall of these jumps (10 shields, 20, 30 etc...) in buildings... what can you do i.e in building Marketplace is to switch to temple when filling the last temple row, and then re-switch to marketplace, doing so you'll save some shields.
You can't use the "units steps" because of the loss of 50% shields when changing production.
For Wow building use caravans.
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Ramses II
I have just started a new thread that should give you detailed explanations (apart from what Messer Niccolò and Rah already explained).
Thread: 'building camels...' should be on top of this forum.
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Just 2 more points though:
1) You should NEVER build a WoW with anything else than stacked camels (so much cheaper, and allows you to change your mind).
2) You can also use stacked camels to build costly improvements (it is not cheaper than rushbuilding, but it gives you freedom, since your treasury becomes pure gold instead of camels).
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La Fayette
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albi, france
Oct 2000 time: 06:21
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Marquis
Read my new thread 'building camels...(on this forum)
I think the numbers are OK there.
Rah
I agree with you on both points...
but
1) In almost any game I play (SP,... perhaps it wouldn't work playing MP) Trade has such a high priority that I almost never start building any WoW before having camels available.
2) Commodity caravans should be delivered, oh yes indeed! but if the stack is food caravans and you have no better use for them than waiting for the next wonder, then some more gold might be prefered.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:21
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quote: Originally posted by La Fayette
Rah
I agree with you on both points...
but
1) In almost any game I play (SP,... perhaps it wouldn't work playing MP) Trade has such a high priority that I almost never start building any WoW before having camels available.
2) Commodity caravans should be delivered, oh yes indeed! but if the stack is food caravans and you have no better use for them than waiting for the next wonder, then some more gold might be prefered. |
1) Mostly agree. But it depends on the starting position. In MP, if you don't start on HG early, you'll never get it. It's way too much of an advantage to have it in MP and a lot of players start on it early. But not including HG, it's wait to trade.
2) Wasn't considering food caravans, so on that point I agree. Sometimes it's good to use them when you're incremental rush buying an improvement and you use it to get the city close enough to build it in one turn so you don't waste the shield production for that turn, and don't have to spend the extra money.
It depends on the situation, but I usually save them for wonders. In MP games, you have to build the wonder the turn you get the tech or risk having someone steal it and beating you to it. And if you're out there stealing, you never know when you can catch someone with their pants down. If a player developes a wonder tech and sees that it's white, sometimes he'll misjudge and decides he can wait a turn if he's a caravan short. It's a lot of fun to steal the tech and ace them. I've been known to drop my science rate so I won't develop it until I have the caravans ready. Especially if an opponent has an embassy and has diplos poised to make a move.
Rich
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debeest
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Just to make it explicit for you, Niccolo:
When you build the caravan, the slot is used. When you convert the caravan into Wonder production, the slot is opened up again, but you may find a different commodity available instead of the one you "used."
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:21
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quote: Originally posted by Marquis de Sodaq
To clarify, the cost of rush buying a row of shields is not a constant 2.5g/shield, that is just an approximate cost - figure a bit less for the first row, 25g for each successive row, usually up to 50 shields for a camel.
IIRC (and I probably get one or two wrong...), the
Cost per number of shields remaining:
10 - 25g
9 - 22g
8 - 19g
7 - 16g
6 - 13g
5 - 11g
4 - 8g
3 - 6g
2 - 4g
1 - 2g
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In other words cost of the 1st, 2nd, 3rd etc. shield are
2 2 2 2 3 2 3 3 3 3
So I like to buy 1-4 shields, then 6, then 5, then 7... 
BTW see When to rushbuild, and when not?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:21
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sorry, bad hit
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