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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > $Mini-Game Building Approval List
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Vote for each building you approve of.
This poll is closed.
SILO (Costs 6 shields/labor) stores up to 20 food. 5 71.43%
STOREHOUSE (Costs 10 shields/labor) stores up to 20 nonfood commodities. 4 57.14%
TAVERN (Costs 10 shields/labor) allows you to sell up to 2 food per turn at a 50% bonus. 7 100.00%
SHOPPE (Costs 15 shields/labor) allows you to sell up to 2 commerce per turn at a 50% bonus. 7 100.00%
SMITHY (Costs 20 shields/labor) allows you to sell up to 2 shields per turn at a 50% bonus. 7 100.00%
BREWERY (Costs 15 shields/labor) converts up to 2 food into commerce. 7 100.00%
WORKSHOP (Costs 25 shields/labor) converts up to 2 shields into commerce. 7 100.00%
Total: 7 voters 100%
  [Edit Poll (moderators only)]

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GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 24-08-2002 09:38 Visit GhengisFarb's homepage!
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#1 Report this post to a moderator
$Mini-Game Building Approval List Support Apolyton or Terrorists Win

This a list of proposed buildings for the $Mini-Game.
NOTE: You have to choose the city you build these in, if that city is ever captured its assumed your businesses in the city are lost. Labor to build/operate has to be hired from the city you're building/operating in.

Phase one will consist of buildings to modify the three basic commodities: food, shields, and commerce.

I envision us opening a second market at the end of the grace period with new landowners (those not yet participating) allowed a 20% discount on the final bid price. Previously unsold land from Market 1 included.

Then, introducing Phase 2 with buildings creating NEW products like liquor(Distillery), weapons(Armory), etc. Probably introducing caravans and trade fleets to allow intermarket trade.

I hope that if we go step by step it will go more smoothly.

ANYWAY PHASE ONE BUILDINGS:
Storage
SILO (Costs 6 shields/labor) stores up to 20 food.

STOREHOUSE (Costs 10 shields/labor) stores up to 20 nonfood commodities.

Profit Bonus
TAVERN (Costs 10 shields/labor) allows you to sell up to 2 food per turn at a 50% bonus.

SHOPPE (Costs 15 shields/labor) allows you to sell up to 2 commerce per turn at a 50% bonus.

SMITHY (Costs 20 shields/labor) allows you to sell up to 2 shields per turn at a 50% bonus.

Conversion
BREWERY (Costs 15 shields/labor) Requires 1 labor to operate and converts up to 2 food into commerce. (1 food converts to 1 commerce)

WORKSHOP (Costs 25 shields/labor) Requires 1 labor to operate and converts up to 2 shields into commerce. (1 shield converts to 2 commerce)


You have to choose the city you build these in, if that city is ever captured its assumed your businesses in the city are lost. Labor has to be hired from the city you're building/operating in.

The authorized jurisdiction for Market One as mapped by The Apolytonian Geographic Society.

Last edited by GhengisFarb on 24-08-2002 at 09:45

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:21
  Old Post 24-08-2002 09:45
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#2 Report this post to a moderator
Put an end to popups!

There is no abstain. Hmm how to vote no? Simply don't vote yes for everything. If you hate EVERYTHING, just reply a no.

I think we can do that civilized

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 24-08-2002 09:51 Visit GhengisFarb's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Epistax
There is no abstain. Hmm how to vote no? Simply don't vote yes for everything. If you hate EVERYTHING, just reply a no.

I think we can do that civilized


ARGGH! I forgot a "NO" option.
Here's a list of the "Old Money" families or "Blue Bloods".
As long as we get a positive consensus from them we should be okay.

Landowners
adaMada
Captain
civman2000
Epistax
Franses
GhengisFarb
jdd2007
Jonny
Kloreep
Kramerman
notyoueither
Rendelnep
Shiek
Spiffor
UnOrthOdOx

Franses is offline Franses
King

Aug 2000
time: 06:21
  Old Post 24-08-2002 12:23
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#4 Report this post to a moderator
Increase Your PM Length

Oops, I only saw this after I made my post in the thread (join, bid, play). You were to fast for me. So I repeat it here. I suggest to use the new prices and add the trade post to the poll. Sorry for being late on this.

The proposed cost for buildings is way to high. I made some calculations on this:

A land owner bought his property for about $200 per commodity. Selling a commodity provides him about $50 return each turn. That means a gross profit of 25%, which seems reasonable.

Building a Smithy costs 20 shields and 20 labour, which at the current prices for shields and labour amounts to a total price of about $2200.
The owner gets a bonus of 20% on two commodities sold. which at the current prices is about $60 per turn for a total gross profit of approximately 3%. Who would ever want to do that?
So I suggest to lower building costs substantially. My proposal is:

Silo: 1 shields/labor
Storehouse: 2 shields/labor
Tavern: 3 shields/labor
Shop: 3 shields/labor
Smithy: 4 shields/labor
Brewery: 6 shields/labor (does not require labor to operate)
Workshop: 8 shields/labor (does not require labor to operate)

I believe we must be able to convert the current commodities to something else. To keep it simple in phase one I want to add a trade post to the poll. A trade post converts up to 2 commerce in cash (1 commerce converts to $50). Proposed cost of the trade post: 10 shields/labor.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:21
  Old Post 24-08-2002 18:02
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#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

VOted against storehouse and silo because I don't think they should have to be in the city.

WIth Franses's vote of no to all (I assume that he means to reject the entire plan because of his post), storehouse has under 50%

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 24-08-2002 18:24 Visit GhengisFarb's homepage!
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#6 Report this post to a moderator
Got spare money?

This may all change based on the discussion in Spiffor's Debate Thread

I posted ideas there, but this should still give a general concept for the player's feelings.

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