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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:12
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Calling for wargame. 
Supergigantic map, most sea, large islands (mostly), a little over average of trade goods. 
25 settlers - not all starting on the same tile, 20 advances, 250.000 gold. Raging hordes of babarians. 
And the special:
8 players, 24 hour rule. 1 fixed team of 3, 2 fixed teams of 2 and 1 alone. The single player must be no 1 or 2 to play, no teams will get 2 turns in a row. The teams are not allowed to make allicances with other teams - peace yes, but not official alliances. The single player can do as he likes and feel lucky to as long as he not officially joins a team (by using the diplomatic screen - offering alliance). A fixed team must not break up - only if a teammember leaves the game. Then the rest of the "team" plus the replacement WILL BE FREE TO MAKE NEW ALLIANCES, JOIN WHATEVER TEAM THEY LIKES (if the other team(s) will allow them in, that is) - OR BE ALONE. 
Wonders: No wonders before turn 5. At least one stoneage wonder to each team - negotiations will be nessesary. If 5 players agrees, rush buy are allowed. If not - then it should take at least 20-25 turns to finish a wonder. I know that supicious minds would say NO-NO (expecting cheating) - but that's just another edge to the game. Some would cheat - perhaps.
No attacks on others before turn 3. 
Maybe a ranking game? 
Other suggestions? 
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Woodstock was here!
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quinns
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I'm in. Quinns of the Inca. Settings are fine with me . Rated game sounds good!
[This message has been edited by quinns (edited November 20, 2000).]
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quinns
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Alright BirdMan, thanks for the lengthy explanation. That helped me. Okay then, I think I got it. Sounds fine to me to stay "unbalanced". What does "the solo player must be no 1 or no 2" mean? Does that mean in terms of ratings?
Quinns
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:12
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I have just playtestet the settings. It even better than I thought .
Here's some of the settings:
These 10 advances should all have:
ADVANCE_AGRICULTURE, ADVANCE_TOOLMAKING, ADVANCE_MINING, ADVANCE_BRONZE_WORKING, ADVANCE_STONE_WORKING, ADVANCE_WRITING, ADVANCE_GEOMETRY, ADVANCE_RELIGION, ADVANCE_BUREAUCRACY,
ADVANCE_ASTRONOMY.
From those 15 advances, all should have beweeen 0 and 10. In my test games, lowest was 2 and highest 9. Most get 4-6 advances.
ADVANCE_JURISPRUDENCE, ADVANCE_SHIP_BUILDING, ADVANCE_DOMESTICATION, ADVANCE_TRADE, ADVANCE_PHILOSOPHY, ADVANCE_MONARCHY, ADVANCE_IRON_WORKING, ADVANCE_CITY_STATE,
ADVANCE_THEOCRACY, ADVANCE_BANKING, ADVANCE_ENGINEERING, ADVANCE_ALCHEMY, ADVANCE_STIRRUP,
ADVANCE_CLASSICAL_EDUCATION, ADVANCE_HULL_MAKING.
20 settlers (take care of the happiness limit when settling (8 cities until you have a decent government) and what settler you use first (this will be your capitol).
250.000 gold.
No wonderrush before turn 5.
No aggressive act of war before turn 5.
Superlarge map.
Most islands.
Bararians in great number (I hope, I'm not sure the babarians will be active, because we already has 8 civs).
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:12
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I will not be scenario creator, anyway. As for the civ, I take Mayans, and wait for the game to come. And, just a reminder: this game will be, of course, rated.
And, Barbarians will work, even though there are 8 civs. Not sure about what all the advances are (using German CTP), but I think we do get Theocracy.
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Solver - http://www.aok.20m.com
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