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Aro
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Ipanema
Jul 2002 time: 02:22
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Ok. Probably tomorrow.
Edit: Maybe a little later, the RL attacks again...
Last edited by Aro on 31-08-2002 at 06:12
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DAVOUT
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AUERSTADT
Jun 2002 time: 05:22
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quote: Originally posted by caesarqbear
At quick count, the continent of Abananaba is 65 tiles N-S and 50 tiles E-W, 52 tiles NW-SE, and 93 NE-SW. A single number (x) system is too combersome i think, but a two number system (x,y) should do. Isn't there something of the sort already bult into Civ3? If not, I think we should base a cooridinate system on a tilted axis (i.e., X would run NW-SE, and y SW-NE) with the meridian in our capital obviously! 
This is just a quick suggestion. |
The one number system would have a four figures number written on the grid. I presume the two number system would not, because this would be more cumbersome than the one number. But if the numbers are not on the grid, referencing a tile will be more difficult, and subject to errors (due to the tilt). For the one number system, I find that the origine should be in a corner.
But I will be happy with any of the two systems.
Last edited by DAVOUT on 31-08-2002 at 14:32
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Aro
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Ipanema
Jul 2002 time: 02:22
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quote: Originally posted by skywalker
Aro - I meant like actually transforming the entire map, maybe redrawing it. There WOULD be a loss of information, as there would be no real color variation; this is parchment. I don't really care whether or not it gets done - I'm just saying it would be really cool. |
Yes, that means redraw the map. But we can do it without any loss (well, we'll lost terrain info,maybe... or not! I'm thinking...), just will take more time. This could be a "historical map", just for fun. Some kind of ancient document. Due the grid structure, a plane map will look "different" (the actual maps are projections in perspective). A map like this could be very cool indeed.
quote: Originally posted by Shiber
Aro: if your sea monsters come out lousy you might wanna try searching images.google.com. I was able to find some interesting stuff under the keywords 'sea monsters'. |
Thanks, Shiber. Do you want the job?
Seriously, i'll do it. Thanks a lot 
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DAVOUT
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AUERSTADT
Jun 2002 time: 05:22
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quote: Originally posted by caesarqbear
Davout- Could you explain some more about the one number system? Perhaps you could direct me to an example somewhere? I agree that one number is easier then 2, however with the sheer number of tiles we would go over 9999, plus with a wrap-around world map there is no real corner. |
Lets take your example : 65 x 52 makes 3380; it would take 100 x 100 to reach 10000. The numbering would be : first tile in the left bottom corner = 1, the tile above =2, and the top of the column = 52 ; le second column would begin with 53 and end with 104, and so on. Last column begins 3329 and ends 3380.
Yes, there is no real corner, also, instead we could choose, to be numbered from one to 52, the column including the tile where Apolitonia is located.
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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