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Blue Moose
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Columbus, Ohio USA
May 1999 time: 00:22
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quote: Originally posted by WarpStorm
I doubt that day and night cycles would be in a game where turns take at least a year (and often more). |
All you need is a bright/dark strobe-light effect. But I don't want this as a game feature. ; )
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Bolt
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quote: Originally posted by WarpStorm
Actually, the beach issue and connectivity issue is entirely a matter of the artist making the tile sets. The tools are there now and there are rules (for example, a tundra can't be next to a desert). I agree that there should have been a desert hill, but the rules of terrain building always put hills on grassland.
I've included an example of a tile set (not yet ready for release) that includes beaches and where the mountains don't look bad next to the coast (and they do happen in real life). It's all in the transitions. |
Sorry about the late reply, but that graphics looks great.
Other new terrain could be: Savannah.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by WarpStorm
Only a couple of hours for terrain? Hey Sn00py, how many hours did you spend on your terrain? I'm guessing at least 8 hours or so per tile set. I spent at least that on mine.
You would have to do about that much more for each new tile type. It's a geometric progression. A new tile transition file would have to be generated for each tile type that that terrain can be adjacent to. For example if I had a savanah that could be next to desert, grass, plains and coasts this would be 4 new files at however many hours a piece. If I then added a marsh tile that could be next to all of them (and the new savanah tiles) that would add 10 more tiles sets and so on.
After a while this would be nearly impossible to extend in a reasonable time. |
hi ,
at firaxis they are not working with one person , ........
at 09 00 they meet , decide what new terrain goes in it
at 10 00 six people start on it
break 12 00 - 1400
14 to 18 00
lets see thats 6 hours times 6 , .... = 36 , ........
since they know how to do it , have great comps , the whole rimram , yeah they can do it in a day or two , .......
thats how easy it would be for them , .......
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by WarpStorm
No, they have one person who does terrain, Nick. The speed of the computer doesn't matter unless you've got a pathetic computer, it's strictly on how fast you can do quality tiles. 81 tiles per set. Even if you know how, it still takes a while to do them and get the seams correct. Even if you have more artists, after a certain point throwing more people at the problem usually makes things take longer rather than shorter (artistic differences, miscommunications, etc.) Nine women can't make a baby in a month. Plus there's that whole artistic vision thing.
Try it and you'll see. |
hi ,
okay so what , even if they have only one person , that still means one new type every week , .....
lets ask in the friday chat , ....
have a nice day
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Bolt
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But that should at least lessen the total time: auto + edit < scratch.
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dovlvn
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quote: Originally posted by Martinus Magnificus
it has been mentioned before that a tile in Civ 3 actually represents an area of ceveral thousands of acres. To turn a desert that size into a forest or even plains, even if the technologies to do so would exist (which they do not at the present day!) would take ages. Yes, you can irrigate a desert to make it somewhat more productive, but that concept is already present in Civ 3. To change an entire mountain range into hills or even grasslands would be even more ridiculous and unrealistic. |
1.we are capable already today of large scale terraforming (see a nice amount of the mid west) with foresting and pumping projects and explosives (atomic and otherwise).the only limit is eco concerns and the heavy cost (that could be represented in civ3 in large num of turns)anyway civ3 ends 20-30 years ahead of today so some leeway is permitted
2.it will make advanced game far more interesting with some marginal cities suddenly capable of growing)
3far easier to add then new terrain types
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