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WarpStorm
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Right down the road
Nov 2001 time: 00:22
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This is not any easy change. Have you ever looked at how the art files are done? The hills wouldn't be terrible difficult, but the base tiles would be tough.
Base tile sets don't actually contain tiles, they contain tile transitions. Each file contains every combination of transitions between (at most) three tile types. For example, there is a file that contains the 81 possible transitions between desert, plains and grassland. There is another that contains the transitions between grassland, plains, and coast land, etc., etc., etc. As each new tile type would be added the number of tile transitions that artists and mod makers would have to make would grow geometrically.
Some terrains just "float" over a base terrian type. For example hills, mountains, forests, and jungles. It wouldn't be that tough for Firaxis to add a new "floater". It ain't gonna happen before PTW, though.
One mod that you could do now would be to make resources, that look and behave like a new terrain type.
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Sheik
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I think dunes for the desert is a much needed addition.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by WarpStorm
If the flag is set, you can settle there. Why shouldn't the AI be allowed to settle somewhere that you can? They will not make cities in tundra if the flag is not set, but then you can't either. Is this what you want? Or do you want them to not settle places that are harsh living conditions, but allow you to if you really want to? |
hi ,
okay , example , tundra , no settle , not human and not AI , ...
works fine , but in about 40 % the AI doesnt care and does settle , .....
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by Odin
He means kelp and coral reefs like in CtP2
I also had some ideas for more water resorces
Pearls: luxury, +2 gold
Shellfish: bonus, +2 food
Natural Gas: bonus, +3 shields |
hi ,
, that would be nice , ....
but actually the idea is a second coastal tile , something with a beach , something that "fits" more in certain configurations , ....
we should also have some form of terrain control , example ; rule 1 - no mauntains next to a water tile unless landlocked , no hills nect to desert , something like that , this is only one example , ....
okay we are going to get winter and european terrain , ...
lets now hope we are going to get new resources aswell , ....
and if we get rescources we should also get buildings to support it ; example , oil needs a refinery , the same for gas , .....
have a nice day 
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WarpStorm
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Right down the road
Nov 2001 time: 00:22
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Actually, the beach issue and connectivity issue is entirely a matter of the artist making the tile sets. The tools are there now and there are rules (for example, a tundra can't be next to a desert). I agree that there should have been a desert hill, but the rules of terrain building always put hills on grassland.
I've included an example of a tile set (not yet ready for release) that includes beaches and where the mountains don't look bad next to the coast (and they do happen in real life). It's all in the transitions.
Attachment: mountaincoast.jpg
This has been downloaded 380 time(s).
Last edited by WarpStorm on 03-09-2002 at 03:44
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